carl corey
Deity
Yeah, I know, I was talking more to those who suggested future GPs for settling or lightbulbing techs. Of course you'll have to wait to fulfill your current objectives before you switch to anything else.
I don't get it, as opposed to what?aelf said:Is it really worth having Memphis churn out the next two prophets alone, the second one out of a restarted GPP bar?
aelf said:I had similar thoughts, although I wasn't certain of the exact numbers. Is it really worth having Memphis churn out the next two prophets alone, the second one out of a restarted GPP bar? Especially considering the next GP isn't going to be born in Memphis very soon and we aren't going to get the NE yet. I need more confirmation here to proceed.
aelf said:With a capital that was high in production and had nothing very useful to build, I thought it might be worth the while to open up the possibility of building the FP earlier. Besides, we might be moving the capital to Barcelona.
voek said:I never have the feeling I have nothing to build, I ALWAYS need more units.
Hristo said:I demand an update!!!
much2much said:Building research should be a last resort. You should be working the vacant lake tile instead of the plains hill mine. You will end up with two commerce (whether or not this becomes two beakers or not is irrelevant) equal to the two beakers it would produce. Plus you will get two food, helping you grow at the same time.
pigswill said:What are your plans for next prophet? How soon will they appear? Would it be an option to use prophet to finish DR and research something else or would this be totally naff?
The conversion rate hammers-to-beakers is 100%, and with the bureaucracy it's 150%. Thats 6 beakers for the mined hill, or with his research rate at that moment of 40%, about 5 beakers more then the lake, the equivalent of a whole secondary city as the situation is now. It does safe 2 to 3 turns of research at least compared to not building research in Thebe. The big reason I believe is that with the GP strategy, few tiles have been worked, which makes reasearch very slow in this non-scientist specialist economy.much2much said:Building research should be a last resort. You should be working the vacant lake tile instead of the plains hill mine. You will end up with two commerce (whether or not this becomes two beakers or not is irrelevant) equal to the two beakers it would produce. Plus you will get two food, helping you grow at the same time.
Eqqman said:I also think 25 turns is way too long to be researching a tech right now... it might be better to work on getting Machinery so you can start on the Watermills for Barcelona, or at least start for Guilds to make the Workshops more productive. Unless all this stuff is also going to be 25 turns . In which case, you should be researching cheap techs that can give you some benefit while you work on getting that beaker output up. It's nice to be trying to plan on Spiral Minaret but not so handy if you have to use all its benefit just cleaning up the fix you're in trying to get it.
HectorSpector said:This thread is fantastic!
Great to see the thought processes behind the strategic decisions you're making. I find myself ambling through games far too much, not being direct and getting the upper hand as soon as possible. This has really helped a lot, and is such an entertaining read to boot. Plaudits.
Good spirit, aelf!aelf said:It's not that I'm not keen on winning. I'm not keen on abandoning the purpose of the game.
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Again, I have to say that I'd rather fail than defeat the purpose of the game.
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Controversial? We won't learn as much if we only aim to win all the time.