AnthonyBoscia
Emperor
- Joined
- Feb 7, 2010
- Messages
- 1,847
Warsaw Pact tanks got an offensive bonus which makes them tougher on the attack. The AI proclivity to blitz with damaged units on the attack parallels Soviet doctrine of continuing the offensive regardless of casualties until relieved or rendered hors de combat. NATO airpower was the great bogeyman in Soviet planning, which they regarded as the greatest threat to conducting a successful offensive. Because of the Civ III limits, the preferred method of countering NATO airpower by relentless assault against the MOBs is not possible. Best bet in game is to overrun them and stack air defense units in large piles to increase the chance of shooting down stealth-attack aircraft. Beyond that, all unit abilities can be altered in the biq as you choose, or movement after paradropping can be enabled, in which case the game becomes a cakewalk for the Warsaw Pact. Unit availability can also be modded in the biq.