No kidding..yours looks like mine*edit* Haha, ok everyone and their grandma has submitted an almost identical prediction.
Good points here! I am surprised people have undervalued Shaka for first. Not my pick, but he is a strong contender nonetheless. I also suspect the resilience of Hammurabi and Pericles is undervalued but that of Shaka and Stalin overvalued. An early war with Hammurabi or Pericles would likely be inconclusive for Shaka. He seems more likely to forward settle Stalin or target Gandhi.Shaka always finds a way to fail, but this time will be different!
No tech trades really help the strong techers who stay out of wars get a huge science lead.
Shaka needs early and midgame success.
I think Civac posted on Reddit?The first game is tomorrow!
Getting hyped!
Did we do anything to promote Sullla's event? Who will make the official Game 1 thread, and when?
I've created a thread and linked it for you.I'll make a new thread in the morning for game 1.
I do not know all the details but there is a random factor which goes into a lot of the AI decision making plus a random seed for everything. Some of the randomness is based purely on the x,y coordinates of the AI's capital city and whether they add up to an odd or even number so if you had the same map but just shifted by one x or y coodinate it could influence a lot of the AI strategy decisions.General question: I recall Sullla mentioning variance in AI strategy from game to game on top of set traits. Is anyone familiar with any documentation of this? Or, can you just look at the start of a game and recognize that the AI has chosen one of so many variants?
New Changes for Civ4 AI Survivor Season Five
There are a couple of other minor tweaks to the format for this season. First of all, we're changing up the climate setting once again, largely just for fun. The first four seasons of AI Survivor used "Temperate", "Arid", "Tropical", and "Rocky" climates for the games, and we'll go with the final "Cold" option for this season. This has absolutely nothing to do whatsoever with the real-life location where Season Five of Survivor was shot in Thailand but there's nothing to be done about that. The television Survivor would never be filmed in a cold climate for obvious reasons. (I'm honestly a little surprised that I've been able to keep making puns involving the season name and the word "AI", happy coincidence there.) We'll also continue to use the "Choose Religions" options so that we can avoid getting Buddhism and Hinduism as the dominant religions in every game.
The main change for Season Five involves the Apostolic Palace. This has been the most controversial aspect of prior seasons from a gameplay perspective, with the AI civ that controls the Apostolic Palace often using it to shut down literally every invasion launched against them, or forcing everyone in the game to declare war on some hapless target. The argument in favor of the AP is that it introduces a wild and unpredictable element of chaos into each game which can be a lot of fun to watch. The argument against the AP is that a single wonder shouldn't have such a massively disproportionate effect on the rest of the gameplay, and in particular, it shouldn't become a magical shield that can shut down all aggression for hundreds of turns on end. I decided to run a poll question asking the community whether they wanted to see the inclusion of the Apostolic Palace for Season Five. The results were decisive:
With more than 100 votes cast, the community chose to remove the Apostolic Palace by greater than a 2:1 margin. Therefore we won't be running an AI observer civ for Season Five as there won't be any need. I will Worldbuilder the Apostolic Palace into the player-controlled observer civ on the first turn of the game, and that should prevent any of the AI competitiors from being able to build it themselves. This is a modest nerf to the religious-focused AIs since it takes away one of their tools for controlling the diplomacy. On the other hand, it may actually help some of them by stopping religious zealots from launching wars that they can't possibly win through the AP. Contestants in the picking contest should be aware that this wonder won't be around to influence things one way or the other in this season.
Finally, after leaving the goody huts (tribal villages) in the game for the past few seasons, we're finally getting rid of them this year. We've been moving towards a less random and more standardized setup for the past few years and this seems like an obvious next step. No more cases of someone getting lucky and popping a critical tech out of a hut on the first turn of the game - now they need to research their own stuff like everyone else.
Thanks, that was unclear to meI feel there might be some confusion on how to get points in Sullla's picking contest.