Like all other manually installed mods: <user>\Documents\My Games\Sid Meier's Civilization 5\MODSI downloaded the folder from civfanatics - now a dumb question, exactly where do i place it? =) never used improved city view before
Like all other manually installed mods: <user>\Documents\My Games\Sid Meier's Civilization 5\MODSI downloaded the folder from civfanatics - now a dumb question, exactly where do i place it? =) never used improved city view before
You need to set SmallUIAssets to 1 in UserSettings.ini, which is in <user>\Documents\My Games\Sid Meier's Civilization 5. Also, quit and restart the game after that.@Infixo In the 1-14 beta thread you mention that you need to enable the Small UI option to use this mod. How do I enable Small UI? I don't see it listed in any of the tabs in the ingame Options menu and I'm not sure where else to look.
This sounds like a good idea to me!I understand that G doesn't want to add any of this to the main mod, but, could it be possible to make one complete integrated mod-mod with all the 'must have' interface upgrades? You know, this one, improved overviews, enhanced colors, ...
The problem is that everybody has his/her own opinion on what is a „must have”.I understand that G doesn't want to add any of this to the main mod, but, could it be possible to make one complete integrated mod-mod with all the 'must have' interface upgrades? You know, this one, improved overviews, enhanced colors, ...
Surely we can agree at a minimum. And it has very few subscribers because it's clumsy to find them in the steam workshop. I tried subscribing there and it didn't work for me (meister v9). Only when you linked the v10 for me I could make it work.The problem is that everybody has his/her own opinion on what is a „must have”.
Example. The new ICV has around 60 subs now. I’d say it is far from being a „must have”.
MM version required users to delete some files, that could be troublesome.Surely we can agree at a minimum. And it has very few subscribers because it's clumsy to find them in the steam workshop. I tried subscribing there and it didn't work for me (meister v9). Only when you linked the v10 for me I could make it work.
Also, filters to trade routes, wow, I always wanted this without knowing. Those QoL improvements, that don't touch mechanics, I love.
Makes me want to install your other enhanced military overview, even if I don't think I'll ever use it.
I mean, I would install and recommend a pack that improves UI, even if some of its features are not what I'm looking for.
Could you put that modified version up on downloads section?I also use "UI - Religion Spread" which I had to tweak a little to use with VP. I love the religion map and it tells you number of followers of your religion, so helps with tracking that 20% treshold.
Ok, done.Could you put that modified version up on downloads section?
Fantastic. One more request, could you list the mods you're running so I can have an idea of your configuration? I'm looking to avoid problems with my mixture.
Well, the minimum list could work. As for now I am always using:Surely we can agree at a minimum.
I mean, I would install and recommend a pack that improves UI, even if some of its features are not what I'm looking for.
My list?Well, the minimum list could work. As for now I am always using:
And those 3 as optional:
- UI - Calypso's Colored Religion Icons (Basic) (v 1) original, unchanged
- UI - Filters in Trade Route Overview (Vox Populi) (v 1)
- UI - Improved City View (Vox Populi EUI) (v 10)
- UI - Religion Spread (Vox Populi) (v 1)
- UI - Show XP in Military Overview (v 2)
- UI - Small Resource Icons (v 4) original, unchanged but sometimes icons disappear, but the same happens without the mod, so I think it's game issue rather
- UI - Summary Specialists (v 11) this one doesn't support Diplomats, I am yet to tweak it or even integrate into Top Panel, but it's a nice QoL mod
- Edit. Forgot about:
- UI - Destination hex for a unit with a "move to" mission (WHoward)
- Global - Commander Influence Borders (WHoward)
Out of curiosity, what's on your list?
- UI - City Production (v 15)
- UI - Promotion Tree (v 15) original doesn't work, I am fixing it but not yet done; but it is good for mod development and people not familiar with VP, to learn the promotion trees
- UI - Wonder Planner (v 14) I've changed how the techs are counted so it loads very quickly now
Well, the minimum list could work. As for now I am always using:
And those 3 as optional:
- UI - Calypso's Colored Religion Icons (Basic) (v 1) original, unchanged
- UI - Filters in Trade Route Overview (Vox Populi) (v 1)
- UI - Improved City View (Vox Populi EUI) (v 10)
- UI - Religion Spread (Vox Populi) (v 1)
- UI - Show XP in Military Overview (v 2)
- UI - Small Resource Icons (v 4) original, unchanged but sometimes icons disappear, but the same happens without the mod, so I think it's game issue rather
- UI - Summary Specialists (v 11) this one doesn't support Diplomats, I am yet to tweak it or even integrate into Top Panel, but it's a nice QoL mod
- Edit. Forgot about:
- UI - Destination hex for a unit with a "move to" mission (WHoward)
- Global - Commander Influence Borders (WHoward)
Out of curiosity, what's on your list?
- UI - City Production (v 15)
- UI - Promotion Tree (v 15) original doesn't work, I am fixing it but not yet done; but it is good for mod development and people not familiar with VP, to learn the promotion trees
- UI - Wonder Planner (v 14) I've changed how the techs are counted so it loads very quickly now
Out of curiosity, what's on your list?
original, unchanged but sometimes icons disappear, but the same happens without the mod, so I think it's game issue rather
Always cite the name of the original creatorNot sure of the etiquette on posting updates of other people's mods though, especially if they're not contactable?
If the concensus is that's okay, I'll see about posting them at the weekend.
I have not fixed Promo Tree entirely, only enabled CombatClass drop-down.I've fixed UI Upgrade Tree for Vp (and Promo Tree, but I see infixo has already done that one).
Isn't this list a bit long for 'must haves'?
That is a very nice compilation of well chosen mods, as you say, QOL. I would say that the longer you use QOL mods, the more they blend in and become integral parts of the original mod.
## Must Have Mods For My Daily Enjoyment ##
- UI - Calypso's Colored Reigion Icons (Basic) (v 4);## unsure what differences are in v4 vs v1 ##
- Contextual Unit Names (v 2);## unique identifier adds personality to units ##
- Diplomacy - Auto-Denounce (v 1);## because I'm lazy and I prefer it denounces for me ##
- Faster Aircraft Animations (v 3);## because I use quick movement and so why not quick animations? ##
- Global - Random City Names (v 1);## add some randomness into the mix so that the same boring names aren't always shown ##
- Goody Huts - No Auto-Mapping (v 2);## because scouts and pathfinders cover ground fast enough, maps are useless to me ##
- Great Prophet Historical Names (BNW or GK) (v 31);## for actual names to people instead of a generic placement ##
- InfoAddict (v 22);## this I cannot live without, information overkill? what are your thoughts? ##
- Quick Turns (v 10)
- Redesigned Colors and Icons (RCI) (v 4);## more than cosmetic to me, cannot live without, vanilla does not have enough distinguishing colors ##
- UI - City Production (v 15);## must have for wide players ##
- UI - City Religions (v 4)
- UI - Destination (v 3) (bugfixed by Serp);## "move-to" tile is highlighted, much improved over original imho ##
- UI - Diary (v 21);## perfect information list quickly accessible ##
- UI - Filters in Trade Route Overview (Vox Populi) (v 1)
- UI - Improved City View (Vox Populi EUI) (v 10)
- UI - Overlay City Limits (v 8);## strategic view is very handy at times ##
- UI - Religion Spread (v 13)
- UI - Show XP in Military Overview (v 2)
- UI - Small Resource Icons (v 4);## report submitted recently (https://github.com/LoneGazebo/Community-Patch-DLL/issues/3891) Gazebo said this is an engine bug because it affects yields also ##
## Incompatible Or Issues Seen When Running Concurrently With Other Mods ##
- UI - Wonder Planner (v 14)
- Units - Visible Trade Units (v 1);## units I own should always be visible imho ##
- (Z) Change VP Options (v 1);## permanent options to be set for modded games for my convenience ##
- ZNW-Symbolic Ideology Tenets (v 1);## graphical change for cosmetics ##
- (8) VP-EE Compatibility (v 5.2);## of course! ##
## Frequently Used But Not Every Game ##
- UI - Trade Opportunities (v 28);## needs to be updated for VP ##
- UI - Great Work Manager (v 13);## cause CTD ##
- UI - Production Tree (v15);## **incompatible ##
- UI - Upgrade Tree (v 8);## **incompatible (please look into modifying this, please) ##
So, I prefer to stick to UI mods and general cosmetic improvements with the largest gameplay changer being EE. Gameplay has been stable with no crashes recently. Also I use these options in GraphicSettingsDX9.ini, wine 2.21 +steam w/ Arch Linux, kernel 4.14 so if I do have crashes or glitches, I first have to isolate if the problem is OS related before I report any bugs.
- Enhanced Naval Warfare for Vox Populi (v1.4);## yay for more ships! ##
- Global - Espionage Reports (v 3);## useful but could be a cheat ##
- RemoveBanLuxury (v 1);## could be considered game imbalance mod ##
- Wonder Race (v 7);## unsure if to call this a cheat ##
To be honest, I'm not sure if I recognize a difference in setting these to default or not (4096 vs 512)
- BlockOnLoad = 1
- MinimizeGrayTiles = 1
- FadeShadows = 1
- Terrain64Chunks = 4096
- Terrain128Chunks = 4096
- Terrain256Chunks = 4096
- Terrain512Chunks = 4096