Welcome to CivFanatics and GOTM.
Congrats on your win, look forward to watching you improve your game.
Congrats on your win, look forward to watching you improve your game.
My focus was to convert faith to science, by adopting rationalism as early as possible. This gives you the option of buying great scientists with faith. Also, building every possible world wonder gives you the advantage of many perks.
I played a laid back game, so after I started spawning scientists I stopped pushing towards the goal as hard as I could. That's the reason for the late victory (btw: it was only a few turns before Ethiopia would have won a diplomatic victory).
I think that focusing completely on faith with your 'second city' (probably Dublin) and completely focusing on science generation in your capital, by taking all those faith-generated great scientists and putting them around Edinburgh as academies, the game could be completed much earlier on (like most of the above results). Completing the entire freedom policy branch would double the output of the academies to 20 science pt.
Well, take into account that I'm still a rookie at this game. My best victory to date is domination on emperor level using Rome. Not that much of a show... But I'm getting the hang of it. Also note that I find the science victory the hardest with diplomatic victory slightly harder to achieve. I guess I'll look around the forums for the basics of science victory strategy.
And now: let's play some more Civ! Keep those G&K games coming, guys!
Guys, I am playing on an older laptop (Core Duo 2GHz with 2GB RAM), and the vanilla version worked very well for me, even at HD resolution. With every update and especially with G/K I realize the game becomes extremely slow, especialy the combo large maps/lots of players/late game... Now at turn 250, it becomes pretty much unplayable
Anybody with similar experiences?
cheers
Game: Civ5 GOTM 40
Date submitted: 2012-07-28
Reference number: 26718
Your name: Mizeran
Your email: Moderator Action: Removed email address for security reasons.
Game status: Science Victory
Game date: 1900AD
Turns played: 321
Base score: 869
Final score: 1357
Time played: 8:53:00
You may have said this but would like to be a bit clearer.
Winner is the earliest finish date with a Science victory.
Unless it's changed recently, it depends on the population of the city, rather than its production. Formula was previously 300 + 30x - not sure whether it still is or not.
Welcome to the GOTM and congrats on your win.My first GOTM - very many thanks to the organisers. It looked a good challenge to move onto after Steam achievement hunting - the starting position with the Celts and the +1 food for camps was too appealing
I try to replay this using your excellent write-upTurn 223, 1565 AD
SCIENCE VICTORY
Score (HOF) = 2815
The first ruin has to be culture and 2:nd has to be +1 and when 1 more culture (6 ruin in total on starting island)My first true game of Gods & Kings. I'm still doing things wrong
Policies
7 Tradition +20 in 1st ruin
13 Liberty +1 in 2nd ruin and building monument in Capital => Liberty T13 and Republic T22
22 Republic
37 Collective Rule
59 Citizenship +20 in ruin 5 or 6
With some luck you can get GP in t60. I got in t59 (with F11/F12)Religion
Name of religion: Druidry
7 Goddess of the Hunt
60 Ceremonial Burial, Swords into Plowshares
85 Religious Community, Religious Texts (Faith ruin south of maya? or 2xCS Ally)
2 tech ruins, my guess AH and Writing?Technology
Key techs:
11 Pottery
28 Trapping
50 Philosophy (Great Library)
62 Sailing
67 Optics
99 Civil Service
113 Metal Casting
Cities
2 Edinburgh (2 Furs, 1 Wine, on the river, 1 nw and 2 ne from the starting tile)
43 Dublin (Salt, Pearls, claiming Sri Pada)
60 Cardiff (Wine, on the west coast)
71 Truro (Marble, Dyes, sharing Pearls, on the continent east)
80 Nantes (Furs, Iron, sharing Wine, west coast of the southern forest)
83 Douglas (Crab, with the Maya, west of Palenque)
The hardest one:Exploration
One scout was promoted with visibility 2 and upgraded to Archer at a ruins. Warrior that followed our Scout befriended 3 City States with the removal of a single barbarian camp. and the Pictish Warrior that followed our Scout befriended 3 City States with the removal of a single barbarian camp.
33 Carthage
43 Sweden
75 Maya
for each age that you are ahead of them, you have to pay 100 extra gold for the RA. So it's generally a good idea to try to re-up your RAs before you jump to the next era.
Overview of the ruins we poppedThe first ruin has to be culture and 2:nd has to be +1 and when 1 more culture (6 ruin in total on starting island)
With some luck you can get GP in t60. I got in t59 (with F11/F12)
2 tech ruins, my guess AH and Writing?
Maya and Sweden both settled their second city more southernly.The hardest one:
- Maya also like the Douglas site for 2:nd city
- Sweden also like the Truro site for 2:nd city
Iron was completely irrelevant in this game. Nantes was settled where the 3 Deer and 1 extra Furs were.Settle Nantes before you know where Iron is,
Well, there you go. We took Optics early. Our +2 visibility Scout reported promising land to the east even before that. A Worker was sent south to explore ahead of the Douglas Settler. We knew that there was land to be found, because a Quinquireme went there and didn't return.embark settlers before you know where all lux are without knowing the shortest way is brave (I have the map since I replay it, In 99 of 100 games I take optics after Civil Service/MC but since this is Island so...