For a general update, if I'm a little quiet lately it's because I'm currently trying to fix a few bugs I've discovered in my mods.
In terms of modding and Civ V and Civ VI, it's safe to assume that Poverty Point and the Olmec will be my last real Civ V projects. This is more a realistic predication than anything else; I usually only release a new civ once or twice a year so any new project started now would likely not be completed before Civ VI comes out. Both Poverty Point and the Olmec are largely finished except for art assets, so they're more likely to have everything come together in time (though, even if they don't, I'm still committed to releasing them after Civ VI, if it comes to that). For the Olmec specifically, I'm going to try and contact Leugi again and see if he's willing to post the files. Though the plan was always for Leugi to post the civ, I'm sure neither of us want the work already done on it to go to waste and would also prefer to release it before Civ VI. So, if that's the only real option to achieve that, I'm going to see if I can move the long delayed project forward.
In terms of Civ VI specifically, I don't know. Honestly, I'm in a very different place now in terms of time constraints and real life responsibilities than I was when I started modding for Civ V. So, I don't know how much I can really commit to modding for it. I would like to do some stuff, but maybe that will have to translate to only releasing a few key mods/personal favorite civs instead of anything ongoing. In general, I also don't like to mod for Civ (as was the case for both IV and V) before an expansion or two is released. This is both in terms of just having more options to take advantage of and not wanting to waste time modding something that's potentially added later in an official capacity. I also would prefer to take some time and learn the new game's mechanics instead of just trying to port abilities based around Civ V (and that might not really work in VI) all in an effort to get a mod out quickly/first. Porting non civ mods, like Historical Religions or Prophet names (if they're still needed), is something that you're more likely to see from me early on (and would likely be easier to do anyway assuming religion is in at base).
As for my existing Civ V mods, I will continue supporting them for bugs and stuff, but will likely wind down making any real changes to them. So, if there's anything you don't like or would like to see potentially changed in my current mods (change a civ's abilities / add a new religion to HR / etc.), now's the time to post it. If you do have a suggestion, please also post an explanation