If I'm not totally wrong. Yes.Originally posted by LaRo
Number of civs you know have the tech...
Do you include your own civ?
If I'm not totally wrong. Yes.Originally posted by LaRo
Number of civs you know have the tech...
Do you include your own civ?
Originally posted by mydisease
Yes, that's exactly it. So try:
ResearchCost = ROUNDDOWN((MM/CF) * (Cost - (.1 * ROUNDUP(10 * COST * N/ROUNDDOWN(CL * 1.75)))))
In fact, I might change the formula to this. It works out the same and its less ambiguous. Though my maths teacher would kill me if he saw all those round brackets.
Originally posted by Grey Fox
You'r sure?
I'm done with the formula now. All roundings are in, and it's based on your first formula, not the new one you posted here.
I justed checked it in game. It seems to work quite nice when I included my own civ in the Nr. of rivals left edit box.
Originally posted by LaRo
Number of civs you know have the tech...
Do you include your own civ?
E.G. I am alone with my brother and I want to sell him astronomy.
X civs you know have the tech
Divide 16000 by the number of beaker per turn you are getting (F1 - 'Science' number)Originally posted by hbdragon88
Now I read the Caution part that it contains math.
So the tech costs 16000. How could I tell how many turns it'll take for it to compute?
Yep, I have thought about that too, and I have already asked the maker of the Civ Assistant Tool if he would like to include my utility into his program.Originally posted by anarres
I have thought about the possibilty of merging several apps together, such as mapstat, apollo, techcalc and combatcalc. This is much more long term, and would require woring with the other utils developers. I would be happy to lend a hand, but as with these things it depends on how protective of their code programmers are (as of course they have a right to be).
Will try.Originally posted by anarres
Could you give us a menu option 'automatically calculate' that would update the numbers automatically if checked? I can't imagine the time to calculate each time would slow it down much.
Yeah, I know... didn't say that in my previous post though.As well as a 'beakers per turn' field, we should have a 'beakers already researched' as well, so we can work it out.
Yeah, I have the code to DeCompress a save, but I have never worked with hex-codes... but there are some help here and on apolyton on how the saves work, so I could check those out some day.Maybe even a load function to load the savefile and get that info as it is not obvious unless you are paying very close attention to the F1 screen. The savefile thing I imagine is a lot of work though, and might even get the app banned from GOTM and tournament. Personally, I am happy to count my beakers now I have an exact total to aim for
I will have to do a new MFC project to remove the DLL from my program, and that means either rewrite the program, or copy paste the things I already written (duh! ). But that shouldn't be too tricky...What is the dll compiled in? It would be best to offer a link to the dll as well if it is redistributable if you take it out the compile, so that if people don't have it they can download it.
I don't think it will get banned, just that it might, because it gives you info that you can not get from the save within the game itself. Some may agrue that being able to see you number of collected beakers is like being able to reload an old save to see that state on that turn (so 20 turns in to a tech, it would be like opening 20 previous save games and counting the beakers from each). I am not quite so puritanical, and this would not bother me, but I have seen the energy that some have about any utility, that's all.Originally posted by Grey Fox
And why do you think it would be banned from the GOTM?
Try Project (menu item)/Settings. General tab, Microsoft Foundation Classes combobox - select 'Use MFC in a Shared DLL'Originally posted by Grey Fox
I will have to do a new MFC project to remove the DLL from my program, and that means either rewrite the program, or copy paste the things I already written (duh! ). But that shouldn't be too tricky...
MFC42D.DLL is the file grey fox removed from the program, to make it smaller. If you had the file on your system it would work. (This is normally found in c:\winnt\system32).Originally posted by LaRo
V1.05
I cannot open it because: Unable to find file MFC42D.DLL