general-jcl
King
Can you explain a little more?
What do you mean by 'logging unit actions'?
What do you mean by 'logging unit actions'?
Wow so what ur saying is this is the fix for the submarine's bug? Heck!!! Could i download the patch 7 without having to get benefits from patch 5 which increases the city radius your civilians can work?
Patch 5 sounds nice but if the AI is too dumb to take advantage of it i would be cheating :/ Can you confirm if the AI uses the extra tiles or not? If they do, then i'll download the whole thing
I designed INI-settings subsystem so I can turn on/off any thing in the game by adding corresponding parameter to INI-file. Soon I'm gonna make all of my changes optional.
How is the status on getting the AI to handle Land Artillery..
That might be one of the most important fixes to the game. I´m sure most folks agree, whatever other thoughts and wishes one might have.
Please explain, how does AI "use" Land Artillery in the game? And how should it work?
The AI will only march up to your borders and hit you with an arty if its one they captured it...I think xD Only been attacked like that once or twice and I remember it wasn't there arty they were using...and it was like only 1 arty and a defender If they build the arty themselves they keep it in there cities for def for some reason. Using arty in a combined arms tactic is something the AI doesn't 'get' like armies and naval invasions
It's not the fix yet. I've just created a way to understand how to fix it.
Anyway, perhaps you can get an idea of how the sub bug was fixed, by investigating the PtP executable?
By the way: where did you get the code samples from? Are you "reconstructing" it from the assembler code?
I'm using IDA tool with hex-rays decompiler plugin. It creates some kind of source using C language.
Antal1987... Do you believe there is any way to work out settings to have the AI use Land Transports?
I have tried the "trick" that was posted to have the AI use Land Transports by flagging Air Transport with Land Unit in the Editor by Steph but it does not work well enough to use at all IMO. In fact, the AI never used the land Transports in my tests.
Antal1987... Do you believe there is any way to work out settings to have the AI use Land Transports?
That requires adding new flag in the editor into AI Strategies Group a rewriting class_Unit:rocess_AI function, making it take into account new flag