Recent content by arkguy

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    Vincentz Infinite Projects [VIP MOD]

    Great Mod so far! Wasn't able to finish game on gigantic + as game shut down in late game, lack of memory is my guess. Started 2nd game at transhuman era on gigantic and so far is working good. The only minor glich I have found is that in the late game phase sometimes the unit graphics get...
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    [BTS Total Mod] Thomas' War

    I have a copy of the 3.5a.7z version if you would like me to try and send it to you/
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    Strategic Rivers Mod

    Great job! A much need addition! Boats’ going only one way means you will have to build a boat every time you go from one point to another. Cities are built at deep points in river to be able to ship goods and raw materials by boat. Cities are built along rivers frequently at the mouth of...
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    RIP Leonard Nimoy

    I enjoyed his narratives on Civ IV, he will be missed. RIP!
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    Civilization 6: Ideas

    Windmill, temple, academy, advanced Shielding, fur trader's post, natural defences, waterefinement, air defense tower & Archbishopric. Be able to build MORE than one of an improvement. Towns have more than one bank, church, factory, library and airport if they are big enough. A windmill...
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    Review of Civilization 6, published in March 2013

    I agree with Galgus, I hate to see the large sprawling civilizations die too. That is the fun of Civ is that you can build large Civilizations and holding them is more challenging, requires more thinking ahead & planning then holding on to a small compact one. Small civs that can't expand much...
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    Casual player's ideas for Civ 6

    I'm for putting civilization traits into the game. Each civilization having a trait. Two I would suggest are Desert trade: +1 commerce from desert tiles. Great Leader-“We Love the King Days" trigger Golden Ages. Golden Ages are 25% longer.
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    Who's Buying the New Civilization?

    Was excited about it when announced but the one unit one hex rule kept me away from Civ V and is a deal breaker here too so probably not buying it. After they way Civ V turned out I'm in no hurry to rush into another version of that. Civ VI looks pretty good at this piont and will probably be...
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    Civ VI leader trait ideas.

    Philosophical-creative, mountain siege, Intellectual: +10% Beakers (science). 1/2 cost: library & laboratory. Desert warfare, Industrious, Military strength, Blessings of the Sea. New traits: mountain siege-civilization produces mountain infantry units that start with Mountain artillery...
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    New Improvements

    They would work as city improvemnets.
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    Civ VI age ideas.

    There are some good ideas and suggestions made, defiantly like Vandal Throne, SeCool22 & Fabio1701 suggestions. There were some good discussions & comments from some of the others too. Thanks to all.
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    Civilization 6: Ideas

    If they limit the number of units to a stack then make that number high enough to be able to take the city you are attacking. It does do much good to limit the number to 4 units/stack if the city you are trying to take is held by 6 units. You can take it unless you are considerable more...
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    EE2 Future Units Kit

    Is there anybody that has finished these units so they are ready to us as is or have them already in a mod?
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    Civ VI age ideas.

    Here are 5 suggetions for ages to be used in Civ VI. Feudal, Imperialism, Information, Digital and Axial.
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    The Resource Mod

    I tried to down laod it from a cd that the mod was loaded on and it told me to insert the cd. It loaded a short cut in Civ IV but didn't dowload any file into the progam files. Any suggestion on what I did wrong?
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