Ploeperpengel
academic precarity
I don't have excel either unfortunatly but am curious could you post a few example rsults of what you got with it?
Ploeperpengel said:I don't have excel either unfortunatly but am curious could you post a few example rsults of what you got with it?
Lord Olleus said:So which method did you end up choosing for calculating unit stats?
seZereth said:Dont know guys, but we should agree on one method, and i simply dont want to have later units replace units from the era after ancient, the militia should stay the main part of the army through the game and the more modern units should be the specials, which fill out special tasks or are just a strong addition (i think we have this concept included by making those units limited number) ... The militia Swordsman should be upgradeable to royalguard, but the royalguard should NOT be the modern militia Swordsman!!!! And you still should be able to build a spearman, after you researched a pikeman. they simple should fullfill different tasks!
So i liked the idea of giving the units not too different strength, but manage it with bonus against different classes. the Units have bonus against their era and the era before. So you will have to research if you want to counter heavy cavalry or big monsters.
I am very busy with creating the formations.xml (have to add every unit (more than 150) by several copy paste steps...), so we will have some more time to think about it. I liked the system from Ploeperpengel, but would like any other too if it shows to be good.
Duke van Frost said:To differentiate the Longbowman from the Archer I would suggest to give him +1 firstrike (because he has a longer range and other units need longer to engage into melee combat), but that is certainly not enough to differntiate them from one another.
I also suggest to give the longbowman a bonus versus armor, because the english longbows in RL history were able to pierce even heavy armor, that´s why the english fielded them as their main-force when beginning the 100 years war against "Continental Europe" and took the mos of the rest of their Knights down from their horses, thus ending the age of "knightly combat tactics".
DutchJunkie said:I agree with both:
- longer range = more time to shoot
- bigger bow = stronger shot
But saves are part of strength for the moment, so longer bows should give a strength bonus?
We didn't decide yet how saverolls are implemented exactly. I would reflect saves in icombats but via promotion and not affecting the basic strenght.DutchJunkie said:I agree with both:
- longer range = more time to shoot
- bigger bow = stronger shot
But saves are part of strength for the moment, so longer bows should give a strength bonus?
Ploeperpengel said:STR+Toughness+Attacks+Saving Rolls should be reflected in STR + Era-Mod
Ploeperpengel said:We didn't decide yet how saverolls are implemented exactly. I would reflect saves in icombats but via promotion and not affecting the basic strenght.
Ploeperpengel said:Attacks(A) will modify this:
A of 1: + 0% Combat
A of 2: + 20% Combat
A of 3: + 40% Combat