TopGun
258 kills
Now for Tianxia (the Chinese Warring States) that depends on the interest it attracts.
You got my interest! I've always hoped you'd get back to that one.
Now for Tianxia (the Chinese Warring States) that depends on the interest it attracts.
@ Topgun69 : did you have a go at it ?
Second I put defense in every city. I tried to make it easier for the Qin at first but it was too easy so that is changed already (meaning you would not be able to rampage early on as you have ^^).
Third I increased the cost of some of the units, especially for the "not-pure-Chinese" civs. For instance XiongNü or Qiang. The XiongNü strong unit appears less often.
Something that happens in all my test-games so far but does not appear in yours strangely is the fight between Zhao and XiongNü. Normally these two civs have a bitter fight which is why the Zhao are given a strong military at the beginning. And basically you have to keep a low profile with the XiongNü until you have later stronger units.
The battles of that time usually involved very large armies and I intended to give this impression of swarming troops but :
The map has been changed also. Much more swamps in the South to avoid the build up of powerful civs there (Chu or Yue). I am also trying to create a geographical frontier line preventing the XiongNü from reaching the southern lands, except after they have conquered some key city points/bridges at least.
First sorry again for some of the city names ^^
Normally I find the tech-tree to be the most difficult part of a scenario but in this case it definitely is cities ^^
Good idea of making LM mountains. I still want the XiongNu to be able to reach all lands north of the Yellow River, but through difficult passes seems more like it except for some Qin and Wei holdings. BTW if these 2 are the first line to receive the weight of the XiongNu they have the advantage of copying them to balance that
The Yuezhi should probably get a cavalry unit. After all they were a white/blond people according to sources and became famous horsemen after being pushed out of the area. And I want them to be able to defend themselves and protect the jade resources.
About frontiers, yes you are probably right. They keep on looking for barbarian settlements. Don't know how to prevent that though... removing barbarians does not seem to work well.
Are you German ? (usw = und so weiter ??). Not that it matters !
Thanks a lot for registering just to post in this thread. I feel honored.
Well, I am not really in favor of multiplicating the Yue civs...
I am gainst rice and tea because they were not really used back then. The early Chinese civ is based on wheat, not on rice. It could hoever appear late in the tech-tree.
I like your corridor idea (silk road) but even if the Eastern part of my map is far from perfect I think you overdid it a bit.