Schuesseled
Deity
- Joined
- Mar 31, 2008
- Messages
- 2,081
This post is to describe my hopes for the UN building, this isn't in anyway confirmed to be in the game.
The Unit Nations like normal is available at the later eras, constructing the UN brings the UN Council into existence.
Upon building the wonder every civ and "free" city state is offered membership, this membership is optional, it can be accepted or declined.
The Council President is able to draft policies for the attention of the members of the council, there are two basic types of policies, internal and external. Internal policies only affect the members of the UN, external policies can affect everyone.
When a policy is presented to the council for vote, the voters have three options, vote yes, vote no, and Defy Policy. The majority of votes determines the outcome of the vote, the votes are yes and no. Defying the policy, involves terminating your membership with the UN (opting out as I call it) or can have other consequences as ill mention later. Its important to note though that your defiance won't simply negate the vote proceedure like in civ 4 it will simply remove you from it, if the vote was for example open borders between members, then none would have open borders imposed on you or from you on them, and you would have to join the council again later when a period of greivance expires before you can vote again.
Internal policies are simple and won't involve much hardship, if you disagree you can walk away, but external policies imply policies that the UN are voting to have imposed on civs, pretty much whether they like it or not. And these can be deadly.
When an external policy is voted yes on by the majority it is then presented to the non-members, giving you a choice of sumbitting to the policy or preparing for war, but not with the UN members but with UN itself and its Peacekeepers!
The Council Leader has the ability to propose a policy to set up a peacekeeping force, to impose its policies on non-co-operators and defend the peace it was set up to preserve.
After creation, the peacekeepers act very much like thier own civ, except they do not have thier own cities and are completley dependent on the Council members for maintenance and recruitment for thier armies.
The peacekeepers are seperate from the UN members, they do not answer to them (without a council vote) and are not required to protect or help them in anyway unless the council gives them the orders. But thier usefullness comes with thier large numbers (being fueled by every member) and thier great lopgisitics, peacekeeper troops can march through any members territory.
They are the UN's sword and they are sharp!
Now lets get to some specifics!
Policies
Here are some examples:
Internal
Grant Liberation - Liberates all captured City States controlled by members.
Grant Freedom - Liberates all Puppet States owned by members.
Puppet States are set up as mini-civs with thier own council vote unless a member has rightful claim for settling them, and then they are returned.
If made into mini-civs, they will have peaceful relations with most UN members, maybe not thier previous tormentors, and will set up alliances with other little mini-civs.
Grant Emancipation - All annexed cities within members territory are returned to thier rightful owners (settled based) or if not applicable become mini-civs like above.
Assemble UN Peacekeeping Force - UN Peacekeeper formed from member's armies (includes all members city states and mini-civs included)
Essentially 10% of all units (of all miltary types) are gifted to the peacekeeping force, however the troops you give away by voting yes will still take up your resource limit, and maintenance costs will be spread out among all members for the entire cost of these armies.
The peacekeepers will then move the troops as they see fit, probably forming several battle groups along troublesome areas, ready for when they are needed
The oeacekeepers don't have the ability to declare war on thiewr own but can be declared war on, a aggresive civ may try to eliminate peacekeeper forces, not declaring war on members but on the UN army. Which of course brings negative modiferes to future diplomacy, and the peacekeepers may also ask for help from individual memebrs (please go to war close by civ!) or from the council (help need reinforcements, join me in battle pls!)
Reinforce Peacekeepers - Additional 10% of current forces given to the peacekeepers.
Continued requests for military support may be seen as too much from members and may simply opt out of the council at that point taking with them any units already given over to the peacekeepers, so don't ask too much, or you could get less.
Elect Council President - Unlike other policies this one may be proposed by any member at any time, a cooling off period exists after this vote is called. The majority vote in a new leader to set policies.
Elect World President - Diplomatic Victory!.
Unlike all other policies this one offers votes to all civs and city states, and mini-civs, if a large majority vote for the same person then its game over baby! (members and non-members)
External Policies
After being successfully voted by council members, the policy is then presented to non-membners, they ahve the choice of submitting to the will of the council of facing the wrath of the peacekeepers. If they choose to refuse the peacekeepers will attempt to force it upon them for example if they won't liberate thier city states then the peacekeepers will role in and rip them out of thier greedy fingers.
Enforce Liberation - Liberates all captured City States controlled by all civs.
Enforce Freedom - Liberates all Puppet States.
Puppet States are set up as mini-civs with thier own council vote unless a member has rightful claim for settling them, and then they are returned.
If made into mini-civs, they will have peaceful relations with most UN members, and submitters of the will, maybe not thier previous tormentors, and will set up alliances with other little mini-civs.
Enforce Emancipation - All annexed cities are returned to thier rightful owners (settled based) or if not applicable become mini-civs like above.
Defend Member - Peacekeeper troops are order to defend the territory of member under attack by non-member.
Crush Enemy Civ/Barbarian - Peacekeeper troops are order to attack and destroy the UN's foe.
The peacekeepers will attmept to liberate non-native cities rather than destroy, it will however burn a whole through native cities of the enemy until there all dead, or the council votes to stop military action.
Cooler diplomacy with the UN, throw in your ideas.
The Unit Nations like normal is available at the later eras, constructing the UN brings the UN Council into existence.
Upon building the wonder every civ and "free" city state is offered membership, this membership is optional, it can be accepted or declined.
The Council President is able to draft policies for the attention of the members of the council, there are two basic types of policies, internal and external. Internal policies only affect the members of the UN, external policies can affect everyone.
When a policy is presented to the council for vote, the voters have three options, vote yes, vote no, and Defy Policy. The majority of votes determines the outcome of the vote, the votes are yes and no. Defying the policy, involves terminating your membership with the UN (opting out as I call it) or can have other consequences as ill mention later. Its important to note though that your defiance won't simply negate the vote proceedure like in civ 4 it will simply remove you from it, if the vote was for example open borders between members, then none would have open borders imposed on you or from you on them, and you would have to join the council again later when a period of greivance expires before you can vote again.
Internal policies are simple and won't involve much hardship, if you disagree you can walk away, but external policies imply policies that the UN are voting to have imposed on civs, pretty much whether they like it or not. And these can be deadly.
When an external policy is voted yes on by the majority it is then presented to the non-members, giving you a choice of sumbitting to the policy or preparing for war, but not with the UN members but with UN itself and its Peacekeepers!
The Council Leader has the ability to propose a policy to set up a peacekeeping force, to impose its policies on non-co-operators and defend the peace it was set up to preserve.
After creation, the peacekeepers act very much like thier own civ, except they do not have thier own cities and are completley dependent on the Council members for maintenance and recruitment for thier armies.
The peacekeepers are seperate from the UN members, they do not answer to them (without a council vote) and are not required to protect or help them in anyway unless the council gives them the orders. But thier usefullness comes with thier large numbers (being fueled by every member) and thier great lopgisitics, peacekeeper troops can march through any members territory.
They are the UN's sword and they are sharp!
Now lets get to some specifics!
Policies
Here are some examples:
Internal
Grant Liberation - Liberates all captured City States controlled by members.
Grant Freedom - Liberates all Puppet States owned by members.
Puppet States are set up as mini-civs with thier own council vote unless a member has rightful claim for settling them, and then they are returned.
If made into mini-civs, they will have peaceful relations with most UN members, maybe not thier previous tormentors, and will set up alliances with other little mini-civs.
Grant Emancipation - All annexed cities within members territory are returned to thier rightful owners (settled based) or if not applicable become mini-civs like above.
Assemble UN Peacekeeping Force - UN Peacekeeper formed from member's armies (includes all members city states and mini-civs included)
Essentially 10% of all units (of all miltary types) are gifted to the peacekeeping force, however the troops you give away by voting yes will still take up your resource limit, and maintenance costs will be spread out among all members for the entire cost of these armies.
The peacekeepers will then move the troops as they see fit, probably forming several battle groups along troublesome areas, ready for when they are needed
The oeacekeepers don't have the ability to declare war on thiewr own but can be declared war on, a aggresive civ may try to eliminate peacekeeper forces, not declaring war on members but on the UN army. Which of course brings negative modiferes to future diplomacy, and the peacekeepers may also ask for help from individual memebrs (please go to war close by civ!) or from the council (help need reinforcements, join me in battle pls!)
Reinforce Peacekeepers - Additional 10% of current forces given to the peacekeepers.
Continued requests for military support may be seen as too much from members and may simply opt out of the council at that point taking with them any units already given over to the peacekeepers, so don't ask too much, or you could get less.
Elect Council President - Unlike other policies this one may be proposed by any member at any time, a cooling off period exists after this vote is called. The majority vote in a new leader to set policies.
Elect World President - Diplomatic Victory!.
Unlike all other policies this one offers votes to all civs and city states, and mini-civs, if a large majority vote for the same person then its game over baby! (members and non-members)
External Policies
After being successfully voted by council members, the policy is then presented to non-membners, they ahve the choice of submitting to the will of the council of facing the wrath of the peacekeepers. If they choose to refuse the peacekeepers will attempt to force it upon them for example if they won't liberate thier city states then the peacekeepers will role in and rip them out of thier greedy fingers.
Enforce Liberation - Liberates all captured City States controlled by all civs.
Enforce Freedom - Liberates all Puppet States.
Puppet States are set up as mini-civs with thier own council vote unless a member has rightful claim for settling them, and then they are returned.
If made into mini-civs, they will have peaceful relations with most UN members, and submitters of the will, maybe not thier previous tormentors, and will set up alliances with other little mini-civs.
Enforce Emancipation - All annexed cities are returned to thier rightful owners (settled based) or if not applicable become mini-civs like above.
Defend Member - Peacekeeper troops are order to defend the territory of member under attack by non-member.
Crush Enemy Civ/Barbarian - Peacekeeper troops are order to attack and destroy the UN's foe.
The peacekeepers will attmept to liberate non-native cities rather than destroy, it will however burn a whole through native cities of the enemy until there all dead, or the council votes to stop military action.
Cooler diplomacy with the UN, throw in your ideas.