The Entire Thought Experiment

will play one more turn tomorow to get plastic.
blitz goal in in (tech was stolen)

all went smooth.
 
Good to hear things seem to be going very well. I look forward to seeing the save. I'm trusting that we've struck Aluminium given we've probably got a third of the world's land area?
 
we have 1 aluminium... not that mutch but enough. shaka have 4 :/

as said all went smooth. with caste, i went all merchant and it is mutch easier to manage specialist explosion: I put everything in merchant except when i want to build somting expensive : i add some priest and eng.

i tried to build in every city all money, beaker (except uni) and health upgrade possible.
did not build industrial park as it is only good with small cities or with reclycling building.

i started hoover dam (for me, it will always be hoover dam :) ) to gain +2 health in every city. it is not mutch, but i'm using a second zone city to do it...
nanjing will be needed for internet in 2 turns and GE we poped for space elevator.

I got plastic. next is computer, then?
robotic for space?
refrigeration? ecology? for health

btw cromwell our cav got blitz ! see below
 

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astre,

I've just had a lightening quick look at the save, and all seemed to go very well indeed, and two optional objectives rolled over 'to boot'! :)

The whole thing seems at first glance to be 'pretty cruisey' from here. I'd still be slightly wary of the small possibility of Shaka making a surprise DoW at some point in the end-game.

In terms of tech' path, I'm open to suggestions as to the fastest path, but after Computers I tend to go after Superconductors to get the Laboratories up. I'm happy enough to go for Robotics after Superconductors if the roster wants, but I like the look of Flight > Rocketry. I guess it depends what the AI might be able to offer via The Internet (which at the moment is very little).

For the record, optional 'achievements' still incomplete;

Devil's Kiss

Launch a Tactical Nuke or a Guided Missile.​

Charge

Promote a Gunship with the 'Charge' promotion.​
The roster as I understand it;

pigswill
astre
Folket << Up
Cam << On Deck
~
Sengir << Can cut in
 
oops, i tought lab went with computers...
ok for superconductors then.

We are at a point where we go superfast in tech. aka 3 turns fusion...

shaka will never be a threat. he is too far behind. and in case of DoW, we can build a of tanks to ruin him if needed.
 
oh, I'm up. I will post a small PPP tomorrow morning. Will we really have use of buildling laboratories. Are we not better of building research?

I guess I could throw a random ICBM on washington just to teach him where his place is.
 
Does the variant require a nuclear warhead (and Manhattan Project)?
 
oh, you are right we can just build a guided missile. I always assumed we needed to nuke someone.
 
laboratory is not only for science, it also give +50% at building space parts :)

btw, we still have lots of beaker to get, lab are needed on big commerce and big hammer cities only.
I propose we sent spaceship then start a global war against someone :)
 
So trades.
Sell marble to Boudica.
Trade for democracy with Boudica.
Stop trading gold to Sahaka and trade him hit singles/wheat instead for coppar.
Trade tech liberally to get money.
Make Shaka attack someone else if he makes peace with Lincoln.

Build mostly wealth.

Research computers, Superconductor, Artillery, rocketry, satellites. fiber optics, fission, fusion, composites, genetics and ecology.

Revolt to free speech.

End after I have played ten turns.
 
Maybe flight rather than artillery as prereq for advanced flight for gunships.
 
Thanks for the PPP.

Some good suggestions. :)

I'm not that excited about the suggested Electricity <> Democracy deal with Boudica. Do we need to trade away a 7,300:science: tech' for a single 4,500:science: tech when we're about to build The Internet (Democracy is known by both Boudica and Lincoln)?

Laboratories should be built in our best 12-15 :science:/:hammers: cities (at least). As per next point, Airports also should be built in cities with commerce multipliers.

As per pigswill's proposal, I'd also prefer Rocketry via Flight (for the Airports and Bombers) rather than Artillery.

Free Speech vs. Bureaucracy might be a bit of a 'coin toss' given that we've put both Wall Street and Oxford Uni' in our capital. I'm happy to go with Free Speech however as I've only glanced at the comparative numbers.

Build The Internet!

I'd still like to see Eridu and Cahokia producing units. I wouldn't object to Cahokia using that Great General to build a Military Academy.
 
Does our supergeneral have enough XP for blitz once upgraded to gunship? If not, maybe save GG for that, otherwise MAc sounds good.
 
Maybe flight rather than artillery as prereq for advanced flight for gunships.

An interesting suggestion. I just think we have enough time to get gunships after we have finished all tech we need for the space ship. But we could delay artillery/flight and get artillery for free.
 
Crosspost with Folket

Nanjing's got a Barracks and West Point, so it 'should' be able to get Charge out of the gate from there once we get Advanced Flight.
 
Thanks for the PPP.

Some good suggestions. :)

I'm not that excited about the suggested Electricity <> Democracy deal with Boudica. Do we need to trade away a 7,300:science: tech' for a single 4,500:science: tech when we're about to build The Internet (Democracy is known by both Boudica and Lincoln)?

Laboratories should be built in our best 12-15 :science:/:hammers: cities (at least). As per next point, Airports also should be built in cities with commerce multipliers.

As per pigswill's proposal, I'd also prefer Rocketry via Flight (for the Airports and Bombers) rather than Artillery.

Free Speech vs. Bureaucracy might be a bit of a 'coin toss' given that we've put both Wall Street and Oxford Uni' in our capital. I'm happy to go with Free Speech however as I've only glanced at the comparative numbers.

Build The Internet!

I'd still like to see Eridu and Cahokia producing units. I wouldn't object to Cahokia using that Great General to build a Military Academy.

Yes, building the internet seems like a good idea and getting democracy for free.

I see no need for airports or bombers. How would they help us? They will probably give us 10 beakers/turn or a little more in the capital for quite a few hammers. Nor do I see any wars planed.

Numbers on free speech where comparable when we did not have lincolns cities. Free speech should be much better now. An option would be to not revolt and move our capital to a production city to build the space ship faster. Or we can do both. Revolt back and move capital once hammer are more constraining then beakers.

Yes on building laboratories. I will build them in high hammer or beaker cities.
 
I see no need for airports or bombers. How would they help us? They will probably give us 10 beakers/turn or a little more in the capital for quite a few hammers. Nor do I see any wars planed.

One extra trade route will add roughly 6:commerce: (raw) per turn. Most cities have around +75% commerce multipliers (some much more), so we're looking at +10:science:/:gold: per turn from the Airport. At 250:hammers:, payback will be therefore 25 turns (as compared to 'build wealth'). Better cities with more multipliers or better trade route yield (as noted, the capital for instance) will get more.

As for war, I don't expect anything too worrying either, but I'm nonetheless wary of the possibility of getting backstabbed. Maybe in a single player game I'd be happy to have coastal cities guarded by an Archer with no meaningful reinforcements in sight, but here I'd pull back some forces and make other preparations.
 
One extra trade route will add roughly 6:commerce: (raw) per turn. Most cities have around +75% commerce multipliers (some much more), so we're looking at +10:science:/:gold: per turn from the Airport. At 250:hammers:, payback will be therefore 25 turns (as compared to 'build wealth').
Lurker's comment:
sorry for the intrusion, but this isn't quite true. Say you invest 250 :hammers: into wealth in one city and the same into an airport in another. After the airport is built city 1 will be at +250 :gold: while city 2 will be at 0 :gold: and it would need 25 turns to get even with city 1. It would start paying back afterwards, so it would need another 25 turns to return the cost of the airport.
 
Dammit 'ironically named' UnforcedError! You're right!

With that said, it's not going to take 25 turns to build an Airport in our case. (I've sort of shot myself in the foot by trying not to overcomplicate it).

In the hypothetical therefore; 25 turns (@ 10:gold:/turn) + number of turns to build the Airport.

Approximately 28 turns given the huge :hammers: contribution from Mining Inc + :hammers: multipliers.

I still think that it's worth it in a large proportion of our cities, as we're unlikely to get all of our research done in less than 28 turns.

I'm mindful that I've not also accounted for :yuck: from airports, which is yet another complicating factor.
 
i would go computers, Superconductor then ecology for recycling bulding. it will help our health problems like nothing else.

internet will provide us artillery (and democracy obviously).

We have a spy standing in abuquerk. we can try to steal a tech but we can also wait for internet anyway...

Does our supergeneral have enough XP for blitz once upgraded to gunship? If not, maybe save GG for that, otherwise MAc sounds good.

we need charge on gunship, it needs only combat I then a 5 xp gunship can get the objective. we should be able to do it whitout a general :)

for airport, build some, just in case, in army cities and capital. skip the rest.
 
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