warmwaffles
Programmer
I know I just found that out today that the human mind can do that.........I know you were joking but ain't that some weird crap?
sure is weird. i guess.Drivebymaster said:El Justo I just thought of a real cool unit.....a satellite....what do ya think? Make it auto produced and a range of 130 and can recon....But the sattelite should beable to move 4 turns or 3 to show the amount of data that can be taken in......I could make a corny version of a satellite....might want to ask vngrjoe just to make a 1 frame flic of the satellite....cuz then you can just use that for its death and what not.
yes. WP went on a spree in the late 60s and started dismantling france. i took paris 1st then swept south-east.JG99_Korab said:So the enemy took Paris then You took it? And what bic are you using? Thats much different from what i have. By the way El Justo, This game rocks. You did an awesome job.
sure. it's just that the file itself is just a tad over the 2 MB limit thus i'd have to contact TF, upload it to the server, etc.JG99_Korab said:could you give me the file?
to be honest, i haven't checked the space race at all.Klyden said:Very interesting game you have going. Any status on the space race?
For corps, there is a global limit in that you can only have so many per city you have. You can build more when you take more cities, but I believe the ratio for TCW is set at 4 cities per corps.
Looks like China and India both have done very well and since they don't have anything better to do than come bother you, I am sure Moscow has been on the hot line to them.
I never was a fan of artillery having lethal bombard. It simply makes it too easy for a human to build a stack of them and basically take a city without even having to defeat a defender.
M-1's are beasts. The commies are gonna be in trouble.
well, i tried that too (early on - '61 or '62) and was rebuffed. i didn't have a very good mech unit inventory at the time and it was probably what prevented me from actually taking Vladisostock before peace was declared. anyhow, i can say that the invasion did or is actually helping me now in 1971. i obliterated the eastern russian road/rr network and WP production is most definitely stunted; they still haven't rebuilt their transportation networks in eastern russia and i'm sealing them off in w europe.Drivebymaster said:Wow El your going a totaly different route than that of I am taking........I decided to invade through Vladivostok....that was the easy part...now to hold off china Ohh well there is more info on how I accomplished this invasion in the review that I am doing.
El Justo said:here's my latest as USA - Demigod level
WP advances in europe have ceased but China has made her way over the dardenelles and took Thesalonika and burnt Athens to the ground. mao has a stack of type 69 MBTs right at Venice's doorstep. their advance from east asia is really astonishing; definitely one of the most impressive AI advances i've seen in any civ scenario. i'll deal w/ them soon enough.
if you look at the mini-map, you'll see that the Canucks have vicked a city in Africa. I_Batman ought to be proud
the Sarejevo/Belgrade corridor is next w/ the chinese following them into Turkey. this is next on the hitlist.
vingrjoe said:The additional equipment added, referring to the main batteries were the HP-85 initial ballistic computer and radar velocimeters on top of each 16 inch turret. Both of these pieces of hardware improved accuracy of the big guns. The Iowa tested new shells in the 1980s, of which one type achieved a range of 48,603 yards in a worn barrel. Another type was a Sabot round capable of 70,000 yards. Pratt and Whitney even developed 16" scramjet shells capable of 300+ miles and speeds of Mach3+. Of course, these were never put into full production or used by the navy.
I wouldn't say the Iowa's armor is overblown. Certainly, the Iowa is not invincible, but even a 2000 lb HE warhard would still have a hard time penetrating the armor belt. Granted, it would make a mess topside, as it would any other ship. Even penetrating warheads would require numerous hits to do serious damage. The Iowa's armor quality and design were superior to Yamato's, but obviously not equal in thickness. Pound for pound, it was more effective. So to say it's more like a battlecruiser is off the mark.
Raising the defensive value is based on newer ECM equipment and newer countermeasures. Not 'improved armor'. The size and armor was why I raised the HP bonus. The HP bounus would be the same for both the WWII and modern Iowa. The more Armor and Displacement a ship has will effect a ships survivability. Example: a destroyer would take a lot less hits to be critical than a large ship such as a battleship or carrier.
Remember, this is a game we're talking about. It's a what if-alternate history. If a person doesn't like the settings in the scenario, or any scenario, or the whole game for that matter, they can always change it to what they feel is appropriate.
Anyway, my previous post regarding settings, were settings for MY GAME. El Justo asked what tweaks I did, and so I told him. It was not intended to promote my settings, with the exception of a few mentioned in previous posts providing they didn't cause a game imbalance.
Sorry for going somewhat off course El Justo.