Corporation Headquarters are technically wonders (right?), so I thought I'd put this here...
But, the Safari corporation benefits from: Elephants, Whales, Fur, and Deer.... Those first three obsolete, some before the enabling tech for the Corporation even comes about. Can the corporation still benefit from obsoleted resources? If it can't, then I don't see this as being a very worthwhile corporation to have around (And the AI seems to build over these resources when they obsolete from time to time as well, so they probably won't benefit from this corp much either - unless you have a TON of deer, like the BTS mapscripts that fill the map with deer and forest)
As another note, the Civopedia says it's built by a Great General and the corporation HQ provides +1 Great General point per turn... Is that right?
Safari Hunters does have a problem. Whale does not actually obsolete in AND (it does in BTS), but Fur and Ivory do, so it's still a point. Obsolete resources do not count towards allowing a corporation to be built or for calculating corporation effects (I set up Safari Hunters in a city with only Fur, and turning on/off Plastics in WB affected the corporation).
I have no issues with Safari Hunters being founded by a Great General. Providing Great General points, though is a problem, and this also applies to Universal Soldiers; it's not the same as Great General points from combat, it's Great Person Points with a Great General flavor. Technically, a building (including a Wonder) can produce Great Person Points towards ANY unit, and the game simply chooses one point at random from the total accumulated points to decide what unit to give you when the GPP meter fills up. I had to fix Mapster a while back because it was producing GPP for a regular Spy instead of a Great Spy. So it's not technically wrong, but I don't think we want Great Generals produced other than from combat or techs, and any chance of actually producing the GP provided is miniscule compared to other sources of GPP.
So here's what I think we should actually do:
- Safari Hunters and Safari Hunters Guide moves to Imperialism. This corresponds to the era of the "Great White Hunter" in Africa, and gives you a chance to benefit from resources before they go obsolete. Also, Tourism is a horribly overstuffed technology. Out of all the techs in the mod, it has the highest trick count at 11 thanks to double-dipping on corporations and their associated corporate stores. (Masonry and Trade are next at 10.5, but Masonry is mostly shared Wonders with other techs and Trade is about to get Silk Road cut out of it which should help.)
- Ivory obsoleting moves to Ecology. I think this is a fair place for it. This gives you a little time to benefit.
- Safari Hunters HQ produces Great Merchant points and Ultimate Soldiers provides Great Spy points. This allows them to stack with other GPP sources.
- Safari Hunters Guide should get 1 free Specialist per Safari. Safari can still be built after Ivory goes obsolete.
How does that sound?
I'm going to do some more analysis on the save games I have with Leonardo's Workshop. I tested out one game and found that +2 science/specialist was close to equivalent to the ability +60% science in all cities (by comparing science counts with the Workshop science bonus removed, elevated to +2, or replaced by +10% science all cities). This is going to vary between games of course, but I'm leaning now towards +1 science/+1 culture per specialist from the Workshop.
I'm probably going to do a build at some point before I start working on new Wonder effects. This is the current list of Wonders that either someone else has suggested be upgraded or that I want to upgrade.
- Labyrinth of Knossos
- Silk Road
- Abu Simbel
- Copernicus' Observatory
- Women's Suffrage
Are there any others that come to mind that should be enhanced?
The Diplomatic Missions (or whatever the name is) NW is a little misleading as it is not yet working. I'd suggest to tag it out until it is done.
Oh! One more thing: Guilds and Corporate HQs as wonders could also have the +1wonder capacity tag. With realistic Corporations ON they may cripple your plans: You research a tech to unlock a certain wonder to build in a certain city, and in the meantime !BOOM! a guild/corporation is incorporated right in that city. Funny and annoying at the same time. Just happened to me yesterday.
What is this diplomatic mission wonder..? I know UN mission but this one is new to me.
How is it meant to work?
Are there any others that come to mind that should be enhanced?
Parliament civic building/national wonder
But show me a country where the parliament is not in the capital