TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
My PC isn't the best, meaning it takes more time to load map/turns etc.
So I figured... anybody thinks the engine should handle "City States" diffrently? I'm pretty sure they are currently handled as individual nation instead of 1, which would undoubtely solve the waiting turn, because the computer potentially has to calculate 35 diffrent nations instead of only 12. on a Huge map with 12 civs and 24 city states.
Am I right or wrong in this?
So I figured... anybody thinks the engine should handle "City States" diffrently? I'm pretty sure they are currently handled as individual nation instead of 1, which would undoubtely solve the waiting turn, because the computer potentially has to calculate 35 diffrent nations instead of only 12. on a Huge map with 12 civs and 24 city states.
Am I right or wrong in this?