Il Corvo Bianco
Warlord
- Joined
- May 5, 2006
- Messages
- 105
In what way is simplicity a problem? A scenario isn't a full game, so they're inherently simplistic (a feature, not a flaw). And insomuch as Civilization isn't a painstaking historical recreations, but an excursion into alternate history, scenarios are often "wrong" in many areas as well.
Well, I didn't mention any of those. They'd probably exist as city-states, if at all. I'm thinking it should really just be the powerhouse of Venice, Genoa, and Florence that are playable, with their "republic" consisting of about three cities, and having to expand from there.
Their status as city-states or "full-blown states" is pretty moot as far as a secnario goes. In the Fall of Rome scenario, you can play Rome or Persia, or you can play barbarians like the Vandals or Goths.
The problem is that Genoa was crushed around the 14th century and was ofttimes a vassal of Milan, if a quite rebellious one. Milan that was, between the 14th and the 15th century, THE powerhouse in North Italy, almost unifying the kingdom of old before its rules fell to the plague, leaving a disputed succession and an imbecile son that all but pulverized the whole duchy. Tuscany was not extremely involved in trade, and Naples occupied a full half of the peninsula by itself, up to Rome. You can ignore them, but it is like leaving Poland, Italy and Spain out of a WWII scenario.