Retooling the game:
This is sort of a list of thoughts I have been working on, but there are also questions as well.
First, one of the big differences between TCW-MP and TCW is that on one hand, Europe is unified as one position and on the other, it is home to several different positions. This has strenghts and weaknesses:
One unified position gives the AI a better strength to work with. Science/economy should be better than a bunch of little states. It also makes it easier for a player to do well in Europe, but also presents them with interesting situations in that they have a lot of area to defend. IF it was possible for a lot of players to take the different positions in Europe, there would be better coordination of the defense of the area of WG. Right now, it is pretty much WG on its own, and as I pointed out in an earlier thread, it is very impractical to expect the WG position to handle what the WP can throw at them. They should not be able to (without help) or why would you play the game if WG can hold off the WP by itself? Now, the balance should be that WG (and other countries like France, Spain, UK, Italy and some US involvement vs the WP is a close match up. With that as a rule of thumb, game balance should work around that, because that would be what would happen if war had ever taken place.
The issue is you can't make the AI behave in that manor. (It can sometimes when it runs whatever extra tanks it feels like from France, Italy, and Spain into Germany, but it is not real consistant and I don't think you will ever see it consistant). Since you can't do that, then part of the solution seems to merge at least Spain, Italy, France in with Germany. This provides a better window for balance that can be modded. There are some issues in that the equipment Germany now can produce is of extreme high quality and that the other nations lose some of their identity. Lets face it.. if we had a choice, we all would probably take the German infantry because it simply kicks butt and the same with those Leopard tanks. To just roll everything into one big position and let them build anything they want is also dangerous.
For me, I think you merge at least Spain, France, Germany, and Italy together into one position. That helps reduce the number of positions (and then would supposedly make the game go faster). The problem is you can't restrict what is built where in terms of units like you can for improvements/wonders. Part of my solution to keep this position from building a pile of German infantry is yet another autobuilding wonder in Germany proper. Part of my envisionment is to see a very heavy defensive crust the WP must break through in Germany. It should be a hard fight and both sides will take a lot of losses. I think there is no question that would be what happened. Once the WP gets to the Rhine and WG fades from being able to resist, I think resistance would weaken somewhat. Perhaps a special resource in WG that is needed to build the Leopard tanks as well. If the WP succeeds in over running it (and the WG infantry barracks) then they help their cause.
Another position that could be merged is that of Turkey and Greece. While this makes no sense on a political front, it makes perfect sense on a military front. It is well known Greece and Turkey do not get along with each other at all, yet both are members of Nato and would be effectively fighting a common foe. Each would depend on the others success. I do NOT believe that Turkey should be allied with Israel as makes their moves way too coordinated in the middle east. Turkey should be far more concerned with what happens along the WP border while Israels concern is in the ME.
As far as units and positions go right now, I believe that the non-WP countries have the advantage right now. I have played with the WP a lot and I can win, but it is usually pretty tough. I am currently playing a game as the US in TCW-MP and it is at a higher level (Emp) than the games I have played with the WP and it is silly with what I am doing. 1963 is not even over yet and I have captured Pyonyang, liberated Venice, captured Yugoslavia, Odessa, Sevestapol, and Rostov. My Euro allies have destroyed Dresdin and captured Damascus. One city in Southern Russian has been destroyed. I have also captured all of Central America, Cuba and also Rabat in Africa along with two WP ports in the Pacific.
Some things I would like to see:
1. Add +1 hp to WP infantry. They need it. Their stats are bad enough (don't need to be fixed) to put them on the losing end of a fight with the western infantry that also has a clear hp advantage over them.
2. Increase the bombard of close support bombers and look at their rate of fire. For the most part, they are not being built right now because they are not significantly cheaper than the long range bombers, which provide for better flexibility by their range. Lessen defensive stats a bit on the long range planes. While I have been decrying the bombard rate of the WP Bears and Backfires, the fact is they have no problem chewing up any naval units I send them after and this is their primary mission for which they were intended for the most part. They absolutely struggle against the end game units the Western powers put in the field, but the short range GS planes are no better. F111 needs to be tested more, but may have to be toned down just a pinch. Bottom line is more reason needs to be given to build the ground support planes and upping their bombard so they are effective against ground targets will help. The AI has shown it can some what handle an air force.
3. Revise the last era of tech in order to make it so that you have to build the tech tree out to build all the pieces for the "space race" win. Right now, you can ignore about 1/3 of the tech tree there.
4. This is a bit more radical, but consider eliminating some positions in the interest of speeding up the game. Maybe call it a different version. Positions to remove would be those in South America and Africa (except the North African-Arab position).
5. The AI has not been building recycling centers or mass transit. As a result, the pollution has been a lot for the AI to cope with. Consider adding 1 culture to each of these improvements to give the AI an incentive to build them.
6. Consider some tweaks on the "communist" government. Being able to rush build with cash is a lot more effective than rush building with population. (Or at least reduce the effects of rush building with population as with the high costs of the units make rush building with population no good compared to how the economies generally generate cash in this game so that it is no big deal to rush build tanks, even tho it might cost you 1200 or more gold to do it). The prices for commie equipment are cheaper, which is good, but are somewhat offset by the issues with the government differences.