I'm not sure if I'm missing something with Animal Husbandry where it says "+1 production on camps and woodcutters", but I'm not seeing that effect. You can see the tile here with a woodcutter is only getting 1 production, which is the same as it was before the woodcutter (and the same as all of...
Summary
Implements some tweaks to make espionage less annoying. This first focuses on reducing the success rate of all missions from 100% which was leading to constant annoyances in the late stages of the game where everyone would steal techs and civics from you.
Current Changes
Success rate...
Summary
Implements some tweaks to make espionage less annoying. This first focuses on reducing the success rate of all missions from 100% which was leading to constant annoyances in the late stages of the game where everyone would steal techs and civics from you.
Current Changes
Success rate...
Fixes a bug in the modern age where sending a merchant using the "Confirm" button in the trade panel wouldn't properly close the lens. This meant you would have to switch the lens off manually otherwise selecting another merchant would not bring up the trade route panel.
I looked into adding...
@Solver I'm a bit confused about the sample mod. If the Medjay unit is only in Antiquity, how come you are doing the database update in the criteria="always"?
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