New Improvements

daft

The fargone
Joined
Dec 19, 2013
Messages
1,398
Location
New World
TAVERN - Renaissance- where mercenary units could be purchased
JAIL - only in case that POWs are added to gameplay
SUBWAY SYSTEM- would have to be build in order to grow city past certain size
MALL - to grow commerce and make citizens happier
Movie Theatre or Cinema- for happy faces' sake
SEWER SYSTEM- even ancient Minoans had a sewer system in Knossos, it was crucial to city's growth and especially HEALTH of the populace
CITY HALL- Why isn't this improvement in? It would lower corruption in the city, should be one of the earliest possible improvements I think.
 
I think the current build queue is probably full-up enough for Civ 5. Any new buildings that just add happiness, culture or tourism is really just repeating the same thing we already have.

That said I think there could be new buildings but I they would need to have a unique purpose or be quite situational and require another means besides hammers to build

I do like how the religious buildings can be bought with faith and I really think that it should be possible to buy shrines/temples with faith in a city with a religious presence.
For new buildings I think you'd need either new great people or some sort of corporation system that allows you to buy things like malls/casinos etc using a resource that the corporation generates (i.e not your own Civs gold - afterall corporations are independent of goverment expenditure)...
But to do this we would need to see entire new systems added to the game
 
What you guys are describing are buildings if I'm interpreting this correctly but for an improvement:
Trench unlocked at Industrialization. Provides 70% Combat Bonus to gunpowder units in the Trench. Riflemen, GWI, & Infantry may build these, but takes slightly longer.
Just a thought, considering how important trenches were in the American Civil War, Franco-Prussian War, WW1 etc.
 
I think there is room for more improvements not buildings.

Like many, I miss the growing tradeposts/cottages of civ4

I also like how the techs will add +1 of a yield as you go through. I just wish it would have allowed for an updated improvement instead. A better farm or newere mine that you'd have to build. Maybe continuing to work tiles late game would be too tedious but some of us are builders.
 
Here's something I've been thinking about for a City Hall building.

The intention for this building is not to be more of the same i.e. another happiness or culture building.
The city hall would provide a forum for members of the public to hold elections for local city governors. The City Hall institutes a system where public servants are elected to represent the public and are held accountable at the end of an election cycle. The effect of these buildings is to help reduce corruption and improve the quality of life for townspeople. Of course corruption is not so easily beaten and elected officials are often prone to bribery but nonetheless the system of elections does provide some measures to keep the civil service accountable.
The City Hall helps to enhance a city's economy by improving the efficiency of the bureaucracy which makes it easy for a city to fund and maintain public works projects. This is a very useful building to build in a new city particularly in a wide empire as it helps to reduce the overall footprint of this town on your broader economy

City Hall

Technology: Printing Press
Requires: Market Place
Hammers: 200 :c5production:
upkeep: 3 :c5gold:

Reduces the penalty to :c5science: and :c5culture: this city causes by 33%. (obviously this has no effect in the Capitol)
Reduces the maintenance :c5gold: of buildings in this city by 10%.
Provides a 5% :c5production: bonus when this city is constructing buildings and a further 5% :c5production: bonus if this building is already present in the Capital :c5capital:.
Reduces the cost of purchasing buildings with :c5gold: by 10% for this city.

Obviously all these bonuses stack with social policies some of which are in the Liberty or Commerce trees. One of the building bonuses might seem like it treads a bit on the Roman UA but the intention here is that a city hall is helpful if your trying to get new middle/late-game cities up and running. There's a lot of things to build in a short space of time so I feel like this would help. It should fit realism too e.g. an elected Governor may have served in other Cities in your Civ and has gained experience in managing public works projects.
 
Back
Top Bottom