TSG165 Announcement

Knowtalent

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Welcome to the 165th game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.
Must Read!
We would like to ask you to abide by our most sacred rule: Dont replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.
Civ V BNW - TSG165 Details:
Player (You): William of the Netherlands
Victory Condition
: Domination all other VCs are enabled, Difficulty: Diety
Civs/City-States
(including player): 8/16
Map Type/Size: Archepelago
Game pace: Standard

Game options:
Start - Anceint Era
Enabled - Quick Combat, Quick Movement,

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: Korea and Wonders of the Ancient World DLC. Gods and Kings expansion, Brave New World Expansion.
Dutch Unique Abilities:
Spoiler :
UA: Dutch East India Company - Retains 50% of the Happiness benefits from a luxury resource if your last copy of it is traded away.

UU: Sea Beggar - Replaces the Privateer and can heal outside friendly territory while earning gold when attacking enemy cities. The Sea Beggar may also capture enemy ships. Requires the discovery of the technology of Navigation to build but does not require a resource.

UB: Polder -A Polder is a low lying tract of land enclosed by dikes that is reclaimed from a lake, seabed or flood plain. It may be built on a marsh or flood plain tile and yields +3 food per tile. Requires the discovery of the technology of Guilds and requires a Marsh or Flood Plain tile to build it.

This is where you will start:
TS165Start.jpg


Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Please dont post any game-related info once you open and play the save. Instead use the next thread.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.

This game runs for a month and ends Jan 1 2018.
Game will posted later this evening PST[/QUOTE]
 

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A Deity DOM game w/ a mediocre civ is a nice challenge! Thanks!

I will SIP, play my usual game, but see if there is a neighbor I can take early with CBs or XBs. Then beeline for Navigation since the Sea Beggars are fun. I have no expectations of finishing the game before Stealth.

EDIT: Pace is Epic, which makes things easier, yes? Maybe I can win before Rocketry!
 
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Hi Knowtalent, could you tell me how to post a message? Sorry for that silly question...
 
I'm not sure what you mean by "post a message". If you mean send a private message, please go to his profile by clicking on his user name. Once there, click on the Information tab and at the bottom it will say "Start a Conversation". Click on it and post your message.
 
I'm not sure what you mean by "post a message". If you mean send a private message, please go to his profile by clicking on his user name. Once there, click on the Information tab and at the bottom it will say "Start a Conversation". Click on it and post your message.
 

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You have to start a new thread.

What you did above is post a message.

edit - you shouldn't need to start a new thread in the Game of the Month forum?
Please start a conversation with me if that is what you're trying to do. Thanks.
 
Where be the Hammers? Looking at the map the inability to build anything quickly concerns me on a Diety map. No quick start on this one, anybody have a suggestion to increase the hammer flow early in the game.
 
Ooh, Diety domination. I've haven't tried Diety yet, this should be fun. Archipelago should help from getting destroyed too quickly.

I've gotten so I like settling on luxuries, that extra gold at the beginning is great, and I don't need to wait for a worker to get the lux. As long as I don't plan on going for the plantation pantheon it should be good. That cotton looks like a good spot. I'll move the warrior south first to make sure I won't be missing anything good by moving the settler north.
 
You have to start a new thread.

What you did above is post a message.

edit - you shouldn't need to start a new thread in the Game of the Month forum?
Please start a conversation with me if that is what you're trying to do. Thanks.
emm...how to start a thread then? Thank you. You can answer me in my conversation.
 
Where be the Hammers? Looking at the map the inability to build anything quickly concerns me on a Diety map. No quick start on this one, anybody have a suggestion to increase the hammer flow early in the game.

I think I might move to the jungle hill, one tile to the east. That's assuming the tile the settler is standing on isn't a hill (I haven't downloaded yet to look) but it doesn't look like one in the pic.

Edit: with a low-production start (unless there's a surprise lurking in the fog nearby, like King Solomon's Mines or El Dorado, I'm gonna go Liberty->Exploration for the extra hammers and hope of the best. It'll probably be over pretty quick at this level.
 
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The server should accept submissions correctly for this game.
 
Thanks for another interesting map @Knowtalent! Can we have an AAR thread, or is it permissible for me to start that? I am eager to share my experience.
 
So the pace for this one is epic again, even though it says standard?
 
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