I played a bit of civ6 when it first came out. I just got gathering storm, and things seems to have changed a bit, for instance:
- When i played industrial zones stacked, so it was very good to build cities close and have many zones to affect one city, but zones cost increased a lot with the...
Hmm, okay, maybe the building modificator i saw (higher cost than base cost), was because of the game speed? The workers for me seem to only increas +3 for the first and second each turn, the ones after that doesn't increase, but it might be a gui update issue?
I think I understand how production cost scaling works for districts, but buildings and workes also scale (especially workers are expensive late game), does anybody know the mechanism for this?
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