Recent content by andrew_yaweb

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    [BtS] Rise of Mankind 2

    Sorry to ask the painfully dumb, perhaps...I search the forums a bit at first to try to find out. In my game as Incan, I cannot adopt any state religion. I'm using the mod at it's default configurations. AI leaders have adopted religions, even ones that I founded. Is there some...
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    [MOD] Fall from Heaven II

    What is the status of the Scenarios in FFH? As of patch D, a number of the scenarios just crash to desktop when they start. Is that a known problem or something perhaps unique to me where I need to try some crazy/unfortunate re-install the who mod thing to try to fix. PS Anyone else notice...
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    [MOD] Fall from Heaven II

    Wow, this forum load with a barrage of audio spam...surprised. That's the first time it's happened to me here. I pile of crazy overlaid audio and a bunch all calls to some 'crackle' host going on in the background. Sad.
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    [MOD] Fall from Heaven II

    Civ IV has been THE best value I have ever had for a game. It's FFH that makes that so. I'm really close to sending Kael Adobe Creative Suite Web Premium just to show props...
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    [MOD] Fall from Heaven II

    Nothing...dumb...was gonna say 'u' didn't run, but I have to let it finish downloading first...
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    [MOD] Fall from Heaven II

    Will install patch 'u'. Just installed 't' as a brand new install. Anything change with Noxis whatever, the holy city for deception. After I build it, games hangs with music playing and globe spinning. Game needs to be stopped with crtl alt delete and killed...game proceeds fine if I don't...
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    [MOD] Fall from Heaven II

    I haven't studied these in comparison, but do the difficulty choices effect scenarios or are they a fixed difficulty? Same with pace, does Epic, Marathon, etc have the usual impact?
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    [MOD] Fall from Heaven II

    Patch R seemed to corrupt my blood of Angels scenario. Whenever I start a brand new game of that scenario as Devilio<sic>, Lanun is dead and I get a conquest victory without playing.
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    [MOD] Fall from Heaven II

    If the issue is simply which of two leader to start with Calabim or otherwise, I'd like at least to be able to choose also at the scenario start screen. Frankly, I had no idea that I could start as a differant leader by making a diff choice in a previous scenario. I think it's a major...
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    [MOD] Fall from Heaven II

    One of the dessert scenarios has a stage that says something to the effect of 'Spread Empyrean before the council with 99 turns' or something like that. I can't figure out what the hell that means exactly. So, I'm just waiting for the timer to run out to see if it gives me more insight. Any...
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    [MOD] Fall from Heaven II

    Thanks for the fix on settlers Kael. Pissed me off when my settle started Enraged and went stomping off on the very first turn ;)
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    [MOD] Fall from Heaven II

    Deleted, as I was an idiot for asking.
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    [MOD] Fall from Heaven II

    While it looks good for the popularity of the thread to have 430 pages, isn't it about time to trim this bad boy? What good is it to fish my way in to around page 400-ish to see the December release discussions...that vast timeline of this thread is starting to get daunting.
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    [MOD] Fall from Heaven II

    Or, a unit that is produced at the same tech-time as assassin, maybe thru a different building that is a bodyguard. The bodyguard would have the guardsman promotion, obviously. Bodyguards have a long history of being critical to any military operation back to the stone-age. So, why not make...
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    [MOD] Fall from Heaven II

    Kael, I like what you said about the lair comments. I definitely throw trash units at the lairs because their is little reward for risking a good unit on them. I originally asked a question about saving games before exploring; I actually don't do that much because it's just so boring. Made...
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