AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
Initial techs
So somebody said he was lost when he looked at all the new techs. It took me a while, but I think there is an optimal tech path depending on your situation.
a. Optimizing science and economy
Way of the Celestial Masters (cheap tech that allows the equally cheap advisor mansion=monastery which gives more science and a free specialist--it's amazing how the AI neglects this often)
State monopoly (need blacksmiths)
military advisor (to protect yourself and prereq for poetry)
reformed poetry (try to build Tianlu library)
Jianan literature (farms have hammers)
code of laws (then switch to meritocracy and agrarian colony together)
Ancient dictionary (for catapults, not for Zheng's Academy which is too expensive to build unless you start with blacksmiths and can generate a great engineer in time)
household tax system (bulb with merchant) (+1 trade routes)
Regular Script (allows you to sell maps like mad for about 700-1000 gold, depending on your location)
Trade for shipbuilding, bridge building and drainage system after the Canal is built, then go for calendar (for oligarchy)
b. Optimizing military
Swordsmanship
military advisor (for the national wonder)
state monopoly
high-saddle bridge (if you don't already have it)
ancient dictionary (catapults)
anesthesia (for colosseums which give exp points)
professional army
nine bestowments (wuwei swordsmen)
blades (more powerful axes)
advanced riding
(the rest doesn't really matter)
c. Jungle/plantation rich civs
Way of peace (if you don't start with it)
anesthesia (chop jungles!) (why Liu Chong starts with it I don't know)
bridge building and drainage system
calendar
d. culture--pretty much the same as a. except emphasize
Way of the Celestial Masters (early monasteries=early culture)
Regular Script (can convert hammers to culture)
Noble Music (allows theaters and Music Bureau=Sistine Chapel)
Blades (allows culture slider) Most important to turn the slider at 10-20% early on
State Education
Laws of Wei--not that you want vassals but it's prereq for:
Wei and Jin's Grace (allows Spagirism Workshops which give 50% culture)
I usually trade for Secretariat because it's usually late that I get to build big cathedrals (i.e. Regional governments)
Then aim for folks of Wu which gives a free great artist
So somebody said he was lost when he looked at all the new techs. It took me a while, but I think there is an optimal tech path depending on your situation.
a. Optimizing science and economy
Way of the Celestial Masters (cheap tech that allows the equally cheap advisor mansion=monastery which gives more science and a free specialist--it's amazing how the AI neglects this often)
State monopoly (need blacksmiths)
military advisor (to protect yourself and prereq for poetry)
reformed poetry (try to build Tianlu library)
Jianan literature (farms have hammers)
code of laws (then switch to meritocracy and agrarian colony together)
Ancient dictionary (for catapults, not for Zheng's Academy which is too expensive to build unless you start with blacksmiths and can generate a great engineer in time)
household tax system (bulb with merchant) (+1 trade routes)
Regular Script (allows you to sell maps like mad for about 700-1000 gold, depending on your location)
Trade for shipbuilding, bridge building and drainage system after the Canal is built, then go for calendar (for oligarchy)
b. Optimizing military
Swordsmanship
military advisor (for the national wonder)
state monopoly
high-saddle bridge (if you don't already have it)
ancient dictionary (catapults)
anesthesia (for colosseums which give exp points)
professional army
nine bestowments (wuwei swordsmen)
blades (more powerful axes)
advanced riding
(the rest doesn't really matter)
c. Jungle/plantation rich civs
Way of peace (if you don't start with it)
anesthesia (chop jungles!) (why Liu Chong starts with it I don't know)
bridge building and drainage system
calendar
d. culture--pretty much the same as a. except emphasize
Way of the Celestial Masters (early monasteries=early culture)
Regular Script (can convert hammers to culture)
Noble Music (allows theaters and Music Bureau=Sistine Chapel)
Blades (allows culture slider) Most important to turn the slider at 10-20% early on
State Education
Laws of Wei--not that you want vassals but it's prereq for:
Wei and Jin's Grace (allows Spagirism Workshops which give 50% culture)
I usually trade for Secretariat because it's usually late that I get to build big cathedrals (i.e. Regional governments)
Then aim for folks of Wu which gives a free great artist