Recent content by Aurelesk

  1. Aurelesk

    Mysterious -2 ☹️ from other deductions

    Are you hated by other players? It exists a Sanction that allows to reduce by 10% the Happiness. I don't know how it works. Is it -10% per city, or -10% in total which is then translated as a fixed value per city. But the sanction is visible. So far, I never see any Leaders using Sanctions...
  2. Aurelesk

    Update 1.1.0 is coming March 4 + New Development Roadmap

    I don't know what it means. Does it mean we will have new types on top of Empire, City, Bonus and Factory resources, or will we have resources variety? How they will spawn between Age? Sometimes, resources just vanish. Your once 3-resources adjacent Academy would become a miserable 0 or...
  3. Aurelesk

    Logios + other great people

    I can help with that. I took a few screenshot about a few Great People. I don't have them all. Those are Online speed, minimum difficulty, long era settings. I like the detail they bring to most portrait, almost none are exactly the same. Except for the Jacobins, for some reason...
  4. Aurelesk

    Legacy Options

    They also retain their side effects: Amphitheaters: +10% Production toward Wonders. Academies: Has 3 Codex slots. Universities: +1 Science of Quarters Academies do not get any slot in the following era, thus having no real side effects. In both the Amphitheater and Academy, it is still a third...
  5. Aurelesk

    Civilization VII Screenshots Thread (Funny, Strange, etc.)

    I never thought about it this way, thanks! My religion was dominant over 75-80% of the Population (could have been more if I could convert Holy Cities), and at most, only 1 city at a time could have followed a foreign religion for a couple of turns. I do not remember if any of the New World...
  6. Aurelesk

    Legacy Options

    I no longer uncheck Crisis in the game settings, just to discover these new legacies. I found three: Minister the Sick (2 cultural points, Exploration): Gain the Piety Civic for free and +50% Production towards Temples. Requirements (thanks to @uppi): Having a “Plague” crisis, Have at least 4...
  7. Aurelesk

    Civilization VII Screenshots Thread (Funny, Strange, etc.)

    I managed to get a special event pop-up to appear. The reward is wonderful, but doesn't its title "Conquest of the Old World" contradict the content ("founded on distant soil")? I prefer this event pop-up to others. Notably:
  8. Aurelesk

    Legacy Options

    The game is telling you the effects of unlockable Legacy bonuses in Age Progress tab. (Golden Trophies). By hovering your pointer over the circular icons with a head down the screen, we can see those bonuses. They follow a simple formula: No milestone reached: Dark Age policy. Consume ALL your...
  9. Aurelesk

    Exploration age science golden age

    Indeed, those cultural and scientific attributes help massively. Thank you: I forgot to mention it. There is yet another method that increases the yields of a tile: Wonders! There are three kinds: Wonders which give a bonus to Quarters, those which give adjacency bonuses, and Notre Dame. The...
  10. Aurelesk

    Civilization VII Screenshots Thread (Funny, Strange, etc.)

    Me, in Civilization VI: "Wow, a Natural Wonder! I should put a Preserve and a National Park to retain its Appeal!" Me, in Civilization VII:
  11. Aurelesk

    Exploration age science golden age

    Note that a Specialist only increases yields by 4 (2 Culture & Science). When assigned to non-Ageless contemporary buildings, there is an added 50% adjacency bonus: Culture and Happiness: +0.5 from adjacent Wonders, Natural Wonders and Mountains. Food and Gold: +0.5 from adjacent Wonders...
  12. Aurelesk

    Natural and man-made wonders are too obscure and weak

    There are 45 Wonders in the game. 21 of them are newcomers. Probably to fit the regional Wonder of a Civilization: there are a few obscure ones (at least for me). Some are due to restrictions: the Mayan have the Mundo Perdido because the Chichén Itzá is a Mayan Exploration era Wonder, but the...
  13. Aurelesk

    Your beef with the UI is mainly based on ...

    The desire for cohesion, plausibility and beauty greatly impinges on readability. Many of my complaints are valid for Civilization VI too. I don't like the + in the Technology tree where you have to hover over them to know the effects. It is the adage: "Show, don't tell." I would like it to be...
  14. Aurelesk

    Unique Improvements Are They Just Busted?

    I didn't played Civilization with a Unique Tile Improvement yet (only Unique Buildings). I know for a fact that Unique Tile Improvement from City-States are loosing their secondary effects. I remember one giving Culture, and a Food bonus depending how much rural tiles it has around. That Food...
  15. Aurelesk

    Do you tend to overbuild or make new urban tiles?

    I tend to favor making a City completely urban, with a coastal fishing town supporting it. There are "obsolete" buildings that I really don't want to remove. These are the buildings that give Influence: Monuments and Villas (Antiquity), and Guildhalls and Dungeons (Exploration). I build them...
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