Recent content by apollo326

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    What is a Melee Unit

    Ok I feel this was stated somewhere in the Units thread but I couldn't find it so I am asking it here. What is a melee unit? The zulu barracks states that it gives unique promotions to pre-gunpowder melee units. I understand swordsman/Longswordsman/spearman/Pikeman are Melee in this...
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    Able to clear jungles without bronze working

    and when i did that instead the jungle was cleared because the yield was 2 :c5food: 1 :c5production:
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    Able to clear jungles without bronze working

    I was just able to build a farm on a jungle which instead cleared the jungle and placed a farm there. I did not have Bronze Workings so I should not have been able to clear the jungle. v 3.3.4
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    Bridge Building is missing

    I seem to have lost Bridge Building in my game. I believe its supposed to be on Engineering but isn't showing up for me. Also after i researched Engineering(which i'm near 100% sure is where its supposed to be) my roads didn't have bridges so its not tooltip issue, its actually missing from...
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    Fountain of Youth output bug

    my mistake then, I thought it gave you the happiness from working the tile and showed a :c5happy: on the tile like a yield. Maybe I'm remembering wrong.
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    Fountain of Youth output bug

    Fountain of Youth Tooltip shows that it produces 6 :c5food: and 1 :c5happy: but when i built a city next to it it only produces the :c5food: and doesn't give any :c5happy:
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    Volley promotion bug

    Then the Tooltip is wrong because Volley only indicates that it gives +30% :c5rangedstrength: vs fortified units
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    Volley promotion bug

    Volley on Chariot Archers is giving +50% :c5rangedstrength: towards cities. Probably on all ranged units to be honest but I haven't checked yet. This was with version 3.3.4
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    Is Early War good enough?

    Hreat would removing/lowering the amount of turns a city is in resistance help any? Not sure if anyone else even wants this though. I'm not sure about anyone else I kinda feel that resistance is an odd mechanic in the game at least before the industrial era (nationalism anyone?) On a side note...
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    Wheat + Farm bug (v3.2)

    I feel stupid now.... Figured out why pillaged farms on wheat were giving the food from granaries. so disregard this.
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    Trade routes UI thoughts

    And yet I would also like a way to cancel them early (with a minimal time length) because sometimes mistakes are made. Also because illogical to not be able to cancel your own trade routes.
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    Wheat + Farm bug (v3.2)

    In Gem (and I noticed in CeP) that wheat has no base yield but constructing the farm gives you +3 :c5food:. So on a plains tile of 1:c5food: 1 :c5production: a wheat farms turns into 4 :c5food: 1 :c5prodution: When this farm is pillaged though it doesn't revert back to base instead its 2...
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    Some weird thing I observed duing/after siege.

    And Yet every Venice that I have seen has done very well (either was me playing them or the computer compared to other computer AIs)
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    A couple bugs I found V3.1.6

    I don't remember food improvements ever doing this There is no farm in my pictures, that is a mine on salt Why would the stone be reducing the food from the lake? That makes very little sense.
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    A couple bugs I found V3.1.6

    @ ExpiredReign Here are some pictures, i know their big sorry. You can see a desert providing 2 :c5food: and then the next is a desert/stone providing 1 :c5gold: and 1 :c5food: Found another bug/tooltip error Carvansary say +1 :c5gold: to citrus, truffles, salt and bananas I am definitly...
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