historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,402
I think the name "healing" is misleading ...
At that time ...
- if a soldier was killed during battle, healing could not bring him back ...
- if a soldier was wounded during battle, in most cases he died because of his wounds or an infection or he later left hospital as a cripple.
- only a minor part of the wounded were probably able to return to weapons.
So the idea of healing units is a rather non-realistic game-feature ...
In fact the "healing" has to be interpreted more in a sense of "reorganization", including repair and resupply, boost of moral, replacement of lost troops and gathering of scattered troops. The Medic I, II, III - promotions should be better named "Logistics/Reorganisation I,II,III". In the game it is a highly abstract feature without any details except the Combat Strength of the unit ...
At that time ...
- if a soldier was killed during battle, healing could not bring him back ...
- if a soldier was wounded during battle, in most cases he died because of his wounds or an infection or he later left hospital as a cripple.
- only a minor part of the wounded were probably able to return to weapons.
So the idea of healing units is a rather non-realistic game-feature ...
In fact the "healing" has to be interpreted more in a sense of "reorganization", including repair and resupply, boost of moral, replacement of lost troops and gathering of scattered troops. The Medic I, II, III - promotions should be better named "Logistics/Reorganisation I,II,III". In the game it is a highly abstract feature without any details except the Combat Strength of the unit ...