Spectrite's Realpolitik Civ - Another Interactive AAR

Spectrite

Warlord
Joined
Jul 30, 2010
Messages
254
Location
USA
Welcome to yet another Realpolitik game, hosted by me, Spectrite. This Realpolitik is based on Lighthearter’s game. In fact, it’s so similar that the rules and gameplay will be the same. So here are the rules, copied and pasted from Lighthearter’s RP:

Spoiler :
This is Realpolitik CIV. For those of you who aren't players of the Hearts of Iron II games or who don't venture onto their AAR forums, Realpolitik is a type of AAR where you, the CivFanatics, create political parties and then vote in elections to swear in a ruling party/coalition for the nation. This ruler could seize the reins of power and rule with an iron fist or chose to form a senate of all parties, so vote wisely.

All parties will respond to issues presented by the game host, and the ruling party will either put their policy into action or heed the advice of other parties and figures and follow their course. Again, chose wisely, for bad decisions or strong opposition on the forums to the ruler could lead to me penalizing our nation in-game.

Here are the rules:

- I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.

- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every thirty turns.

- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.

- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion. Exceptions are full names, I.E. arya126's John Arya Armitage, but he must always be referred to in short as Arya.

- Every thirty in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.

- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest % of votes wins the election.

- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing Britain in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public, who can demand re-elections as well.

- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, an Armed Revolution,

- The winning party or coalition will come into office the in-game update after the elections. They will have to put forward three leading figures for the government: A national leader, military minister and domestic minister. These three people, backed up by their party members, will be responsible for making decisions in-game. I will PM the leader personally before each play session, where he has to dictate to me the course Britain takes. You can place others in government as well, up to a maximum of ten people.

- An independent(non-party) can run for any position save that of the President of the Republic. To run for office, simply state as much in the thread.

- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.

- Every reader (including players) has two votes in the elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.

- The host retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.

- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.

- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.

- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood these rules to the letter. I don't want to be a jerk guys, so keep it clean!

Opposition Actions:

General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.

Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.

Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. If it fails, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.

Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.

Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information:

- Allegiance (Government or Rebels)
- A unit type they wish to raise (Era applicable, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company. Ships for the Government will be given the prefix HMS and rebel ships will be RNV(Revolutionary Naval Vessel)).

The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.

Then I will use worldbuilder to create a small, flat-world map where the fighting will take place and add in the two armies. Me and my brother(Nukeknockout) shall then duke it out over LAN, and you will be provided with every turn updates on the fight.

Armed Revolution Concepts:

The Republican Guards/The Foreign Legions:

The Guards or the Legions will provide extra strength to the Government or the Rebels, respectively, in the event that the battle is upset enough that one side needs reinforcements to bring the outcome back into question. Note that there is a limit to what the Guards/Legions can do to affect the numbers.

Government Actions:

Martial Law - Advanced action. All opposition actions except Armed Revolution and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action . . . .


Basically, you can create or join a party. Then an election is held to determine a president. The president chooses how to play the game of Civilization for a certain amount of turns, then players vote for a new president. There are other things, such as the opposition, but that’s a quick summary. Everything is covered in the spoiler.

Spectrite's Realpolitik Chat Room: http://specrp.chatango.com/

On to the game...

We will be playing as Ramesses II of Egypt, on Earth34Civs, Monarch difficulty, Epic speed.
 
Parties

The Green Party
Founder: west india man
Leader: west india man
Members: west india man

The Ram Party
Ultra-nationalistic, imperialistic, militaristic, and maybe just a little bit mean.
Founder: Gruekiller
Leader: Gruekiller
Members: Gruekiller, Ravus_Sol

Social Progressive Party
We believe in the freedom of all people, the advancement of the nation, and progress above all! We strongly encourage research and prefer the more progressive civics (the ones near the end of the chart).
Founder: Aysee
Leader: Aysee
Members: Aysee

Religious Party of Higher Economics and Culture
As the name suggests, the party's goals are:
1. Found 4 or 5 religions
2. Be gaining a lot of gold
3. Build wonders

Founder: ilduce349
Leader: ilduce349
Members: ilduce349

Party of Kemet
A fanatic religious party. We believe in only the true religion of Egypt. We will fight to defend the faith and fight to spread it far and wide, so that all will have heard the true words of the gods.
Founder: mechaerik
Leader: mechaerik
Members: mechaerik, arya126, Duke of Britain

Freedom Party
We believe in freedom for all mankind. The government shall be powered by the masses, for the masses, and its our duty to liberate other countries with oppressive regimes.
Founder: Omega124
Leader: Omega124
Members: Omega124, Terrance888

The Advocates of Anhur

A heavily militaristic party, but mainly bent on making Egypt a safe place to live, by eliminating all of it's immediate neighbours. It focuses heavily on production as well, as it leads to the faster construction of military units. We believe that anything, that, directly or indirectly, will lead to the victory of Egypt over the other pitiful nations of the world is an acceptable tactic. The economy is also a very important part of the party, as any good military knows that money is power.
Founder: General Pilates
Leader: General Pilates
Members: General Pilates

Current Administration

President: arya126

Current Opposition

Opposition Leader: Aysee

Opposition Strength Gauge: Insignificant (1)

[None]

Elections are NOT currently taking place.
 
What difficulty? If Prince or below, Egypt. If Monarch or above, Persia.


I suggest either terra or Earth34. Epic, all on.
 
What difficulty? If Prince or below, Egypt. If Monarch or above, Persia.


I suggest either terra or Earth34. Epic, all on.
*facepalms at self* I forgot to add the difficulty, thanks for reminding me. This will be on Monarch difficulty, which I think is tough enough to provide a challenge (especially with IC events thrown in) but nowhere near unwinnable.

Looks like Earth34 will probably be our map, and we probably won't be turning off huts, events, or barbs.
 
Monarch? Did you not see how badly England was doing before whosits golden ages? In RP each difficultly level is twice as hard.
The main difference between Monarch and Prince is that on Monarch, AIs get Archery for free on randomly generated maps, but since we will most likely be playing on Earth34, which is a scenario, the AIs won't get Archery, making their only advantage a slight boost to research/production. We'll try it and see how it goes, I guess.
 
Since AIs dont get archery (I forgot that about scenarios, mostly because StartingPoints actually does add the units and techs), I vote instead for Egypt (I prefer hatty, but either is fine), Earth34, Epic, All On.
 
Aztecs, Everything on, Earth 34.

EDIT: I vote for Normal speed as Realpolitiks normally take a long time to do, and epic and above would just slow down the pace too much.
 
That's 5 votes for Earth34. Our map will be Earth34Civs.

We also have at least 5 votes for all options on, so we will be playing with tribal villages, random events, and barbarians on.

Egypt is currently the leading civilization, and Epic has the most votes for speed. There are about 25 hours remaining until voting closes.

Edit: X-post with Celticfury. Your votes have been counted.
 
Aztecs, Everything on, Earth 34.

EDIT: I vote for Normal speed as Realpolitiks normally take a long time to do, and epic and above would just slow down the pace too much.

Try Snail on AND. The cheapest tech is at least over 100 turns (assuming AND Snail goes the same speed as RoM, and I remember correctly.)
 
So far no one has shown any preference on whether I should play the first turnset, or whether the first president will start from turn 0.

Edit: Never mind about the Advanced Start thing.
 
He didn't use Advanced Start, as it couldn't work with the mod. I have no preference for who plays the first turnset.
 
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