Lazy sweeper
Warlord
- Joined
- May 7, 2009
- Messages
- 298
With every iteration of Civ, time bw turns has dramatically increased.
Better textures, geometries, shading, post processing...
Civ IV is the faster by a long shot
Civ V is the slowest
Civ VI is in the middle - without AI...
Civ VII will be???
Old, ugly... but the game as it IS still playable as is Civ IV... you can pretty much press next turn every five seconds on average? 5 seconds... even on late game.
Ans nothing in the game can prevent you from ending a turn if you press twice the end turn button ( first time it might cycle to first non-F-defence unit).
Undreds of stacked units ( Which I love, bc my games requires a minimum of 8 Legionaries, or Gallic warriors, or any unique units, one ctapult, four horse units, then
declare war on my weakest enemy, and start conquering... compared to... build 8 archers, two catapult, and a warrior, of civ V and VI... otherwise nothing would work...
and the Great general is a hell of a unit...
Civ V has become unplayable on my PC after a win 10 update basically. But even before, it would cycle all units on the ground endlessly and F shortcut
would not work, taking a minimum of 15-20 secs on averavge, on a very early game. Late game could take minutes.
Civ VI suffers from the same illness of Civ V, cycling through all non-F defence mode units. Enter shortcut would not end turn. But given AI is practically dead,
it is somehow less taxing in late game than Civ V, and graphics performs exceptionally well on M1-M2 macs, which is blazingly fast.
However on my PC, late game turns did take minutes to end, especially in Apocalypse mode. And little to non -existent AI units.
Heroes should have been Great generals, staying on the realistic side, and they would had made many people happier...
I still love they introduced some kind of alternative history stuff, don't get me wrong here, it's just the Great general are useless
and boring compared to Civ IV ( or III).
Better textures, geometries, shading, post processing...
Civ IV is the faster by a long shot
Civ V is the slowest
Civ VI is in the middle - without AI...
Civ VII will be???
Old, ugly... but the game as it IS still playable as is Civ IV... you can pretty much press next turn every five seconds on average? 5 seconds... even on late game.
Ans nothing in the game can prevent you from ending a turn if you press twice the end turn button ( first time it might cycle to first non-F-defence unit).
Undreds of stacked units ( Which I love, bc my games requires a minimum of 8 Legionaries, or Gallic warriors, or any unique units, one ctapult, four horse units, then
declare war on my weakest enemy, and start conquering... compared to... build 8 archers, two catapult, and a warrior, of civ V and VI... otherwise nothing would work...
and the Great general is a hell of a unit...
Civ V has become unplayable on my PC after a win 10 update basically. But even before, it would cycle all units on the ground endlessly and F shortcut
would not work, taking a minimum of 15-20 secs on averavge, on a very early game. Late game could take minutes.
Civ VI suffers from the same illness of Civ V, cycling through all non-F defence mode units. Enter shortcut would not end turn. But given AI is practically dead,
it is somehow less taxing in late game than Civ V, and graphics performs exceptionally well on M1-M2 macs, which is blazingly fast.
However on my PC, late game turns did take minutes to end, especially in Apocalypse mode. And little to non -existent AI units.
Heroes should have been Great generals, staying on the realistic side, and they would had made many people happier...
I still love they introduced some kind of alternative history stuff, don't get me wrong here, it's just the Great general are useless
and boring compared to Civ IV ( or III).