I have no idea how to start this, but I'll start with the fact that your site is great, and that it is very useful for pre-release information, and I would like to contribute something, the complete list of Social Policies (from Marbozir's video), already coded.
I would post it here, but it's very long, and unfortunately, it seems neither spoilers or PMs work here. Also, character limit.
Holy Order-F1-Missionaries and Apostles are 30% cheaper to Purchase
Itinerant Preachers-F2-Religion spreads to cities 30% further away
Crusade-F3-Cmbt units gain +10 Cmbt Str near foreign cities that follow this Religion
Missionary Zeal-F4-Religious units ignore movement costs of terrain and features
Monastic Isolation-F5-Your Religion's pressure never drops due to losses in Theological Combat
Scripture-F6-Religious spread from adjacent city pressure is 25% stronger. Boosted to 50% once Printing Press is researched
I hope that this information might help. I wasn't positive on what all of the icons were and I know there were a lot more from the scroll bar.
Church Property-F0-Gold +2 for each following this Religion
Lay Ministry-F1-Each Holy Site or Theater Square dist in a city following this Religion provides +1 Faith or +1 Cult respectively
Papal Primacy-F2-Bonus from CS following your Religion 50% more powerful
Pilgrimage-F3-Faith +2 for every city following this Religion in other civs
Stewardship-F4-Each Campus or Commercial Hub dist in a city following this Religion provides +1 Sci or +1 Gold respectively
Tithe-F5-Gold +1 for every 4 followers of this Religion
World Church-F6-Culture +1 for every 5 followers of this Religion in other Civs
Defender of the Faith-F0-Cmbt units gain +10 Cmbt Str near friendly cities that follow this Religion
Divine Inspiration-f0-All world wonders provide +4 Faith
Feed the World-f1-Shrines and Temples provide Food = to their intrinisic Faith output
Jesuit Education-f2-May purchase Campus and Theater Square district buildings with Faith
Reliquaries -f3-Relics have 3X yield of both Faith and Tourism
Religious Community-f4-Shrines and Temples each provide +1 Housing
Work Ethic-f5-Prod +1 for each follower
Zen Meditation-f6-Amenity +1 in cities with 2 specialty districts
Cathedral-W0-Allows contruction of Gurdwara (+3 Faith; +2 Food)
Gurdwara-W1-Allows contruction of Durdwara (+3 Faith; +2 Food)
Meeting House-W2-Allows contruction of Meeting House (+3 Faith; +2 Prod)
Mosque-W3-Allows contruction of Mosques (+3 Faith); Missionaries and Apostles +1 Spread
Pagoda-W4-Allows contruction of Pagoda (+3 Faith; +1 Housing)
Synagogue -W5-Allows contruction of Synagogues (+5 Faith)
Wat-W6-Allows contruction of Wats (+3 Faith; +2 Sci)
Hey... I know that there was a lot of information released over the past couple of days and I wanted to thank you for your hard work at parsing together all of the information. Myself, I went through the Dev livestream video and came up with the following information if you haven't already gotten it yet:
Divine Spark P5 Great Person Point +1 from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts
Millenium gives the following details that the video doesn´t provide:
Amazone (Civ Special Ability): the bonuses to district for being adjacent to unimproved jungle tiles is apparently limited to: the campus, the holy site, the carnival district and the comercial hub. Having jungles being adjacent to the city center offers housing bonuses
Magnanimous (Leader Ability): it is a 20% recoup
Minas Gerares (UU): the reason for Brazil having a special battleship is that they were one of the first civs in the world to build battleships, thay had battleships before France for instance.
Meiji Restauration: it specifies that each district receives exactly +1 of whatever it produces for each adjacent district, so campus +1 science per adjacent district, theater square +1 Culture, Holy Sites, +1 Faith etc...
1) Normal Eureka and Inspiration bonuses are worth 50% per tech and civic. China gets a 10% bonus, pushing it up to 60%
2) Each builder charge that the chinese use can speed up the production of ancient and classical era wonders by 15% (doesn´t say how many charges can be sacrificed per Wonder though, or even if there is a limit at all)
Arioch, I just want correct a information in your website:the Brazilian Unique Improvement is Brasil Wood Camp, which is the literal translation of "campo de Pau-Brasil". Pau-Brasil was the basis of the economy on the beginning of colonization. Was the basis of the economy and it was so important that the country gained its name. Sorry by the History lesson and by my horrible english.