WW2-Global

Rocoteh,
I am going to give a go at doing some unit graphics for CivIII. Ive have done graphics here and there before, so am fairly familiar with most tools. I was thinking of helping you out with the upcoming graphics update in the future. I know there are alot of units that have been made in the unit database on this website, but will start working on, for starters, maybe the type 97 chi-ha (ill have to double check it hasn't been done already). And then try to do some others that dont yet have their own unit graphics. I know you said it is way off, but will let you know whenever I have one finished (will probably upload it here also). I've always try to make them as close in quality to the originals, as to keep with the same 'syle'.

tom2050,

That sounds great.

Looking forward to add your units to the scenario.


Rocoteh
 
aceault,


Thank you for the report.

"Germany - Sid level- week 30 1941

Japan has turned out a real safety hazard. They keep declaring war on the Soviets every 5 turns after I made peace. This hit me when my whole army was on transports heading towards the British isles for operation Seelöwe / sea lion.

I was about to attack Edinburg and decided not to abort mission and try to defend my home land against Russia with all means that stayed at home. That went well for 3 turns and I could make peace with Soviets again, but Japan declared war soon after again.
Man, I was so mad, I would have cancelled the alliance immediately if I could have."
aceault

Should the source code be released one day there will be much
work to do with AI and how it declares war.

"The Soviets retook their cities, Gomel, Lutso, Lowow and broke through my defensive lines (fortresses) near former Poland. Radom and Warsaw are endangered, but 20 defenders in each town should be able to hold it for a while. But a counter-offense is so far away like Moskow from New York.

However, operation Sea lion is about to be concluded, successfully. The proud British main isle is about to fall, London still resisting but not a chance to break my siege. 30 tanks at the gates of London, 10 artillery, 40 bombers waiting to crush 10 defenders, 8 infantery and 2 Matilda. The queen will have to move to Canada, I guess."
aceault

Maybe its time to turn to the East when Britain have been occupied.

"I am so far behind with tecnology, it is cruel. Britain has land 1944 in mid 1941, it is really tough. I do not wanna know when the US will nuke me the first time. I guess this is not far away."
aceault


I think AI seldom will make a first strike though.


"Still enjoying, although it is getting tough now with those Japanese fools pulling me into war with the Soviets all the time.

all the best and take care,"

aceault


Thank you and welcome back.


Best Regards


Rocoteh
 
Hornblower,


Thank you for the report.

"USSR - SID - V2.5 - Week 9 1941

War on all fronts continues.

German armoured columns have smashed into Odessa and with surprisingly few casualties conquered it after three turns. Wave after wave of Ju88's hammered Odessa destroying all the defending and extremely inadequate Soviet aircraft. Three separate armoured columns are now endangering Sebastopol and the other southern cities there. My limited T-34 (read 10) resources in this sector are taking defensive positions in the Balkans as there is no capacity to go on the offense against 3 separate stacks of 20-25PzIII's. I predict that I may lose all cities back to Stalingrad."
Hornblower

A very difficult situation.
Interesting that Germany AI plays so well though.

"The war in China is a different story. My tank army of 10 T-34's is pinching out the Japanese from all northern cities. I shall finish off Japanese resistance by straightening my front lines from Bulgan to Vladivostok and stopping there. Consolidation and defence once I possess those half dozen cities will keep the Japanese occupied without me having to contribute large resources. The Eastern USSR cities will turn from infantry and tank production to Yak-1 and bombers and send them to the Western front."
Hornblower

A good move.

"The war in Persia and the Middle East against the Allies crawls along with inevitable slowness. The Kazahk cities are now well defended against the British India armies and as such my T-34's in this theatre are proceeding to the Gulf states to reinforce my stalled offensive. By week 11 of 1941 I will have 12-15 T-34's available for a renewed push on Khoramsharh and Baghdad. Once I reach the Med and the border of India (estimated in 4-6 turns) I shall pause and go on the defensive."
Hornblower

Maybe Britain will offer you a ceasefire soon.

"The war with Finland is a disastrous campaign. Murmansk is now cut off but has 2 Inf and 3 T-34's defending. The tanks shoot and scoot on any Finnish unit foolish enough to approach but Finland has 81 Infantry units arrayed against me in this theatre. Shoot and scoot tactics by a half dozen tanks out of Leningrad coupled with what remains of my mediocre bomber force will reduce these numbers over time.

A force of 10 T-34's is committed to recapturing the tundra city to the northeast of Archangel. Fortunately only 4 Matilda's and 2 infantry remain there but it was an un-neccessary distraction. The risk of the British reinforcing this occupied outpost was too risky and has forced me to reinforce all of the cities within the artic circle accessable to the Royal Navy."
Hornblower

Yes if Britain is able to reinforce its forces in this area it will mean heavy trouble
later on.

"The challenges for this playtest are possibly the best I have yet experienced. Even if a weaker country such as Italy or Persia was to offer truce I will turn it down and push myself to reach a position that is favourable on my terms. The Great Patriotic War continues....."
Hornblower

I think its very positive that it can be a real challenge to play as Soviet.
In the early versions of the scenario three years ago it was often reported
that Soviet was to easy.
However since then WW2-Global has changed much.

Thank you and welcome back.


Rocoteh
 
Maimonides,

Thank you for the report.

"Republican China. AI most aggressive. Low difficulty level (can't remember which).

Week 6, 1941:

-Canton falls! I didn't expect to take it so soon, but my Heavy Artillery/Tank combo did the trick. Hong Kong's backdoor is now secure. Canton's workers begin building Flak as it is within bombing range of the Japanese in Taipe & Hainan. The assault force settles in for repairs.

-My sub is off the coast of Saigon. The French must have a destroyer docked there because they spot it & inquire about it's intentions. We agree to a ROP treaty.

No Japanese spotted near Indochina at all, yet. I'm very suprised they totally bypassed it to take Java & raze Singapore. I'm disappointed my French allies in Indochina allowed the Japanese by to do it."
Maimonides

A wonder will placed in Singapore in version 2.6.

"-The Japanese continue to assault my position north of Chengdu. Fortifications there are completed which will help. Now that Canton is in my hands, I send 11 Infantry that were protecting Kweilin to bolster those defences. It will be a 4 week march. I'd be screwed if the Chengdu Wonder wasn't auto-producing Infantry.

-Bombers from Shanghai continue to raid Wuhan."
Maimonides

Fortifications should be of heavy value when one plays as China.

"-The British in Africa finally join the fight! They take Bisciara from Mussolini.

Is it just me or does Italy have more territory in Africa in this version than they did in the last? For instance, I don't remember them having Maputo or Lubango in ver. 2.4."
Maimonides

No changes have been made with regard to that.

In some way Italy AI must have occupied the cities you mention.

"Week 7, 1941:

-I notice that the U.S. has taken Cagliari in the Med! I'm not sure when this happened, but it must have been recent.

I remember that U.S. AI often did this in ver. 2.4, too."
Maimonides

Yes US AI will always invade Cagliari.

"-Khotan switches production from Tank to Bomber. It occurs to me that Chengdu is out of Japanese bombing range so a Bomber based there coould be safe & useful repelling the Type 97s & Paratroopers coming down from Japanese-held Sian.

-Japan takes & razes Kuala Lumpur!"
Maimonides

Probably a so called "autorazing":
The city had earlier been reduced to population 1.

"-My sub near Saigon spots a Japanese convoy (1 Transport, 1 1939 Destroyer, 1 Cruiser, 1 Battleship) heading north toward Taipe. I attack, but accidentally choose the wrong target (the Battleship) & lose my sub. The Battleship is damaged, however."
Maimonides

I think AI never will use more then three escorts for one transport.

"-The British continue their offensive in Africa taking Caluula from Italy. I wonder how they did it without taking Adis Adaba or mogadishu 1st. They must have made an amphibious assault or perhaps paratroopers, but I couldn't see the fight taking place."
Maimonides

Agree.
When Italy earlier took Maputo it was probably also an amphibious assault.

"-The fall of Canton seems to have prompted the Japanese to change strategy in China. They have moved 2 bombers into Taipe. Those bombers and the ones in Shanghai begin raiding Ningpo. They also attack Ningpo with a Type 97 tank. I lose an Infantry, but have plenty stationed there."
Maimonides

The Japanese offensive seems to have run out of steam.

"-Ningpo is building another sub. It can make a sub in 4 weeks or a Heavy Artillery in 34 weeks so the decision is a no-brainer"
Maimonides

After some time it can interesting to hunt Japanese transports with a group
of submarines.

Thank you and welcome back.


Rocoteh
 
Germany - Sid Level - Week 41 of 1941

The British Islands are now mine. After cutting London and Plymouthoff its strategic resources they needed to build Comet tanks (a really nice tank - crushes my current Pz III h like bugs), they were doomed to building cavallery to counter my offense. They had no chance. Their battle ships now have only the Rejkjavik port to go for a beer. and that will reduce their assaults on my coasts.

At the east front the Soviets - after having broken through my first defensive line - were trying to reach my inner cities (Prag, Berlin, Dresden) and left the cities they had reached already (Warsaw, Radom) alone. Mistake. I was able to close my defensive lines behind their (huge) army with the new Panzergrenadiers (held up against the wild attacks from outside like rocks against the wind) that occupied the old deserted fortresses just east of Königsberg down to Odessa. then I crushed them with my tanks and artillery coming from all sides. There is only some infantery left inside my mainland. I will clean that up now turn by turn, no danger anymore.

Outside the Russians did not like that terrible blow to their troup strength (half of their troups, about 30 KV - 1, 50 T-tanks, were blown apart in my kettle. They still attack fiercely but do not have those huge piles of tanks anymore they had before when I was about to have tea at the Buckingham Palace.

Now, as Rocoteh also recommended - I will focus on Russia and try to take Moscow. The will be beat when they lose that city and the nearer surroundings, I guess. I have about 50 Pz III h to start with ( half of them coming back from the British crusade). My offensive bombing is highly shattered due to the really great air defense of the British empire but I will rebuild. Changed main production to tanks and artillery because Russian air defense (MIG) also takes down too many of my bombers (still Ju 88, Heinkel 111).

I have to say - by the way - that the Birtish mainland (the isles) are fantastic production places. They have those industrial coal squares that gives you chill when you think about what will all roll out your factories at what a speed now. They will mainly build up a fleet now of Bismarc C and convoys, needed to gain naval superiority and prepare (later) and invasion into the US.

so far , so good, if there was an Oscar for scenario design, this one would take 2 of them, in consecutive years.

all the best,

aceault
 
Germany - Sid Level - Week 41 of 1941
My offensive bombing is highly shattered due to the really great air defense of the British empire but I will rebuild. Changed main production to tanks and artillery because Russian air defense (MIG) also takes down too many of my bombers (still Ju 88, Heinkel 111).

I initially had the same problem, as Ju88s have very low defense, anything can shoot them down. But Germanys fighters outclass Soviets. I quickly found out, that since it was cheaper to build fighter aircraft than artillery, you should develop a pre-bombing figher wing to clear the skies before using your bombers. Send in Me-109 fighters on bombing runs (or whatever you currently have), stictly to shoot down Russias Migs, and once no Soviet fighters attack anymore, you know that skies are clear, bombers have free reign. You may lose some fighters, but not very often. The only downside is, that fighters dont have a large range, so bombing deep into territory was something I never did.
 
tom2050 -
Hey, I hope you don't mind a little more strategy talk re: how to tackle the US, as Japan.
One thing I considered, as Japan, was to declare on Mexico. I know that Mexican city way down on the Baja peninsula is a haul from San Diego, but at least it would give you a place to drop off troops and aircraft.
Also, maybe the old "tooth and tail" tactic, from vanilla Civ 3, would work - when you get ready to make your move against America, maybe attack both Seattle/San Fran (or whatever US city you're going after) AND Panama. The key being, hit the AI in two geographically-distant locations. However, the problem with Panama is, you run the risk of US naval counterattacks from both the Pacific AND Atlantic. Of course, that sword cuts both ways, as with control of Panama, you could sneak some Yamamoto's into the Gulf of Mexico and play h*ll with Cuba, Puerto Rico, Houston, New Orleans, and Florida! I would be VERY curious to see how the AI would react to having three or four Japanese battleships bombarding Miami or New Orleans!!!

My next game is gonna be as the Red Menace (a/k/a the Soviet Union), but another go as Japan might be on the slate after that....
Cheers, and Good luck!
 
Maimonides -
RE: Italy seeming to have more African territory in version 2.5 - I'm currently playing as France, and one thing I noticed early on is the Italians are VERY aggressive in Africa - in my game, they captured Stanleyville, from Belgium, very early in the game. So as Rocoteh said, they don't START the game with more African territory, but they do seem to aggressively go after more territory. (Of course, holding on to it against a determined Allied or Soviet opponent is a WHOLE different matter. The Italians can bully the Belgians and Portugese in Africa, but they are no match, in Africa, for the Brits, US, Soviets, or even the French.)

BTW, hats off to you for playing as China - I would never even have considered it. I thought playing as Finland or France was a tough defensive challenge, but China trumps either! Good luck, and I'm looking forward to keeping up with your progress.
 
tom2050 -
Hey, I hope you don't mind a little more strategy talk re: how to tackle the US, as Japan.
One thing I considered, as Japan, was to declare on Mexico. I know that Mexican city way down on the Baja peninsula is a haul from San Diego, but at least it would give you a place to drop off troops and aircraft.

Thats not a bad idea. It would be a good way to split there forces, as opposed to having the whole nation hit you in 1 spot. I guess in the end it depends on how large my army is compared to US forces. And I would need to launch an attack as soon as possible since Japan is stuck with units of the same strength until much later.
 
Thats not a bad idea. It would be a good way to split there forces, as opposed to having the whole nation hit you in 1 spot. I guess in the end it depends on how large my army is compared to US forces. And I would need to launch an attack as soon as possible since Japan is stuck with units of the same strength until much later.

I would go with an even more defensible position and attack Anchorage and Panama.
Anchorage affords a reasonably rapid reinforcement yet it means that the enemy must crawl across Canada to get at you. You can quickly ship in a massive bomber force whilst you build up offensive units here. As the US come at you from a distance you can pound the heck out of them with your bombers.
Same goes for Panama but you will need a permanent naval presence here as well. The US has to come down the isthmus or via sea. With a half dozen Yamatos you will be able to kill any shipping and with a bomber umbrella you can redline the units coming down. A large fighter group will be required for protection but since the ranges will be shorter you will be quite safe. Once you have enough units in Panama instead of going up the isthmus you can island hop. That will confuse the AI no end but will take a very long term committment.
The double prong attack at extreme distances like this will effectively split the AI into a shambolic and piecemeal attack. The only problem will be the superiority of the US armour and fighter protection. Having used this strategy once before I figured that you initial committment should outnumber the US forces by at least 2.5:1. Your resupply will never keep up the losses otherwise. Your bombers will be the key to breaking the hard nut but your losses will be severe unless you have pre-attacks by fighters.
 
Japan - SID difficulty, AI most aggressive, AI Workers enabled, ironman rules (no reloads)

Week 14, 1940 - Took Tian Shou (Communist-China). Took Hanoi (France). I spotted a large group of British subs near Hainan (off coast of Hong Kong) last turn, but was unable to find them this turn. Will continue scanning the seas with destroyers.
Week 15, 1940 - British sub fleet found near Amoy! Engaging. Now that I have more resources, I trade with my allies and provide them resources only for gold/turn, no lump sums (since if war with Russia starts, taking lump sum would give me bad reputation when trade agreements are cancelled). If they have no gold/turn to give, I will provide free.
Week 17, 1940 - Soviet Russia takes Kiruna (Sweden). Bad news for Finland. Germany must be attacking Strasbourg and its Fortresses, since nothing else has happened recently.
Week 18, 1940 - Italy takes Marseilles (France)!!! Quite Amazing, does not happen very often! This is good, since it is a major seaport that will provide Italy with good production to counter Allied navies. France takes Tripoli (Italy-Africa).
Week 19, 1940 - Soviet Russia takes Lulea (Sweden). Took Rabaul (Great Britain). My workers are not building any roads on mountains near Soviet territory, so there armor cannot go on the mountains, and would force them to go through defensive hardpoints on the hills. My next target that I will make a priority to conquer is Mandalay (British-India) in order to obtain Rubber.
Week 20, 1940 - France takes Bisciara (Italy-Africa). Germany must be having a problem taking Strasbourg, it is still holding out. Took Kashgar (Communist-China). ***Communist-China Defeated***. Took Chungking (China).
Week 21, 1940 - Germany takes Strasbourg (France). *France booted out of Europe*. Soviet Russia takes Sundsvail (Sweden). Great Britain takes Cagliari (Italy). Finally will have Sea 1940 next turn! Will start pumping out Otsu subs, and also sending some over to the Atlantic to help my allies. A mass of British-India troops are moving near Kunming. I am bombing them until I can bring down my force to take Mandalay.
Week 22, 1940 - Research time has been cut down from 40 turns to 18 turns (at least for Land/Air 1940).
Week 23, 1940 - Took Chengdu (China) after a tough fight. The main Chinese cities have been taken, moving all forces down to Kunming to engage British India forces, then to capture Mandalay. From previous games regarding US force size, I will need to make a decision whether or not to attack the US. If I do, it would have to commence no later than Week 1, 1942. And I would need a masterful strategy in order to make it successful against US superior forces.

# of workers - Italy has built 4 workers, but has created radar towers with them
Soviet Russia (116), China (4), Germany (9), Britain (95), US (63), Italy (0), Japan (85), Belgium (1), Netherlands (4), Finland (9), France (3)

Comparison of enemy units killed, japanese units lost
 
I would go with an even more defensible position and attack Anchorage and Panama.
Anchorage affords a reasonably rapid reinforcement yet it means that the enemy must crawl across Canada to get at you. You can quickly ship in a massive bomber force whilst you build up offensive units here. As the US come at you from a distance you can pound the heck out of them with your bombers.
Same goes for Panama but you will need a permanent naval presence here as well. The US has to come down the isthmus or via sea. With a half dozen Yamatos you will be able to kill any shipping and with a bomber umbrella you can redline the units coming down. A large fighter group will be required for protection but since the ranges will be shorter you will be quite safe. Once you have enough units in Panama instead of going up the isthmus you can island hop. That will confuse the AI no end but will take a very long term committment.
The double prong attack at extreme distances like this will effectively split the AI into a shambolic and piecemeal attack. The only problem will be the superiority of the US armour and fighter protection. Having used this strategy once before I figured that you initial committment should outnumber the US forces by at least 2.5:1. Your resupply will never keep up the losses otherwise. Your bombers will be the key to breaking the hard nut but your losses will be severe unless you have pre-attacks by fighters.

My initial thought of Vancouver will not do anymore since US borders expanded and Vancouver is right on the edge. That would be a death wish. Conquering Alaska would not be too difficult and would provide excellent defense, actually it is almost impenetrable by armor (as long as there are no roads on the mountains, only very few armor pieces can move on roadless mountains) so it would primarily only attract infantry units. And Anchorage is safe from amphibious attacks. It would take a very long time for the US to even bring units up to Alaska. If I took Panama, it would most likely incur more attempted amphibious attacks than land attacks, since I could set up some tough defenses on the hills and mountains leading through. The question is, the only options I would have from there would be to perhaps declare war on Mexico to start gaining territory, otherwise it would be a stalemate situation. US will certainly have Land 43 by the time I do anything though.
 
aceault,

Thank you for the report.

"Germany - Sid Level - Week 41 of 1941

The British Islands are now mine. After cutting London and Plymouthoff its strategic resources they needed to build Comet tanks (a really nice tank - crushes my current Pz III h like bugs), they were doomed to building cavallery to counter my offense. They had no chance. Their battle ships now have only the Rejkjavik port to go for a beer. and that will reduce their assaults on my coasts.

At the east front the Soviets - after having broken through my first defensive line - were trying to reach my inner cities (Prag, Berlin, Dresden) and left the cities they had reached already (Warsaw, Radom) alone. Mistake. I was able to close my defensive lines behind their (huge) army with the new Panzergrenadiers (held up against the wild attacks from outside like rocks against the wind) that occupied the old deserted fortresses just east of Königsberg down to Odessa. then I crushed them with my tanks and artillery coming from all sides. There is only some infantery left inside my mainland. I will clean that up now turn by turn, no danger anymore."
aceault

I think Soviet will take defensive positions now.

"Outside the Russians did not like that terrible blow to their troup strength (half of their troups, about 30 KV - 1, 50 T-tanks, were blown apart in my kettle. They still attack fiercely but do not have those huge piles of tanks anymore they had before when I was about to have tea at the Buckingham Palace.

Now, as Rocoteh also recommended - I will focus on Russia and try to take Moscow. The will be beat when they lose that city and the nearer surroundings, I guess. I have about 50 Pz III h to start with ( half of them coming back from the British crusade). My offensive bombing is highly shattered due to the really great air defense of the British empire but I will rebuild. Changed main production to tanks and artillery because Russian air defense (MIG) also takes down too many of my bombers (still Ju 88, Heinkel 111)."
aceault

You have a strong force of tank units.
I think it should be possible to capure Moscow.

"I have to say - by the way - that the Birtish mainland (the isles) are fantastic production places. They have those industrial coal squares that gives you chill when you think about what will all roll out your factories at what a speed now. They will mainly build up a fleet now of Bismarc C and convoys, needed to gain naval superiority and prepare (later) and invasion into the US."
aceault

Sounds like a good plan.

"so far , so good, if there was an Oscar for scenario design, this one would take 2 of them, in consecutive years."

all the best,

aceault


Thank you.
I am very glad to hear that.


Thank you and welcome back.

Best Regards


Rocoteh
 
tom2050,

Thank you for the report.

"Japan - SID difficulty, AI most aggressive, AI Workers enabled, ironman rules (no reloads)

Week 14, 1940 - Took Tian Shou (Communist-China). Took Hanoi (France). I spotted a large group of British subs near Hainan (off coast of Hong Kong) last turn, but was unable to find them this turn. Will continue scanning the seas with destroyers.
Week 15, 1940 - British sub fleet found near Amoy! Engaging. Now that I have more resources, I trade with my allies and provide them resources only for gold/turn, no lump sums (since if war with Russia starts, taking lump sum would give me bad reputation when trade agreements are cancelled). If they have no gold/turn to give, I will provide free.
tom2050

It sounds like a good strategy.

"Week 17, 1940 - Soviet Russia takes Kiruna (Sweden). Bad news for Finland. Germany must be attacking Strasbourg and its Fortresses, since nothing else has happened recently.
Week 18, 1940 - Italy takes Marseilles (France)!!! Quite Amazing, does not happen very often! This is good, since it is a major seaport that will provide Italy with good production to counter Allied navies. France takes Tripoli (Italy-Africa).
Week 19, 1940 - Soviet Russia takes Lulea (Sweden). Took Rabaul (Great Britain). My workers are not building any roads on mountains near Soviet territory, so there armor cannot go on the mountains, and would force them to go through defensive hardpoints on the hills."
tom2050

A very good idea!

"Week 20, 1940 - France takes Bisciara (Italy-Africa). Germany must be having a problem taking Strasbourg, it is still holding out. Took Kashgar (Communist-China). ***Communist-China Defeated***. Took Chungking (China).
Week 21, 1940 - Germany takes Strasbourg (France). *France booted out of Europe*. Soviet Russia takes Sundsvail (Sweden). Great Britain takes Cagliari (Italy). Finally will have Sea 1940 next turn! Will start pumping out Otsu subs, and also sending some over to the Atlantic to help my allies. A mass of British-India troops are moving near Kunming. I am bombing them until I can bring down my force to take Mandalay."
tom2050

The Otsu subs should be of crucial value.

"Week 22, 1940 - Research time has been cut down from 40 turns to 18 turns (at least for Land/Air 1940).
Week 23, 1940 - Took Chengdu (China) after a tough fight. The main Chinese cities have been taken, moving all forces down to Kunming to engage British India forces, then to capture Mandalay. From previous games regarding US force size, I will need to make a decision whether or not to attack the US. If I do, it would have to commence no later than Week 1, 1942. And I would need a masterful strategy in order to make it successful against US superior forces."
tom2050

Yes to invade US (when one plays as Japan) is hard, very hard.

"# of workers - Italy has built 4 workers, but has created radar towers with them
Soviet Russia (116), China (4), Germany (9), Britain (95), US (63), Italy (0), Japan (85), Belgium (1), Netherlands (4), Finland (9), France (3)"
tom2050

Overall I think AI produce worker units in relevant numbers.

Still very good kill ratio.


Thank you and welcome back.


Rocoteh
 
I initially had the same problem, as Ju88s have very low defense, anything can shoot them down. But Germanys fighters outclass Soviets. I quickly found out, that since it was cheaper to build fighter aircraft than artillery, you should develop a pre-bombing figher wing to clear the skies before using your bombers. Send in Me-109 fighters on bombing runs (or whatever you currently have), stictly to shoot down Russias Migs, and once no Soviet fighters attack anymore, you know that skies are clear, bombers have free reign. You may lose some fighters, but not very often. The only downside is, that fighters dont have a large range, so bombing deep into territory was something I never did.

tom2050,

that is very good advice. I used it and it worked tremendously well. Soviet fighters were cut down half (60 to 25) in just 2 turns, especially because I have a very good fighter unit already (AFWs).

Thanks and good luck with your Japan game.
 
Rocoteh,

just a quick question. As in v 2.5 the AI does not use workers to transform their territory, did you balance that disadvantage regarding production? Did you give them a production level that can match a fully worked over territory like mine?

Thanks and have a great day,
aceault
 
Rocoteh,

just a quick question. As in v 2.5 the AI does not use workers to transform their territory, did you balance that disadvantage regarding production? Did you give them a production level that can match a fully worked over territory like mine?

Thanks and have a great day,
aceault

Just to answer quickly for you...
You can turn workers on pretty easily by opening up Civ3QEdit... open the WW2Global2.5 biq file. Go to Rules, Edit Rules... dialog box comes up, go to Units Tab, Select 'Worker' (should be 2nd unit down)... under AI Strategies, put a check mark in 'Terraform', and under Worker/Engineer Actions, put a check mark in 'Railroad'. Close the dialog box and File, Save. Workers will now be used, you will need to start a new game though.
 
Yeah, aceault, it was discovered after the release that the AI wouldn't use their workers. I believe the game is much better balanced if you do what Tom mentioned.
 
I was thinking... An interesting way to add flamethrowers to the US arsenal (since they were used primarily against Japan.. would be to have them be like a bombard unit, with a semi-low bombard attack strength (say 8, so they would not be as effective against tougher armored units, but more effective against infantry), with a high rate of fire (6 or so) and lethal land, and say a defense of 4. And produced by a US city every 15-20 turns. This would make them effective vs. most infantry and give them the ability to take out, but not as effective against most armored units (to make it somewhat realistic). Low defense for the unit is realistic, since a flamethrower is only effective when used in coordinated attack situations. The only problem would be if the AI would use a unit like this effectively.
 
Japan - SID difficulty, AI most aggressive, AI Workers enabled, ironman rules (no reloads)

Week 24, 1940 - First Otsu Subs leave the submarine pens.
Week 25, 1940 - Soviet Russia takes Stockholm (Sweden). Germany takes and razes Gibraltar (Great Britain).
Week 26, 1940 - Took Solomon Islands (Great Britain).
Week 27, 1940 - Soviet Russia takes Goteborg (Sweden). Italy does not have 1 naval ship, and Germany only has 9 (1 BismarckC and a few destroyers, subs); whereas Britain still has loads of destroyers and battleships (including 31 King George V). My Axis allies naval strength has completely disappeared. To assist I will start sending all Otsu subs around Africa and up to the Mediterranean. Chances are I will run into British naval forces along the way, and I will sink them as I see them. The US still has a somewhat strong navy, but its not in the Pacific. This is the problem, now that France is conquered, Germany's troops just sit there and do nothing, due to the fact that they cant get through Turkey. They may be going through Soviet territory to attack Persia, but Ive never seen this happen before. I am declaring war on Spain and Portugal in the hopes the Axis may join in.
Week 28, 1940 - Spain declares war on Great Britain. This is good since it will hopefully destroy some of the British naval presence in that region. And if Britain takes any Spanish cities, Germany will come down and take them with a fury. Since my tanks cannot cross Jungle, they are launching an attack on French controlled Saigon, and Infantry units/SNLF are attacking Mandalay. British naval presence around Australia has been non-exsistent for quite some time. I am switching a few more cities over to fighter production (to try to get at least 1 fighter per city).
Week 29, 1940 - Soviet Russia takes Malmo (Sweden). ***Sweden Defeated***. China, France, US, Netherlands, and Belgium declare war on Spain. 3 King George V's spotted near New Caledonia, engaging with Carrier Assault Group (1 Yamato, 1 Battleship, 6 Heavy Cruisers, support craft). 15 destroyers and 2 Arethusa Cruisers have appeared near Saigon. I have 1 Battleship and some Heavy Cruisers there, along with groups of Otsu subs heading down that way (on the way to the Mediterrean). The city of Akita completed the Iron Works some time ago, and now will concentrate on YamatoC production (along with Tokyo).
Week 30, 1940 - Took Balikpapan (Netherlands). First Otsu that sees action sinks 5 1939 Destroyers in a single turn! China is incredibly rich in resources, I am importing nothing, and my cities have 8 luxuries, much better than in the beginning!
Week 31, 1940 - Portugal declares war on France! China, Great Britain, US, Netherlands and Belgium declare war on Portugal. Took Mandalay (Great Britain-India). This is also good, if any allies take Lissabon, Germany will bring all their forces in to take it. Alot of countries are getting involved in various wars on the side, the Soviet-Sweden war was not beneficial, hopefully the Spain and Portugal vs. Allies wars end up being beneficial.
Week 32, 1940 - Switzerland declares war on Germany! I've never seen anything like this go on before! Mutual Protection Pact brings me into war against Switzerland. Italy and Finland declare war on Switzerland. Germany takes Bern (Switzerland). ***Switzerland Defeated***. Great Britain takes Ponta Delgada (Portugal). Took Saigon (France). Thailand has their road blocked with a worker. Once my Chi-Ha tanks repair in Saigon, I will declare war on Thailand.

# of workers - Italy has built 4 workers, but has created radar towers with them
Soviet Russia (121), China (3), Germany (9), Britain (94), US (65), Italy (0), Japan (86), Belgium (1), Netherlands (6), Finland (9), France (5)

Comparison of enemy units killed, japanese units lost
 
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