Oromo Cavalry would be really good as a Knight replacement, with maybe the current Musketman replacement being named Tigrean Gunman, or something like that, and I'd much favor seeing Oromo Cavalry over anything else. I can't really think of anything for the modern age, since the first...
I don't think there is one. In my game the Khmer and Chinese; the Zulu and Ethiopians; and the Romans, Greeks, and Byzantines are all on different continents from each other. Of course I'd put Ethiopia closer culturally to Arabia and Greece but let's be realistic if cultural ties are put in...
Well I'm not too familiar with modding, but it looks like all of this stuff except possibly Great Diplomats could be modded in pretty easily. So this could make a good basis for a well-balanced mod that feels more like a balanced expansion and not something that totally changes the game or...
A lot better thought-out than the norm, though it might be better to change more old leaders to Str instead of adding a bunch of leaders just to fit the Str combinations. I mean, Leif Erikson is Strategic? A good distribution of new civs, though 'Pacific Islander' is a bit too much like 'Native...
And in an expansion that included such civilizational luminaries as 'Native America' and 'Holy Rome', why do people feel the need to pick on the second oldest (and first oldest to continually stay independent take that Armenians) Christian state, with its own legal code (the Fetha Negast) and...
That's crazy. You don't know anything about Ethiopia's history if you think there was a void between Granye's invasions and the end of the Age of Princes. Remember that Granye was defeated by Emperor Galadewos after the Portuguese under de Gama were massacred. The Empire wasn't destroyed at...
Doesn't Marathon only scale unit production costs 2x and everything else 3x? That means that not only do you need to go through a lot more turns but also you need to move around a lot more units.
War timescales are just fine in Epic. Just don't take it literally.
On Monarch my colonial Cavalry ran into some Swordsmen. However they had the tech to make Grenadiers and especially Cannons. But I guess after I destroyed several of their main stacks they decided to build a few less hammer-intensive units. Though at the very end they did have Machine Gunners...
They destroyed two of my Granaries and they seem to LOVE destroying my Wiineries. No Foment Unhappiness though, and yes, Poison Water comes up the most.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.