Recent content by Aerials

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    Founding Fathers ("new" system)

    is this the entry? i looked in GlobalDefinesAlt and only found this that seemed to fit <DefineName>KI_RESPAWN_OFF</DefineName> <iDefineIntVal>1</iDefineIntVal>
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    Branch "Challenge" - Candidate for Release 2.8.1. - for testing [OBSOLETE]

    i have played a 500 turn marathon game and found it to be REALLY slow and not a lot of action (could be faction placements for the random map - the 2 civs close to me angered natives and got KTFO and never really recovered) the slow start makes it a bit boring i think, need about 2300g to equip...
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    Founding Fathers ("new" system)

    In the game options it has an option for using the old system and a note saying that the new system allows for founding fathers to be available if the owning civ is destroyed. i was under the impression destroying means capturing/razing all their colonies (1994 col worked this way, but only...
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    Reverting animal XP farm for solo play (2.8 -> 2.7)

    Thanks for your help devolution, i had modified an entry in Project Files/DLLSources/CvUnit.cpp at the same time as Assets/XML/GlobalDefinesAlt.xml. i just looked at the change for FIX #336 (https://github.com/We-the-People-civ4col-mod/Mod/commit/aad2a2203c96872977b964743a6dd1c4b2b4af71) and...
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    Reverting animal XP farm for solo play (2.8 -> 2.7)

    I initially tried that (set to 200) but animals still awarded 0 XP when killed edit: tried again with a fresh install of col and fresh install of mod, edited the XML to have xp cap set to 200. No wild animals will spawn on any map edit2: i get the following python errors 6 times when starting...
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    Reverting animal XP farm for solo play (2.8 -> 2.7)

    Hi Guys, i love the improvements added with 2.8 but i really hate the removal of XP from animals on land and sea. i have been playing colonization since 1994 and cant believe how much better you guys made the mod than either of the official games. i have played WTP for about 400 hours (100%...
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