Hi all, this thread is very usefull. I was wondering if i needed to upgrade my computer then i saw your benchmarks and i changed my mind and will keep my comp and upgrade later.
Here is my conf : i5 3470, GTX 970, 8Gig of RAM and an SSD drive of course
Graphic ultra :
frame rate : 20ms (that's...
Hello
I am back at civ 5 (a bit deceive by BE) so i decided to try this gotm to see if i am not too rusty ;)
I settled in place and started a 4 city tradition start. Everything was ok (4 cities healthy, lots of gold trade agreements, friend with almost all earth bazaar in each city, CB in...
here is the strat i tried some days ago on a pangea map/marathon speed/normal size with babylon civ and allowed me to win easily on emperor then immortal and now deity o_O (whereas i have much difficulty to win immortal usualy)
build order : 1 worker then pump out bowmen + keep money to buy...
how disapointed i was when i finished my first game :(
on civ1 to 4 i could pass hours to see and analyse game replays and powergraphs and i can't see even one of these in civ V :mad:
is there a chance they will be added in a future patch or mod or i have to forget them forever?
this...
Obsolete > i have some questions about your warring strat. Usualy i beeline rifle and upgrade like 10 CR2 mace to rifle + 10-20 built/draft rifles and use spy and/or trebs to cut defense. Works pretty well (thx snaaty for this strat ;))but i see in your report you are teching to mil trad and use...
browsing boards i realized "terra" maps are even less used
I plan of doing a gigantic game (marathon speed on a huge map) and i don't know yet what kind of map to generate, big and small has my preference but terra could do also with the "real history taste" and colonization and all. But i...
first drafting is 1 pop with rifle (2 with infantry and 3 with mech inf)
second you don't need Globe to be used in an efficient way
The way i usually use it : as soon as i get rifle i switch at the start of a GA into nation and start drafting 1 rifle in each city (-1 pop and +3 :mad: for 10...
i thought sincerely the game was won but i played again yesterday more 4-5 turns and even if i took a 9th rebel city they attacked my 8th city the same turn with a ****load of units and took it back (protected by like 10 mech inf !!)
So maybe the rebel won't be so easily defeated, they have...
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