Recent content by aryah

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    Most Unique Complaint I've Seen Yet

    I agree with this approach - most comprehensible/contemporary incarnation, but historically correct language seems a sensible choice for the developers. But, which language is the Egyptian leader speaking? I read it's arabic, if that is the case, that's the one they got terribly wrong, and...
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    Civ V Cracked Already

    Imprisonment for mere copyright infringement? It's a not-for profit infringement on a non-rivalrous good, so that quite overly draconian. In practice as this thread demonstrates it seems to almost be a non-excludable as well, which is probably why markets are having a hard time ensuring their...
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    Best Tech up Strategy

    Oh, very interesting, thx, I presumed they were just additive!
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    Best Tech up Strategy

    this seems pretty much similar to other civ games - granted a citizen had to work a tile to give science, but there were fairly universally spammable improvements to give them a tile which when worked gave science. the genre is not called 4x for no reason, but this is not in itself sufficient...
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    Wonders - the good, the bad and the ugly

    but I presume he doesn't lengthen the size of the GPP 'bucket' needed to get the next one, so it's always +1 great scientist to however many you would produce normally, is that correct? Nor does he empty the currently accumulating bucket. if so, its basically another great library at a later...
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    The merits of improvements: a counter to trading post spam

    damn, so that's another manual errata? pg 105: "Purchasing Units, Buildings or Wonders You can spend gold to purchase units, buildings or Wonders in a city. "
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    New strategy: Ignore happiness

    this must depend on some game setting (maybe time/mapsize ,but its not due to difficulty) for I saw both, but on some at least, i think default/normal ones , its 2 city 1 pop. good point, and moreover, given how progressively more difficult it becomes growing the population anyway, good luck...
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    Game balance issues list

    maybe also give +1 :) for food resources, so there's a bit more happiness in the game, and also so you can trade them? Maybe instead of giving happy bonus for extra untraded luxuries, for that discourages trade. And trading around say bananas makes real life sense. Not sure if either of these is...
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    1 unit/tile overkill

    its more general, its to make the generally terribly dull warring in civ actually tactically challenging. so importing a mini wargame into civ is the way to do it.
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    1 unit/tile overkill

    plinking a mech inf a long time to death by crossbowman is >>>>>>>>>>> spearman killing tanks as sometimes before, so definite improvement. tactical wargames generally are played by 1upt rule so civ finally got a normal combat system, which is great. it is true it creates some transport...
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    Selecting which tile to grow to?

    simple solution though - buy the preferred tile. Though it is supposed to prioritize a resource so this might be buggy.
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    New strategy: Ignore happiness

    I don't disagree with the unquoted part of your post - I'm not sure, but possibly it would be better to have additional happiness buildings. I'm just skeptical of making happiness any cheaper, hammer wise or gold wise or by buffing existing structures much w/o extra costs. yeah, I wonder...
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    Balance Issues (post your grievances)

    would be nice if their bonus didn't scale as much with the number of cities you have, then. given how you're spending a fairly fixed amount of gold on it however big you are. Say, lump sum of food, then, divided equally among however many cities you have, with some max per-city threshold and min...
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    Buff espionage. Nerf blitzkrieg.

    Yes, embassies! I too don't wish to fiddle with spy units, nor spy points. Nor do I think most of their mission options contribute much strategically to the game. however info accumulating through time, plus some way to have a chance of performing sabotage of city production after sufficient...
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    Game balance issues list

    they already are - after civil civil service riverside farms, after fertilizers otherwise. IMO many of the bonuses you propose are too much (though agree with the premise that many should be +1 boosted, after the respective improvement is built on them), and I certainly oppose removing combat...
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