Little questions & answers thread

The Ironworks is the Modern age Warehouse Building giving +1 Production on Mines, Quarries, Woodcutters, and Clay Pits, so it would not make sense for the Grocer to do so too.
But I appreciate you trying hypothesis!
 
How does the Grocer make the Ironworks useless though (or make it not make sense)?

Getting +1 Food and +1 Production to a tile shouldn't negate, it should stack.
 
Does Civ VII support family sharing?

I found that games that have 3rd party drm accounts do not support family sharing, but I am wondering if this is true. My partner wants to play this game as well but we do not share a living space at the moment. She doesn't have Steam at all yet so I wanted to ask here first before we go through the effort of installing Steam and setting up my library for sharing.

"note that this flag may not be set for any game that requires 3rd party drm/account. those are excluded by design." (source: https://steamcommunity.com/discussions/forum/7/3758852249530549365/)

This game has 3rd party DRM. Source: https://steamdb.info/app/1295660/info/
 
Does Civ VII support family sharing?

I found that games that have 3rd party drm accounts do not support family sharing, but I am wondering if this is true. My partner wants to play this game as well but we do not share a living space at the moment. She doesn't have Steam at all yet so I wanted to ask here first before we go through the effort of installing Steam and setting up my library for sharing.

"note that this flag may not be set for any game that requires 3rd party drm/account. those are excluded by design." (source: https://steamcommunity.com/discussions/forum/7/3758852249530549365/)

This game has 3rd party DRM. Source: https://steamdb.info/app/1295660/info/

A: Family sharing is enabled, according to this thread:

 
I hope this one is not as tough as the uncultivated one.
The Brihadesswarar Temple Wonder has "All Buildings gain a +1 Happiness Happiness Adjacency for Navigable Rivers." I'm wondering if the bonus only applies to the Buildings which existed at the time of the construction of the Wonder, as I have an old Granary near a NavRiver that has a +1 Happiness, but more recent Gold/Food Buildings in the curve a a NavRiver have nothing, 0 Happiness?

And also a previous one, is there a hidden 1 Gold per turn cost to having a Resource slotted?
 
When is a commander allowed to 'overrun'?
I have no idea other than their combined army has to WAY overpower the unit. I did it once with 4 warriors packed against a Scout


Edit: I just did it again. Lvl 0 Commander with 2 Warriors and 1 Slinger overran a scout
 
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When is a commander allowed to 'overrun'?
20250222143946_1.jpg

Civilopedia has short explanation, but I'm not sure what this means.
 
What is the "Determined Ability" and more specifically does it stack with itself?

I get 2 narrative events about it.

One is about a Soldier returning home. I can either have him tech new recruits (+X% to new units but -1 Happy on Military Bldgs) or activate Determined Ability (+2 combat str to Melee).

The other is Opening Night at the Colosseum. I can Activate Determined Ability or Announce Chariot Race (+50 happiness).

I'm not in combat so it's not convenient for me to select one, test it and then reload. I'm assuming it doesn't stack so I'm just picking Happy for now.
 
When is a commander allowed to 'overrun'?

I have no idea other than their combined army has to WAY overpower the unit. I did it once with 4 warriors packed against a Scout


Edit: I just did it again. Lvl 0 Commander with 2 Warriors and 1 Slinger overran a scout

View attachment 721243
Civilopedia has short explanation, but I'm not sure what this means.

It's just +2 strength for affected units, like this: View attachment 720483

Don't know if the bonus stacks.
Here’s a pic that I found:

IMG_1111.webp

Overrun destroys the unit immediately.
 
So, I have a Town directly on the coast and I want to buy a Quadrireme there but it tells me I have "no suitable location to spawn this unit". What am I missing here?
 
So, I have a Town directly on the coast and I want to buy a Quadrireme there but it tells me I have "no suitable location to spawn this unit". What am I missing here?
Fishing Quay, or some other coastal improvement like a Harbor if your further than Antiquity.
 
How do you support someone else's war? I've never seen the War notification on other leaders' Leader Screen.

I just got a notification that someone else supported my war. I thought it was Confucious because Fred the Obtuse declared war on us on the same turn (we are not Allies). Then I check his Leader screen and he has a "+15 From Supporting a War."

Is it a Mastery I've just never taken? Is this only available to AI at the time, players don't have the option?
Get into your leader screen, you can see list of ongoing wars there. Choose a war you want to support.
 
No, the city banner doesn't show after I leave the build queue.
This bug is particularly frustrating because it also occurred in at least one previous edition of Civ. I don’t know anything about programming but I’m guessing they re-used some bad code.

There’s so many little bugs like this. If you have multiple merchants in the modern era, after you send one off and the game jumps to the next merchant the list of possible towns to send him to won’t appear. You have to manually select a different unit and then go back to the merchant. Or when buying multiple buildings at once in a settlement suddenly it will just stop showing tile yields until you exit out and go back in

Also, does anyone know if there’s a way to see yields when activating a migrant or whatever they’re called? It just seems to show which tiles they can go to with no yields displayed. And why can’t they be specialists?

If a military unit is in the command range of more than one general, do abilities stack? I’d sort of assume that different abilities do, but that the same ones don’t. I just haven’t had a chance to test it because my generals are always spread out fighting on multiple fronts.

Why does the coordinated attack function or whatever it’s called sometimes not work properly? For example, I use the ability to make all my ships fire on a target but only one ship fires. The others are eligible but now I have to fire them individually. It definitely thinks the ability worked because my commander loses all his movement. Just another bug?
 
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