I made part of a Jamaica design that included the Black Star Liner as a non-militaristic UU - a naval civilian unit - that enhances gold & production yields of district tiles it's adjacent to. But I came up with that a while ago and if I rework it I'd consider using Portugal's Feitoria concept...
Very good question. I haven't been able to spot any pattern to this that would make sense in my mind. Even when no new resource is discovered in unclaimed tiles or when no new tile is purchased or claimed artificially, it still changes which tile it's going to expand to seemingly out of nowhere.
The title reminded me of Charlie Brown saying "I got a rock."
But Stonehenge is supposed to give an apostle if the person who built it already got a great prophet. Since you certainly haven't, I'm not sure what happened. What religion is the apostle a follower of? If you don't have a religion...
Yea, I'm not entirely sure how the faith economy is going to work, but you can still get some bits and pieces of faith from international trade routes and whatnot, more with the Triangular Trade policy. I presume that Portugal's bonus works to enhance the yields given by that policy since the...
I mentioned Portugal OCC in one of the threads - I've never done OCC but I want to give it a shot with Portugal after first trying them out in a regular game.
I think alongside Diplo victory, you could probably do culture as well. Since you have a guaranteed trade route per foreign civ, you're...
Not sure if anyone's mentioned this yet but Portugal would probably be incredibly fun for a one-city challenge! You'll get the trade route count of a full empire no matter how many cities you have. Sort of like V's Venice.
The smile at 2:19 in the video is a bit unsettling. Maybe it's his wide mouth that looks uncannily realistic in that particular pose.
...But I think this is a fantastic leader model, perhaps one of the best in the game. Very expressive, fluid, and natural animations, great detail on the model...
I don't think that necessarily means an Italian blob-ization civ won't work. It just means that if it became a civ, it wouldn't include Venice. So the choice is not between having an Italian civ and having no Italian civ, but rather between having an Italian blob civ or a Venice civ. Assuming...
I had to retreat my slinger further and further toward Samarqand, which used to be a barbarian camp in the barbarian clans gamemode, after a bunch of barbarian units killed my scout nearby. The archer and warrior here chased my slinger until they cornered it here on this little peninsula. I...
I wonder if it just wouldn't give you one of those at all, and instead take the second cheapest building in some other district to give you...but I just hope the devs don't overlook this interaction.
It's kind of interesting that Canada was one of the most voted civs in both the 'your favourite civ' and 'worst civ design' categories. I voted them as my favourite.
I was sad to come across this woeful Preserve built by Egypt. 3 of the 6 tiles around it are ocean and so can never benefit from the Preserve's buildings, nor can the adjacent Aqueduct or the improved resource tiles (the rice tile, by the way, has an appeal of 1 (average, so even if they cleared...
I'm glad to see everyone generally agrees on Kublai looking off. I'm not a fan of his animations either, but something about his face looks unnatural. I can't pin it down. His mouth, maybe.
Bolivar's hair is another thing I was going to mention upon coming to this thread. To me, it looks like...
I agree with this take. Though I never played the other civ version(s) where corporations were a feature, I still wanted to see this being a base game / always-on expansion feature once people started discussing the idea on these forums. It feels like a natural extension of the luxury resource...
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