The Three Kingdoms

This scenario is...

  • Incredible!

    Votes: 15 68.2%
  • Great!

    Votes: 1 4.5%
  • Good.

    Votes: 6 27.3%

  • Total voters
    22
Do you want us to post play test reports in this thread?
If not, tell me where you want me to put them.

I am playing Lu Bu on Emperor level. Lu Bu's task is staying alive, isn't it?
It is interesting to have just one city with masses of enemy units just
sitting in front of it and waiting to attack. ;) As I needed some time
to get acquainted to the scenario my first report is quite short.
Here is the first experience that I had with the scenario:

Jan. 195:
First thing I did was trading all techs I could get. Only one tech of the
first screen is left (Forging Techniques) which I started to research on
my own (btw, changing the tax rate doesn't affect research speed - it is
always 30 turns). Except for the Wei that I don't have any knowledge about
(because I can't spy on them) I am the most advanced civ in the game.

As I had the evil Wei sitting in front of me I tricked every civ into a war
with them. I saw Liu Bei and Yuan Shu fighting heavily against the,
during the next turns. However, it seems as if their armies were very
weak compared to the Wei. They didn't harm them much.

Btw, Yuan Shao seems to be the second bad guy in the game, because more and more
civs started fighting against him. As he attacked one of my locked allies
in Nov. 195 I am now at war with him, as well. Hope he will be too
distracted to care about me, since I have to deal with the Wei. I am not sure
though that I will have a chance to defeat them very long.

Nov. 195:
I didn't do anything until Nov. 195. Just built Marine Infantry every second
turn. As the first Wei Cavalry advanced into my territory - fighting Yuan
Shu units - I had to kick him out and thus started my first fight.
With this glorious victory ;) I paused the game for now.
I will continue playing during the next days.

CellKu
 
CellKu said:
Do you want us to post play test reports in this thread?
If not, tell me where you want me to put them.

I am playing Lu Bu on Emperor level. Lu Bu's task is staying alive, isn't it?
It is interesting to have just one city with masses of enemy units just
sitting in front of it and waiting to attack. ;) As I needed some time
to get acquainted to the scenario my first report is quite short.
Here is the first experience that I had with the scenario:

Jan. 195:
First thing I did was trading all techs I could get. Only one tech of the
first screen is left (Forging Techniques) which I started to research on
my own (btw, changing the tax rate doesn't affect research speed - it is
always 30 turns). Except for the Wei that I don't have any knowledge about
(because I can't spy on them) I am the most advanced civ in the game.

As I had the evil Wei sitting in front of me I tricked every civ into a war
with them. I saw Liu Bei and Yuan Shu fighting heavily against the,
during the next turns. However, it seems as if their armies were very
weak compared to the Wei. They didn't harm them much.

Btw, Yuan Shao seems to be the second bad guy in the game, because more and more
civs started fighting against him. As he attacked one of my locked allies
in Nov. 195 I am now at war with him, as well. Hope he will be too
distracted to care about me, since I have to deal with the Wei. I am not sure
though that I will have a chance to defeat them very long.

Nov. 195:
I didn't do anything until Nov. 195. Just built Marine Infantry every second
turn. As the first Wei Cavalry advanced into my territory - fighting Yuan
Shu units - I had to kick him out and thus started my first fight.
With this glorious victory ;) I paused the game for now.
I will continue playing during the next days.

CellKu
I actually would like it if all reports/suggestions were in the preview thread so that I can organize them better. Your report only confirms what I need to do: Make The Lu Bu hero the friggin bad@$$ that he was, so they he has a fighting chance. Also Possibly I should get Cao Cao and Yuan Shao in more fights. The winner is the effective ruler of the north, unless a minor faction gets strong. Excellent report Cellku :)
 
kane77077 said:
I have yet to encounter another player's "warrior" unit in the field. I've only met them as I invaded their civ's capital. I imagine this is a feature of the game's AI, but if you'd like to have the warriors clashing outside of cities, maybe their Defense stat could be lowered a bit. I think if they weren't the best defender in the oppposing civ's forces, they might be used more offensively by the AI civs.

hmm.. i agree with kane77077, as i also have never encountered a hero in the field in both TTK and TROW. maybe the AI can be changed?
 
citizen001 said:
hmm.. i agree with kane77077, as i also have never encountered a hero in the field in both TTK and TROW. maybe the AI can be changed?
Ill give them an offensive AI. They cant load, so they dont have AI's. I found a way around that, so I can handle it.
 
Sarevok said:
Ill give them an offensive AI. They cant load, so they dont have AI's. I found a way around that, so I can handle it.

Hmmm...I don't follow you. By AI, I meant Artificial Intelligence . By that, I meant the way that the game is programmed to controll computer-controlled units. Did you mean something else by "AI"?
 
No. The heroes arent allowed to have AI for some reason because I made it so they cant load. I did this becasue although load means enetering transport ships, it also means entering armies. I have sceme now to make it work, so they will have AI for the next test version of TROWX.
 
Sarevok said:
No. The heroes arent allowed to have AI for some reason because I made it so they cant load. I did this becasue although load means enetering transport ships, it also means entering armies. I have sceme now to make it work, so they will have AI for the next test version of TROWX.

Sarevok,

I think this can be avoided by checking "load only foot units"
for armies and then have heroes as "non-foot" units.

Rocoteh
 
sarevok, it's really an amzaing scenario.. it's been a while since i visited this thread last time. it's a pity i have never played a scenario game yet up to now.. i hope one day i can overcome this and try your scenario. i don't know why i don't want to play scenario. :)
 
kane77077 said:
But then they can't get on boats, right?

It should be no problem to load them on boats.
Boats do not need to have "load only foot units checked".

Rocoteh
 
davidcrazy said:
sarevok, it's really an amzaing scenario.. it's been a while since i visited this thread last time. it's a pity i have never played a scenario game yet up to now.. i hope one day i can overcome this and try your scenario. i don't know why i don't want to play scenario. :)
Why do you not play scenarios? Youre really missing out ;)
 
Rocoteh said:
It should be no problem to load them on boats.
Boats do not need to have "load only foot units checked".

Rocoteh

you forget horses....

... unless I marked horses as foot units as well...
 
Sarevok said:
you forget horses....

... unless I marked horses as foot units as well...

Yes, you should do that!
In reality you could of course transport cavalry with boat.

Rocoteh
 
Rocoteh said:
Yes, you should do that!
In reality you could of course transport cavalry with boat.

Rocoteh
That will be the main improvement for the next BETA version.
 
very good indeed. what did you mean by BETA version? isn't the next release an expansion of the original one?
 
citizen001 said:
very good indeed. what did you mean by BETA version? isn't the next release an expansion of the original one?

What mean is ill release another version of TROW, which is effectively a BETA for TROWX
 
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