Ok I feel this was stated somewhere in the Units thread but I couldn't find it so I am asking it here.
What is a melee unit?
The zulu barracks states that it gives unique promotions to pre-gunpowder melee units.
I understand swordsman/Longswordsman/spearman/Pikeman are Melee in this...
I was just able to build a farm on a jungle which instead cleared the jungle and placed a farm there.
I did not have Bronze Workings so I should not have been able to clear the jungle.
v 3.3.4
I seem to have lost Bridge Building in my game. I believe its supposed to be on Engineering but isn't showing up for me.
Also after i researched Engineering(which i'm near 100% sure is where its supposed to be) my roads didn't have bridges so its not tooltip issue, its actually missing from...
my mistake then, I thought it gave you the happiness from working the tile and showed a :c5happy: on the tile like a yield. Maybe I'm remembering wrong.
Fountain of Youth Tooltip shows that it produces 6 :c5food: and 1 :c5happy: but when i built a city next to it it only produces the :c5food: and doesn't give any :c5happy:
Volley on Chariot Archers is giving +50% :c5rangedstrength: towards cities.
Probably on all ranged units to be honest but I haven't checked yet.
This was with version 3.3.4
Hreat would removing/lowering the amount of turns a city is in resistance help any? Not sure if anyone else even wants this though.
I'm not sure about anyone else I kinda feel that resistance is an odd mechanic in the game at least before the industrial era (nationalism anyone?)
On a side note...
And yet I would also like a way to cancel them early (with a minimal time length) because sometimes mistakes are made. Also because illogical to not be able to cancel your own trade routes.
In Gem (and I noticed in CeP) that wheat has no base yield but constructing the farm gives you +3 :c5food:.
So on a plains tile of 1:c5food: 1 :c5production: a wheat farms turns into 4 :c5food: 1 :c5prodution:
When this farm is pillaged though it doesn't revert back to base instead its 2...
I don't remember food improvements ever doing this
There is no farm in my pictures, that is a mine on salt
Why would the stone be reducing the food from the lake? That makes very little sense.
@ ExpiredReign
Here are some pictures, i know their big sorry. You can see a desert providing 2 :c5food: and then the next is a desert/stone providing 1 :c5gold: and 1 :c5food:
Found another bug/tooltip error
Carvansary say +1 :c5gold: to citrus, truffles, salt and bananas
I am definitly...
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