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AriochIV
Last Activity:
Mar 22, 2017
Joined:
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AriochIV

Analyst, from San Jose, California

AriochIV was last seen:
Mar 22, 2017
    1. AerisDraco
      AerisDraco
      Hello,
      I have no idea how to start this, but I'll start with the fact that your site is great, and that it is very useful for pre-release information, and I would like to contribute something, the complete list of Social Policies (from Marbozir's video), already coded.
      I would post it here, but it's very long, and unfortunately, it seems neither spoilers or PMs work here. Also, character limit.
      Thanks,
      AerisDraco
      1. dusters likes this.
      2. AriochIV
        AriochIV
        I missed this somehow; not used to the new forums. I wish I'd seen it before I went through Marbozir's civics video and made the list myself. :D
        Oct 8, 2016
    2. Thorburne
      Thorburne
      Founder Belief (Continued)

      Holy Order-F1-Missionaries and Apostles are 30% cheaper to Purchase
      Itinerant Preachers-F2-Religion spreads to cities 30% further away
      Crusade-F3-Cmbt units gain +10 Cmbt Str near foreign cities that follow this Religion
      Missionary Zeal-F4-Religious units ignore movement costs of terrain and features
      Monastic Isolation-F5-Your Religion's pressure never drops due to losses in Theological Combat
      Scripture-F6-Religious spread from adjacent city pressure is 25% stronger. Boosted to 50% once Printing Press is researched

      I hope that this information might help. I wasn't positive on what all of the icons were and I know there were a lot more from the scroll bar.
    3. Thorburne
      Thorburne
      Founder Belief
      Church Property-F0-Gold +2 for each following this Religion
      Lay Ministry-F1-Each Holy Site or Theater Square dist in a city following this Religion provides +1 Faith or +1 Cult respectively
      Papal Primacy-F2-Bonus from CS following your Religion 50% more powerful
      Pilgrimage-F3-Faith +2 for every city following this Religion in other civs
      Stewardship-F4-Each Campus or Commercial Hub dist in a city following this Religion provides +1 Sci or +1 Gold respectively
      Tithe-F5-Gold +1 for every 4 followers of this Religion
      World Church-F6-Culture +1 for every 5 followers of this Religion in other Civs
      Defender of the Faith-F0-Cmbt units gain +10 Cmbt Str near friendly cities that follow this Religion
    4. Thorburne
      Thorburne
      Follower Belief
      Divine Inspiration-f0-All world wonders provide +4 Faith
      Feed the World-f1-Shrines and Temples provide Food = to their intrinisic Faith output
      Jesuit Education-f2-May purchase Campus and Theater Square district buildings with Faith
      Reliquaries -f3-Relics have 3X yield of both Faith and Tourism
      Religious Community-f4-Shrines and Temples each provide +1 Housing
      Work Ethic-f5-Prod +1 for each follower
      Zen Meditation-f6-Amenity +1 in cities with 2 specialty districts

      Worship Belief
      Cathedral-W0-Allows contruction of Gurdwara (+3 Faith; +2 Food)
      Gurdwara-W1-Allows contruction of Durdwara (+3 Faith; +2 Food)
      Meeting House-W2-Allows contruction of Meeting House (+3 Faith; +2 Prod)
      Mosque-W3-Allows contruction of Mosques (+3 Faith); Missionaries and Apostles +1 Spread
      Pagoda-W4-Allows contruction of Pagoda (+3 Faith; +1 Housing)
      Synagogue -W5-Allows contruction of Synagogues (+5 Faith)
      Wat-W6-Allows contruction of Wats (+3 Faith; +2 Sci)
    5. Thorburne
      Thorburne
      Hey... I know that there was a lot of information released over the past couple of days and I wanted to thank you for your hard work at parsing together all of the information. Myself, I went through the Dev livestream video and came up with the following information if you haven't already gotten it yet:

      Religion Icons
      Catholicism
      Confucianism
      Islam
      Judaism
      Protestantism
      Shinto
      Taoism
      Hinduism

      Pantheons
      Divine Spark P5 Great Person Point +1 from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts

      ...
    6. AntoineS
      AntoineS
    7. AntoineS
      AntoineS
      Hey Arioch! This is the millenium info regarding Brazil: (it came out at the same time as the video, which shows they must have inside info):

      http://www.millenium.org/civilizatio...ion-mtj-146900

      Millenium gives the following details that the video doesn´t provide:

      Amazone (Civ Special Ability): the bonuses to district for being adjacent to unimproved jungle tiles is apparently limited to: the campus, the holy site, the carnival district and the comercial hub. Having jungles being adjacent to the city center offers housing bonuses

      Magnanimous (Leader Ability): it is a 20% recoup

      Minas Gerares (UU): the reason for Brazil having a special battleship is that they were one of the first civs in the world to build battleships, thay had battleships before France for instance.

      (Carnival District: nothing new)
    8. AntoineS
      AntoineS
      I don´t know where they get the info from, the videos are in english, maybe 2K France?... I know they take part in the press releases and the website is serious, I think we can trust them
    9. AntoineS
      AntoineS
    10. AntoineS
      AntoineS
      Hey Arioch,

      I posted this, wanted you to see it, hope you find it interesting, take care!

      http://www.millenium.org/civilizatio...ion-mtj-146848

      1) Chateaux not only grant culture and extra bonuses for being near wonders, but gold for being placed next to a luxury resource as well

      2) The toursim bonus for wonders is worth twice the normal amount of tourism points civs normally receive per wonder

      3) It says that the Garde Impériale´s combat bonus on the French home continent is, and I quote, "very significant" making them "unequalled" in the Renaissance and Industrial era

      http://www.millenium.org/civilizatio...ion-mtj-146602

      1) Normal Eureka and Inspiration bonuses are worth 50% per tech and civic. China gets a 10% bonus, pushing it up to 60%

      2) Each builder charge that the chinese use can speed up the production of ancient and classical era wonders by 15% (doesn´t say how many charges can be sacrificed per Wonder though, or even if there is a limit at all)
    11. AntoineS
      AntoineS
      Hey Arioch! Thanks so much for your site, it´s very good.

      - I don´t know if you saw, 1.15 in France First Look video, it appears there is silver (or gems) shining east (and south) of the chinese city

      - Also, your webpage for civ 6 is missing the info on the different types of barbarian camps given in the dev commentary video (minute 26)

      That´s it, above all I wanted to thank you for gathering all that info and putting it together so comprehesively, and encourage you to keep going
    12. ferretbacon
      ferretbacon
      I think you have the Aztec leader bonus and special ability mixed up on your site.
    13. Hail
      Hail
      Hi! for civ6, the Pyramids - all builders gain an extra charge.
      afaik, the Great Wall is China's UA (or UTI) - it is build tile by tile by builders on the cultural border tiles.
    14. Karl0413
      Karl0413
    15. AriochIV
      AriochIV
      Thanks for the info.
    16. altayrneto
      altayrneto
      Arioch, I just want correct a information in your website:the Brazilian Unique Improvement is Brasil Wood Camp, which is the literal translation of "campo de Pau-Brasil". Pau-Brasil was the basis of the economy on the beginning of colonization. Was the basis of the economy and it was so important that the country gained its name. Sorry by the History lesson and by my horrible english.
    17. Gucumatz
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    Location:
    San Jose, California
    Civ5 Difficulty Level:
    Emperor
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    Emperor
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