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BornDownUnder's latest activity
B
BornDownUnder
reacted to
pineappledan's post
in the thread
3rd and 4th Unique Components for VP - Official thread
with
Like
.
Bringing this up here. Thinking about changing the Polynesia UU2 to a boat. There is a possibility with current congress proposal that...
Yesterday at 8:11 AM
B
BornDownUnder
reacted to
Tekamthi's post
in the thread
Supply-Abstracted Healing
with
Like
.
was a little too hasty posting my update the other day, some things remained incomplete/not working. tested all the basics, new version...
Sunday at 5:37 PM
B
BornDownUnder
reacted to
jarcast2's post
in the thread
Do you predominately play with the 4UC modmod?
with
Like
.
Also it can be preferable compared to full integration as it doesn't remove the flexible ability to disable the mod and play without it...
Apr 8, 2024
B
BornDownUnder
reacted to
pineappledan's post
in the thread
Do you predominately play with the 4UC modmod?
with
Like
.
I think the way forward is a compromise which makes no one happy: keep it as a modmod, but with full DLL integration ☺️
Apr 8, 2024
B
BornDownUnder
reacted to
azum4roll's post
in the thread
Do you predominately play with the 4UC modmod?
with
Like
.
I don't play 4UC and wouldn't want it to be integrated, even though it will be at a better state if so. I'd at least iron out (what I...
Apr 8, 2024
B
BornDownUnder
replied to the thread
Unique City-States (@adan_eslavo expansion)
.
jfd's papal states and tomatekh's benin are two of the mods that are incompatible going by your logfiles. Whatever mod that adds the...
Apr 6, 2024
B
BornDownUnder
replied to the thread
Reducing military units brainstorm
.
This sounds great, the only question I have is how do you foresee the AI handling the adjustments?
Apr 4, 2024
B
BornDownUnder
reacted to
azum4roll's post
in the thread
Reducing military units brainstorm
with
Like
.
Supply proposal draft based on the Tweaked numbers (from the current version of my tweaks mod): Base VP Tweaked Flat Supply...
Apr 4, 2024
B
BornDownUnder
reacted to
Recursive's post
in the thread
New Version - 4.6.2 (April 19, 2024)
with
Like
.
Hey all, New version inbound. Mostly bugfixes from 4.5.1 and earlier versions. I hereby declare 4.6 to be stable and no longer a beta...
Mar 31, 2024
B
BornDownUnder
reacted to
Tekamthi's post
in the thread
Supply-Abstracted Healing
with
Like
.
simplified the original implementation for better AI-friendliness and general balance. lua & database all bundled in one mod file now...
Mar 28, 2024
B
BornDownUnder
replied to the thread
Supply-Abstracted Healing
.
Sorry I didn't get back to you earlier, was very late getting home last night & had work today. Your second upload does the same yet...
Mar 18, 2024
B
BornDownUnder
replied to the thread
Supply-Abstracted Healing
.
To note, Windows Defender blocked the .civ5mod you uploaded as a result of a threat detection: Trojan:Script/Wacatac.B!ml Threat...
Mar 16, 2024
B
BornDownUnder
reacted to
N.Core's post
in the thread
Vox Populi Congress Proposal Workshop
with
Like
.
This is a great idea. I never know why no one thought of this to make Carrier units better.
Mar 9, 2024
B
BornDownUnder
reacted to
XSamatan's post
in the thread
New BETA Version - 4.5.1 (February 28, 2024)
with
Like
.
Are you familiar with British English, as in Oxford grammar? Commata are more frequently used in the 'original' version of English...
Mar 3, 2024
B
BornDownUnder
replied to the thread
Event Balancing
.
I would go for seperation of empire and corporation events, as the two can clash due to interests. Speaking of which, have you thought...
Feb 26, 2024
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