historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,402
Without a proper economic simulation with salaries and upkeep, all colonists are like "slaves" and work for free in exchange for 2 food per turn, the only difference is that they do not flee/revolt (except for criminals and servants). There is no reason why to use an african slave when you can have (free) colonists or indentured servants instead who can learn from natives or by education and then are more productive.about slaves: this will not happen, otherwise the whole meaning of this game unit is lost. especially since the mechanics of gaining freedom through hard physical labor already exist.
Only benefit for slaves is that initially they might be cheaper than buying colonists from the menu, however colonists from the docks are also very cheap at the start of the game and after buying some slaves in africa the prices go up as well. I usually only buy the 6 slaves for the achivement which returns the invested money.
If slaves would work much harder than other colonists, e.g. +50% or +100% yields on certain tiles, they might be more attractive. Or if they could work as pioneers.