Sorry2Baked
Warlord
- Joined
- May 26, 2013
- Messages
- 104
ok glad you are working on it i check the thread daily.
awesome!! will my save games work? or i need fresh start?
mmm... doesnt/shouldnt Vichy France start as a German vassal? you are saying that the AI is reversing that?I would have posted the update by now, but the worldbuilder is giving me a hard time. Germany has become vassal of Vichy and no mather what i do it is not changing around.
So update postponed for the moment
mmm... doesnt/shouldnt Vichy France start as a German vassal? you are saying that the AI is reversing that?
could you please allow the players to choose their favorite options, in the custom scenario menu? it´s locked right now
i totally like what you did with the naval units movement. looks pretty good from my point of view
thanks! i didnt know that.
playtesting the game with the US (10 turns) and looks pretty good so far (turns to build units/buildings/discover techs, unit movements)
yep, i noticed that. but as the US, i already have a nice industrial power, so no need to build new onesI did forgot one thing though. I never lowered the building cost for goods factories. Next update!
Sorry2Baked: here is the link.
To replace the one in Assets/Python/Screens folder.
The price to pay is an experiment to make! In this folder, just keep the CvCivicsScreen.py file. Get rid of all other Python files in this folder or in the main Python folder, they are useless anyway. See if you can change Civics.
If not, replace with this one: Civics.
Please report. Thanks!
mmm... tech research seems to go too quickly for US, taking into account that i can put it at 100% and still make money.
i know it´s the superpowerful industrial USA, but can you try balancing that? maybe increasing the maintenance per unit /incremental cost per new unit built of the same type?
doesnt seem to be fair for the other civs, under the current circumstances.