Recent content by aceault

  1. A

    WW2-Global

    General credits - Germamy - Sid level - v. 2.5 I have concluded my game a while ago, nearly 2 weeks ago. I have not had the time to start a new one though but I think it is time to pay my respect to the creators and developers of this scenario. I have had the best Civ time of my life - and...
  2. A

    WW2-Global

    Well, thanks for all your effort. The insights into the gameplay and the entertaining writing made it worth following yout test. I understand your quitting as I recently tried playing Turkey and that was boring in the begining and disastrous in the end when the Soviets chose me as their...
  3. A

    WW2-Global

    I think this is a good idea. The problem ist that the game is slightly unbalanced in 1940/1941 when it comes to Russia. The first assault upon Germany is mostly lethal for the masses of strong tanks they are able to throw at Germany. The production of T34/76 should definitely be slowed down...
  4. A

    WW2-Global

    I think that a lot of nations in this game have a unit problem. I know that this is historically correct. However, this game is set up for 600 turns and therefore could end 1951 (did I calculate right :) ). This means it does have a non-history-proven component and should therefore allow...
  5. A

    WW2-Global

    First of all, Maimonides, great reporting, I really enjoy reading them. They got some nice entertainment value. :) Now, I have always wondered why you keep producing combat engineers as you seem to use them mostly for terraforming (and not for railroads). Normal workers work the ground with...
  6. A

    WW2-Global

    tom2050, first of all, great job with your testing. I think the US has been too passive and in my game (Germany-Sid level-v.2.5) they never were a problem. Now the D-Day idea is great. Against German and Italian AI a unit with 20 HP and defense 40 is probably okay, as there should be a...
  7. A

    WW2-Global

    week 34 of 1943 - Germany- Sid level - v. 2.5. Domination victory! After having taken Australia, New Zealand, Brazil, Argentina, Colombia and Venezuela, the world is 66 per cent mine (population 78 percent). I just researched Sea 2 1945, the atomic bomb, I completed the Manhattan Project and...
  8. A

    WW2-Global

    Germany - Sid level - v. 2.5 week 22 of 1943 As you can see I could not stop my old game, as I just do not have the time to start a fully new one, I thought I will pull through with this one. I finally prepare my US invasion. As I still have lots of time in the game and I am outproducing the...
  9. A

    WW2-Global

    You are generally and historically right. I still think they should have a later tech defender upgrade. Maybe land 1945 gives them a motorized defender like attack/defense 5/14. If the Russians have not won within the years 1941/1942 they will be drowning in the waves of high tech armours of the...
  10. A

    WW2-Global

    Thank you tom2050, I started my game before that though. Although I usually install all updates, It did not get taken over into my game. Maybe the save games determine the CIvilopedia in parts too.
  11. A

    WW2-Global

    hello everybody, hope you guys are enjoying your weekend, guess what I am doing... :) Germany - Sid level - v. 2.5 - normal AI agression summary of weeks 20 - 45 of 1942 After the fall of Moscow, the new capital of Russia - although fully cut of from the rest of Russian cities (behind the...
  12. A

    WW2-Global

    Just one more thing - general game play I think Russia needs a stronger defender unit to counter Panther and SS 1943 tanks. Their infantry unit upgrade (from attack/defense 6 / 9 to 9/10) is not really an improvement. 9 is not in any way dangerous to towns defended with Panzergrenadiers or StuG...
  13. A

    WW2-Global

    Germany - Sid level - v. 2.5 week 20 of 1942 Moscow has fallen - after a long and tough battle - their fortresses surrounding the town were filled with strong fortified units , not dissolved like written in other reports. Those machine gun nests (or whatever they are called - fortresses or...
  14. A

    WW2-Global

    Germany, Sid level, v 2.5, week 42 of 1941 until week 10 of 1942 I finally turned east after having captured the British Isles and Iceland. Russia was at that time already drowning in its own pollution. Just to give an example, Moscow had only a production of 60 shields per turn due to 3...
  15. A

    WW2-Global

    Rocoteh, just a quick question. As in v 2.5 the AI does not use workers to transform their territory, did you balance that disadvantage regarding production? Did you give them a production level that can match a fully worked over territory like mine? Thanks and have a great day, aceault
Back
Top Bottom