So it is apparently gonna be 32 bits ...For a computing intensive game , I'm in denial.
ehm ok... wrong thread though.
So it is apparently gonna be 32 bits ...For a computing intensive game , I'm in denial.
64-bit was never on the table for Civ 5. I'd be surprised if it was for Civ 6 as well, but you never know. It's a huge engineering effort for not nearly as huge of a benefit.
- Jon
where did you get that idea?
2K hasn't said anything about requirements, and anyone talking in this thread is purely speculating.
No, Jon has said he's just a Civ fan with no inside knowledge of Civ VI at this point. His knowledge of Civ IV/V development (and 4x strategy video games in general) is of course a value source for speculating on Civ VI, but it's still just speculation.I don't know much about the name of the VIP of the 2K staff. Just this Jon Shafer with the title 'civ5 designer' lead me to think he had some real inside information... Was I mislead ? In which case I'm happy to have been
I don't know much about the name of the VIP of the 2K staff. Just this Jon Shafer with the title 'civ5 designer' lead me to think he had some real inside information... Was I mislead ? In which case I'm happy to have been
No, Jon has said he's just a Civ fan with no inside knowledge of Civ VI at this point. His knowledge of Civ IV/V development (and 4x strategy video games in general) is of course a value source for speculating on Civ VI, but it's still just speculation.
Misled - well, not really, since he never claimed knowledge. Misunderstood is more likely.
I don't know much about the name of the VIP of the 2K staff. Just this Jon Shafer with the title 'civ5 designer' lead me to think he had some real inside information... Was I mislead ? In which case I'm happy to have been
Jon knows, and for that matter anyone with a software background would know, that making a C++ program 64 bit from 32 bit is not simple at all. In addition to the major issue that your pointers will need to all be checked to make sure you weren't assuming 32bit long pointers anywhere you will also have the issue that a 64 bit version must exist for every single 3rd party library you are using.
so what?
basic programming 101.
that doesn't mean anything wrt whether or not civvi will be/have as an option, 64bit.
All of what I said costs money and if they don't need to spend that money they won't.
as others have said, new engine, so they're already spending the money.
wasting time being 32bit would be worse, revenue wise and computational wise. So it's pretty easy to see that, if they weren't stuck in old ways, they'd be on the 64bit normalization trend.
Yea, I have been cross posting on almost every forum that Firaxis/2K pops up asking if the Engine is 64 bit. No Answer the silence speaks volumes.