I finally finished my turns. But have no time to put my log online. I will post this on friday with my save game....
Cease Fire is from my seccond turn (1790 AD). I had no attacks on a city with a ship. They only attacked a few units with ships (Romans and Aztecs).
A that was what I could not remember. I pressed the wrong letter and forgot to change it to I (irrigate)...please change it to I....
Don't barracks get sold off when tanks are discovered? or am I confusing it when another tech gets discovered. I don't usually build them, but as I remember, they are sold off twice during the game.
--Pretty soon we will have Tanks, then Howies. Let's wrap up the white goods building and shift to Barracks/Guns.
--Are they attacking our cities with their ships?? No one has made any coastal forts. Don't they make sense for some of our island cities in the South??
--We have 85 cities and ~ 3/4 of them are building white goods--even if they won't be needed for quite some time (eg: a size 8 city making a Sewer). This is very wasteful due to maintenance costs.
--We don't need Super Highways (they won't help in this no trade/no celebration game) and probably won't need Colosseums. It is better to build 3 units or a Temple first, or hire Elvi.
This line of thinking also informed my opinion that I'd rather build up old cities (to make them more productive) than build new cities that will not contribute to the War economy I envision.
It happened to me a couple of times; I think a Roman frigate actually made things difficult for me on an island. My focus at the time was to actually get a defender in the city first, especially since fortified alpine troops have a decent chance against the ships our enemies have at the moment.
We don't have that many options for build orders without being able to trade.... Rushing is more or less out of the question, because we don't have any source of money; we can't trade, all the huts have been explored, the computer would sooner slit its throat than pay us tribute at this point in the game, and we can't get gold by capturing cities.
I agree about the highways, but disagree about the colosseums. We should, of course, build 3 units and a temple before the colosseum, but an entertainer is a worse deal than a colosseum. A colosseum makes 4 citizens content for 4 gold. An entertainer makes 1 citizen content for a price of 3 gold (the base value of a tax-man, which is the opportunity cost of an entertainer). The proportional increase in entertainer value from marketplaces and banks also increase the related value of the taxman by the same amount.
If you don't want to do colosseums at all, our cities should be smaller and we ought not to be making farmland everywhere. Personally, I think that a city using 17 squares of land is the most preferable option.
I more or less agree with this assessment. I personally would fill in the continents (or parts of continents) that we now control with cities rather shortly first, and then build them all up (this recommendation is in part to avoid a barb uprising that could cause us a lot of trouble). Also, small to medium size cities are vulnerable to bribe by the AI, and it could be a bit of a mess to lose advanced flight or mobile warfare to a random bribe.
A note on Fort North:
We may want to consider irrigating the silk into wheat; the city won't have very much trade even with the silk, but food from wheat would allow it to work a lot of mines.
As for the first sentence, Capitalization is always an option. Completing an Aqua at size 6, with no Eng'r ,and few pre-Irr tiles makes no sense to me. Sorry, it just doesn't. The 2g Maint. cost might accrue for 20 or more turns before the city grows to size 9. Even 5g/turn Capitalization for much of that time is far better...especially as to the point you so eloquently made at the end.
Secondly, you could be right in this analysis but I think differently. I would argue against working 17 squares and would rather load up with Specialists, either Tax or Geek depending on the Improvements there. I think we could get Chendu, for example, to size 23 or greater without any more happiness improvements, as long as they are made Specialists (change to Elvi on the 'grow' turn to avoid possibility of disorder). This saves the 4g Maint cost forever.
Research Plan
Mob War ........ Robotics ......... Amph War (T)
Flight .............. Radio ................ Ad. Flight***
Atom*** .......... Rockets ......... Nuc Fiss
Nuc Pow ........ SpaceFlt .......... Laser
Plastics .......... GuerWar (T) ... Super Conduct
Stealth ............ Labor Un ........ Fusion
Recycle .......... Fundy (T) ....... CombArms
Environ ........... FT
--We probably will get FT before the entire list is complete, IIRC.
--(T) Trade may be possible IF WE CAN RISK IT, as these are being researched by AI already. Will only work,if at all, with Allies.
--*** indicates Joker Techs...Top of the Alphabetical List remaining
Curious though. Why do we need a Bomber for Richmond ... which, btw, will fall to that ever increasing Barb hoard any turn now. What am I missing??
Apart from the Spy attack (we need more Spies, too) on the Battleship, were there any other engagements we were involved in with the AI??
Tutorial needed--
It's been forever since I went to war with Bombers. How do we use them??
@Bloody Monk...best tactics with bombers is to mass attack with them so that there are no free squares for partisans...look at our previous succession game...we used the same tactic.
Now we already have howitzers it will be a lot easier and normally we will win easy...but we will see.
You are missing 2 things: the behaviour of barbarian units and the 50% penalty barbs get when attacking the computer. Barbarians don't move into squares with other barbarians, so they haven't attacked Richmond with more than 1 or 2 cavalry per turn. Now 2 partisans have fortified near Richmond, effectively protecting it from cavalry attack. Richmond also has a marine defending the city, and combined with the barbarian attack penalty I think it is unlikely that Richmond will fall from the Barbarians, at least without a little help from us.
That's seriously devious of you, Professor; quite the "twicky manure". We will be assisting our temporary ally, the Barbs. I love it!!
There were a few things. A number of English ships were sunk, a few I attacked with a cruiser, and others that attacked the cruiser (now recovering in Dublin). I think I sunk an Aztec transport as well. There were also a few english and Aztec units I attacked; in the case of the Aztecs, they have brought out artillery before, so I left a howitzer with the alpine troops near Salamis.
Thanks. That's good to know. Do you remember what Aztec city you (I think it was you) stole Combustion from??
Basically, be sure to stack them with a defensive unit, hopefully on decent defensive terrain, if the enemy has flight. In any case, I don't recomend using bombers on any large scale; I only started one for use against richmond because it was a single city that could be reached in 1 turn via bomber, instead of assembling a few units and a transport for attacking that city.
Okay, thanks for the ideas.
Monk
Thanks. That's good to know. Do you remember what Aztec city you (I think it was you) stole Combustion from??