dostillevi
Prince
- Joined
- Sep 16, 2009
- Messages
- 304
Recently the argument has been made that trading posts are the end all and be all of improvements because of the power of gold. While this is very generally the case due to the power of maritime CSs, I believe the argument that a tile can be worked just once and left for the entire game is no longer valid in civ5. Instead, I expect that the continual reworking of tile improvements is now an integral part of civilization.
Lets look closer at the maritime CS situation. In order to reap the benefits of a maritime CS, one must first scout for and get influence over the CS. This can a great deal of time and roughly $750 in order to assure an alliance. In the mean time, your cities need food to grow. Build farms! When you later get access to your maritime CSs, then pave over whatever farms you don't need.
Similarly there is an argument about hammers vs gold. While rush buying is powerful and can be made more powerful by certain technologies and wonders, it should be noted that wonders cannot be rush bought, although I've had success getting great engineers from CSs using patronage. An early production city MUST have mines, but these may later be paved over to provide gold if the circumstances change, such as researching the tech that adds science to trading posts, or when the lumber mill starts producing 2 hammers. The point is, static improvements no longer play a part in Civ. The well informed strategist will keep enough workers on hand to be continually reworking city tiles and adapting to advancements in technology and changes in CS diplomacy.
Lets look closer at the maritime CS situation. In order to reap the benefits of a maritime CS, one must first scout for and get influence over the CS. This can a great deal of time and roughly $750 in order to assure an alliance. In the mean time, your cities need food to grow. Build farms! When you later get access to your maritime CSs, then pave over whatever farms you don't need.
Similarly there is an argument about hammers vs gold. While rush buying is powerful and can be made more powerful by certain technologies and wonders, it should be noted that wonders cannot be rush bought, although I've had success getting great engineers from CSs using patronage. An early production city MUST have mines, but these may later be paved over to provide gold if the circumstances change, such as researching the tech that adds science to trading posts, or when the lumber mill starts producing 2 hammers. The point is, static improvements no longer play a part in Civ. The well informed strategist will keep enough workers on hand to be continually reworking city tiles and adapting to advancements in technology and changes in CS diplomacy.