It certainly is better than vanilla Civ V started off as. If they can improve the AI more and we get a good expansion I'm hopeful that I might be able to get into it like I want to.
To each their own.
I'm still waiting, ever hopeful, that a new patch and/or expansion will bring the game up to where I'd like it to be. Awful combat AI, end-turn spamming late game and some gameplay quirks still stifle my enjoyment of Civ VI. (Also still dislike the game's art style, even if...
I agree. I have no problem with female rulers if they're historically the more relevant option. But picking less-known female rulers over clearly more prominent male ones just for the sake of being female rubs me the wrong way. I don't like if the roster focuses on filling quotas over historical...
For me, not even close yet. I even enjoyed Beyond Earth more than Civ 6 so far.
I find it very boring compared to Civ V. Warring isn't as fun as movement is more tedious, the AI is still pretty bad, diplomacy is both frustrating and underwhelming, and late game is a snore. Also things like the...
In my experience on Deity you virtually never get Stonehenge. You can only hope to get it if you have a truly amazing start plus stone and/or most of the AI didn't start with any stone.
The others that are hard to get are usually very hard to get are:
Pyramids
Chichen Itza
Oracle
Mahabodi...
1UPT vs Stack complaint threads should warrant a suspension or something at this point. Zero point but inviting repetitive arguing that never amounts to anything but beating dead horses at best.
Also, the AI in Civ 6 is leagues worse than Civ 5, and both use 1UPT. Of all the things to blame the...
Standard Pangea whenever trying a civ for the first time, even if it's a naval-inclined civ like Norway or something. That feels like the most standard, basic set up to play with, so I like to try and win at least once that way on deity before trying other maps with a civ.
I did the same thing...
Good to know about the air strips they can construct. Most of my wins have been domination and I don't really bother with aircraft anymore after the first couple of games, since I realize the AI doesn't seem to build any at all, and a couple artillery/rocket artillery and tanks is more than...
I have not built one yet. Honestly, I forget they exist until see the eureka that requires them, and I still don't end up making any.
I haven't even made a military engineer before either, and I've played quite a few deity games now.
I think most production costs are too high. It's painfully slow to build almost anything in the earlier game to the point where it feels like epic pace on standard speed. And if cost reduction would be a problem due to factory overlap later, I'd say just dump the overlap ability. Production is...
Absolutely agree. Despite being against the change in art style for some things in the game, I've gotten used to how the map looks by now and it's fine, but the hill visuals are a real annoyance. I too have cleared trees before thinking a tile was a hill only to realize it wasn't. Hills can...
I was getting frustrated just how long of an eternity districts took in most of my cities, even when they had decent to good production. It just makes the game feel like a slog as you sit and wait for all the high cost stuff to finish building. Lots of times it feels like a standard game is set...
As somebody who has mainly been playing as Egypt for my first 30 or so hours playing around with immortal/deity(played deity only in civ 5) may I ask why you have the Maryannu Chariot Archer as 10/10? I've found that on the higher difficulties defending against any early rushes by the AI (and...
I don't get how so many can defend this. Remember the issue of whether or not this is easy or hard for the devs to change isn't the only think to consider. They also have to actually acknowledge that this is even a big problem to players. As has been said, they left Civ V in a bad state with the...
I also didn't believe the speculation until now. I mean I'd hoped it was the case, but even the deal with Greece didn't sound solid enough to be clear. The modular-looking leader/civ bonuses system seemed like and indication, but who could say for sure.
This sounds great to me, as it gives me...
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