Civilization VII Screenshots Thread (Funny, Strange, etc.)

Has anybody seen this before? An Independent Military Commander visited my city!

I think it's a higher difficulty thing, although my low difficulty sample size is pretty low.
 
Spoiler Some said it was a myth and could never happen. :

Right. A new religion is founded, in a new settlement on distant soil. As it spreads, it conquers the old beliefs of the old homelands!

I never thought about it this way, thanks! My religion was dominant over 75-80% of the Population (could have been more if I could convert Holy Cities), and at most, only 1 city at a time could have followed a foreign religion for a couple of turns. I do not remember if any of the New World religions tried to come to the Old Word. Thus my confusion, and my inability to understand the meaning. Thank you to make it clearer.
 
I have seen here and there that you cannot raze them.
It might have been done before AI created their own Religion.

correct. He didn't have a religion. He did get one, and of course, managed to double hit my one city on the last turn before age change.

It's still a bit unclear what tiles ** I ** can pop religion on compared to what the AI can use. :(
 
I think it's a higher difficulty thing, although my low difficulty sample size is pretty low.
I've seen IP Commanders on all difficulties. I think the major difference is how soon they appear - I've never seen an IP Commander sooner than late Exploration Age on low difficulty but, again, this is from a very small sample size - I've only played 3 games all the way through to Modern Age.
 
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Which side should I choose?
 
Oh, dear! I should have known NOT to send heavy vehicles to stand on top of a dungeon! Now what??? Luckily, I have an elephant nearby, with a strong trunk... as soon as it's cannon crew is done with the fit of laughter...

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Can we talk about how great storms look / feel in this game? Zooming in on them is a real treat.

This is my latest game which I won on Immortal. Tecumseh: Mississippian -> Shawnee -> American. Extremely fun combos.

The Shawnee have an awesome policy card: when natural disasters strike your lands, urban tiles don't get pillaged (or rural? I forgot), and instead produce culture (and I think gold?). Genius idea. Every time these storms hit I generated an insane amount of culture and didn't have to repair tiles.

In the modern age, I was generating an obscene amount of influence, befriending city-states every other turn. Won with an economic victory. And on that note: When you go for factories / economic victory with a Shawnee heritage, you get narrative events about the meaning of Shawnee culture in a rapidly modernizing world. I thought that was such a nice touch.
 
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Can we talk about how great storms look / feel in this game? Zooming in on them is a real treat.

This is my latest game which I won on Immortal. Tecumseh: Mississippian -> Shawnee -> American. Extremely fun combos.

The Shawnee have an awesome policy card: when natural disasters strike your lands, urban tiles don't get pillaged (or rural? I forgot), and instead produce culture (and I think gold?). Genius idea. Every time these storms hit I generated an insane amount of culture and didn't have to repair tiles.

In the modern age, I was generating an obscene amount of influence, befriending city-states every other turn. Won with an economic victory. And on that note: When you go for factories / economic victory with a Shawnee heritage, you get narrative events about the meaning of Shawnee culture in a rapidly modernizing world. I thought that was such a nice touch.
I agree! Loving the graphics for the storms and blizzards.
 
Got a pretty funny (and totally fine:thumbsup:) situation in my late game. Poor little Samarcande poped in a tight little valley, surrounded by high mountains. In addition, the peasky Xerxes settled just below, and squashed all possibility of expansion (before modern you can't improve mountains). So, forced by the situation, Samarcande started to produce migrant every time it was growing (the little suitcase). Ho, and Xerxes happened to be backstabbed at the end of antiquity by the "rightfull" Machiavel :viking:... But they are happy, that's all that matters^^.

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So I tried to see if I could buy it, and the deal was prety sweet. They are FREE!!!! :woohoo:

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Needless to say I overused the system, promoting them to growth as much as possible. I ended with 5-6 per ear, which is not bad. However I doubt I will see that wealth of population often, given the luck involved...
 
Normally use the continents plus map (and terra incognita a bit, tho I've never noticed anything different about the other continent) but I got bored of the predictable landmass shapes. Trying fractal and I'm enjoying the very varied coastlines, especially this pretty big inland sea with a whole two ocean tiles. Sadly it doesn't connect to the ocean, so the ship I got on age transition is stuck. (That tile between the three volcanos has a resource on it, I just turned off resource icons for a prettier screenshot.) At least there's plenty of space for the ship to sail in circles!

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I'd also like to show off my best production/science building tile yet - four adjacent resources!
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Only thing I'm not liking as much about fractal is the lack of my beloved inland cliffs. As unexciting as their positioning near the coast + leaving the inner portion of the continent as flat highlands is in other map types, there are a grand total of two (2!) inland cliffs on this continent!
 
Normally use the continents plus map (and terra incognita a bit, tho I've never noticed anything different about the other continent) but I got bored of the predictable landmass shapes. Trying fractal and I'm enjoying the very varied coastlines, especially this pretty big inland sea with a whole two ocean tiles. Sadly it doesn't connect to the ocean, so the ship I got on age transition is stuck. (That tile between the three volcanos has a resource on it, I just turned off resource icons for a prettier screenshot.) At least there's plenty of space for the ship to sail in circles!

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I'd also like to show off my best production/science building tile yet - four adjacent resources!
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Only thing I'm not liking as much about fractal is the lack of my beloved inland cliffs. As unexciting as their positioning near the coast + leaving the inner portion of the continent as flat highlands is in other map types, there are a grand total of two (2!) inland cliffs on this continent!
Can't you put a city 3tiles NE + 1 tile E (between 2 volcanoes)? Because I'm prety sure you can pass boats through city centers, so it would be a way to link that inland see with the larger body mass.
 
Can't you put a city 3tiles NE + 1 tile E (between 2 volcanoes)? Because I'm prety sure you can pass boats through city centers, so it would be a way to link that inland see with the larger body mass.
There's a resource on that tile unfortunately!
 
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