pineappledan
Deity
Welcome to the 3rd and 4th Unique Components mod for VP!
Download v86 here
Older versions available here
Github Repository for bug reports here
Credits for Assets used
Download v86 here
Older versions available here
Github Repository for bug reports here
Credits for Assets used
Spoiler Credits for collaborators: :
Hinin - ideas and early development of 3rd and 4th Unique Component mod. Mod support, spreadsheets and summarizing, Playtesting, bug reports,
pineappledan - ideas, research, sql programming, art and game texts. Mod support, spreadsheets and summarizing. Too many forum posts than is healthy, project collaborator,
Blue Ghost - main page development, coding, bug fixes, merging, game texts, ideas and help with coding other people's parts, project collaborator,
Infixo - DLL coding, ideas and bug reports, lua code, Github help, coding suggestions, VP cooperation and implementations, project collaborator,
FoxOfWar - Playtesting, quality assurance and ideas,
Jarula - Ideas and playtesting ,
De_Genius - 2 civs coded, art and ideas,
FieryCharizard7 - 1 civ coded, ideas,
Enginseer - 1 civ coded, some other borrowed parts of code, ideas and help with coding,
doublex55 - ideas and bug reports,
BazaarJack - early civ design, ideas and bug reports,
phantomaxl1207 - early mod design, ideas and bug reports,
LukaSlovenia29 - ideas and bug reports,
Hokath - art, ideas, SQL coding and bug reports,
ThirstQuencher - ideas and bug reports,
IcyAngel - ideas and bug reports,
Ziad - ideas and bug reports,
Chandler - ideas and bug reports,
CrazyG - ideas and bug reports,
InkAxis - DLL coding
Gazebo - patience during answering on many questions, author of VP,
and I should thank myself but at least I can put what I managed to give to this mod:
Adan_eslavo - All other coding, assembly puttings things together, main post development, ideas, bug fixes, art, advice, testing, texts, promotion overhauls and many more
If I forgot to mention someone please give me a call.
pineappledan - ideas, research, sql programming, art and game texts. Mod support, spreadsheets and summarizing. Too many forum posts than is healthy, project collaborator,
Blue Ghost - main page development, coding, bug fixes, merging, game texts, ideas and help with coding other people's parts, project collaborator,
Infixo - DLL coding, ideas and bug reports, lua code, Github help, coding suggestions, VP cooperation and implementations, project collaborator,
FoxOfWar - Playtesting, quality assurance and ideas,
Jarula - Ideas and playtesting ,
De_Genius - 2 civs coded, art and ideas,
FieryCharizard7 - 1 civ coded, ideas,
Enginseer - 1 civ coded, some other borrowed parts of code, ideas and help with coding,
doublex55 - ideas and bug reports,
BazaarJack - early civ design, ideas and bug reports,
phantomaxl1207 - early mod design, ideas and bug reports,
LukaSlovenia29 - ideas and bug reports,
Hokath - art, ideas, SQL coding and bug reports,
ThirstQuencher - ideas and bug reports,
IcyAngel - ideas and bug reports,
Ziad - ideas and bug reports,
Chandler - ideas and bug reports,
CrazyG - ideas and bug reports,
InkAxis - DLL coding
Gazebo - patience during answering on many questions, author of VP,
and I should thank myself but at least I can put what I managed to give to this mod:
Adan_eslavo - All other coding, assembly puttings things together, main post development, ideas, bug fixes, art, advice, testing, texts, promotion overhauls and many more
If I forgot to mention someone please give me a call.
Unique components are buildings, units, or tile improvements which are exclusive to a single civilization. This mod increases the number of unique components of each of the base 43 civilizations from 2 to 4. Many of the components from this mod are collected from many of the great mods already existing for VP, but some are exclusive to this mod. In addition to the new UCs, some base components of civilizations have been modified, either to adjust and incorporate the new components smoothly into the game, or as a way of altering balance. Many AI flavours have been adjusted to help the AI accomodate for the new tools at their disposal.
Detailed descriptions of each of the new UCs by civilization can be found below.
Techs and construction costs for each component are italicized.
features or aspects of unique components which are different from the base unit or building they replace are underlined.
Spoiler America :
UM - Monitor (replaces Ironclad):
unlocked at Industrialization
900
Production cost

66
CS

5
Moves

+33% vs cities
"Hardened" (Damage received is reduced by 3)
"Coastal Guard" (+5%
City Defense to adjacent Cities)

UB - Homestead (replaces Stable):
unlocked at Chivalry
300
Production cost

+1
Production

+2
Food, +2
Production and +2
Gold to Horse, Cattle, Sheep and Bison Resource



+33%
Production toward Mounted Units

+25%
Production toward Workers and Settler Units

Pioneers can be trained in this city
+10%
Military Supply Cap

Claims all Horse, Sheep, Cattle and Bison Resources within 3 tiles of the City. Immediately gives 20
production, scaling with era, for each tile claimed in this way

+2
to
Food Internal
trade routes from this city



Spoiler Arabia :
UM - Hashemite Raider (replaces Light Tank):
unlocked at Combustion
1200
Production cost

does not require Aluminum
58
CS, 52
RCS


5
Movement

"Garland Mine" (No
Movement Points used on Pillage. 15 Damage to adjacent Enemy Units on Pillage)

"Desert Raider" (Double
Movement and +25%
CS on Desert)


is a Mounted Unit instead of Mechanized
UB - Bimaristan (replaces University):
available at Education
300
Production cost

+2
Food and +3
Science


10% of
Science in this City converted to
Food


+1
Science to Jungle and Snow

1
Scientist Specialist Slot

-1
Unhappiness from Illiteracy

15% of
Faith Purchases in city converted to
Science and
Food



25% of the
Science Output of the City as an instant boost to your current Research on
Citizen Birth


Spoiler Assyria :
UM - Iron Chariot (replaces Horseman):
Unlocked at Bronze Working
90
Production cost

does not require Horses
13 
4
Movement

"Beam Axle"
"Hard and Fast" (+2
Combat Power if Player has more Horses or Iron than Iron Chariot Units. Bonuses can stack)

"Shock Cavalry" (+25%
CS in Open Terrain)

UB - Lamassu Gate (replaces Walls): available at Construction
110
Production cost

+1
Culture and +1
Faith


+5
City Defense

+50 City HP
+1
City Attack Range

-5%
empire needs modifier

+25%
City Strike Damage

+20%
Military Supply Cap from
Population


1
Writer Specialist Slot

1
Great Work of Writing Slot

Spoiler Austria :
UM - Grenzer (replaces Fusilier):
Available at Rifling
625
Production cost

35
CS

2
Movement

"Field Works"
"Home Guard" (+25%
CS in Friendly Territory)

"Grenzer" (+1
CS per Diplomatic Marriage on Empire (CS adjustment on level up))

UB - Schützenstand (replaces Arsenal - Gunsmith in EE):
Available at Rifling
850
Production Cost

Does not requires a Castle
+1 City Attack Range & Indirect Fire
Heals Garrisons by 10 HP, regardless of action
+3
Production and +3
Culture


+1
Production and +1
Culture for each allied CS


+15%
Production towards Land Military Units and +30%
to Gunpowder Units


+15 XP to Gunpowder Units on Training
+25
City Defense

+150 City HP
+25%
Military Supply Cap from
Population


-5% empire needs modifier
Spoiler Aztecs :
UM - Eagle (replaces Swordsman):
Available at Iron Working
100
Production cost

does not require Iron
17
CS

2
Movement

"25 HP heal on Kill"
"Sentry"
"Captives of War" (25% chance of spawning a Worker on Kill (Worker has Prisoner of War expiring Debuff, and +25% work rate permanent buff)
UW - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a
Golden Age on on Construction

+3
Faith and +3
Food (down from +6
Faith)



+2
Faith and +1
Gold to all Temples, +2
Food to all Barracks



1
Great Work of Music Slot

-1
unhappiness from Religious Unrest

receive permanent +3
Faith and +3
Food, and +3 XP to units trained in the City (stacks 10 times) Whenever a
Golden Age Start




UA change:
added dummy promotion to all Aztec units: "Human Sacrifice" (
Gold and
Faith gain on Kill)
UU change:

Jaguars automatically upgrade into Eagles after killing 10 units and/or cities
Spoiler Babylon :
UM - Sabum Kibitum (replaces Spearman):
Available at Bronze Working
70
Production Cost

12
CS

2
Movement

"Legacy" (+10%
Defense Bonus vs Range Attacks. +8%
CS for every 2 levels gained until level 10, then additional +10%
CS on level 12 and 25%
CS on level 15)




"Quick Study"
"Anti-Mounted"
UW - E-temenanki (replaces National Monument):
available at Mathematics
Can only be built in the
Capital

+4
Culture, +4
Food, +2
Faith



+2
Food to all Shrines and +1
Science to all Monuments


+25%
Great Person Points

1
Great Work of Writing Slots

25% of the
Capital's
Science and
Food output as an instant boost in the Capital whenever you
invest in a building on empire




25
Culture on
Citizen Birth, scaling with era.


50
Golden Age Points on
Policy Unlock



Spoiler Brazil :
UM - Amazonas (replaces Ironclad)
unlocked at Dynamite
900
Production Cost

63
CS

5
Movement Points

"Bonus vs Cities"
"Breacher"
"Riachuelo" (Can Move after attack and is Plague Immune. Refreshes its attacks when it kills a unit)
UB - Sambadrome (replaces Opera House - Salon in EE)available at Acoustics
600
Production Cost

+4
Culture and +2
Golden Age Points


+10%
Culture

10% of
Culture in City is converted to
Golden Age Points


+33%
Great Musician Rate

Begins 10 turns of "Carnaval" on completion
1
Great Work of Music Slot



Spoiler Byzantium :
UM - Dromon (replaces Galleass):
Available at Theology
175
Production Cost

18
CS, 26
RCS


4
Movement

Half movement in Deep Ocean
"Greek Fire" (After attack, enemy gets additional fire damage at the beginning of its turn. Can Stack 3 times from 3 different units. Lost after unit upgrade)
"Splash Damage I"
UW - Hippodrome (replaces Circus Maximus):
available at Metal Casting
Provides 2 Horse Resources
must be built in
Capital

Does not require Arena
Free Arena in City
10 turns of
WLTKD in all Cities on
Construction


10 turns of
WLTKD in all Cities at the start of every Era

+1
Gold and +4
Culture


+3
Gold to all Arenas and +3
Culture to all Circuses


+1
Gold and +1
Culture to all Horse Resources on Empire


+15%
Gold and
Culture on Empire during
WLTKD



+3
Happiness


UA change:
changed "Leader_Flavor" value for "Naval" to 6
Added Coastal Start Bias
Spoiler Carthage :
UM - Suffet (replaces Great General and Great Admiral):
must be in a Friendly City to disembark back to a Suffet
Suffets Can embark anywhere to function as a Great Admiral, and disembark in Cities to function as Great Generals
on Land:
"Leadership"
Can Construct Citadels
"Cannea and Drepana" - Units beginning their turn stacked or adjacent to a Suffet have plague immunity and ignore ZOC for that turn)
on Water:
"Naval Leadership"
Can be expended to full heal all stacked and adjacent units
Can perform a Voyage of Discovery
"Cannea and Drepana" - Units beginning their turn stacked or adjacent to a Suffet have plague immunity and ignore ZOC for that turn)
UB - Tophet (replaces Shrine):
Available at Agriculture
65
Production cost

+1
Culture, +2
Faith


20
Culture on Unit Purchase (with
Faith or
Gold), scaling with Era



+5XP to purchased Military Units
Spoiler Celts :
UM - Scythed Chariot (replaces Skirmisher):
Available at Mathematics
100
Production cost

Requires Horses
12
CS, 12
RCS


4
Movement

"Scythe" (Inflicts 5 Damage to all adjacent enemy units on Move. Lost after unit upgrade)
"Carnyx" (+10%
RCS vs Archer and Melee Units)

"Beam Axle"
UM - Pictish Warrior change:added dummy promotion: "Druidism" (Unit gains
Faith on Kill)

UI - Oppidum (Great Person Improvement):
Can be built by Great Merchant, Great Engineer, Great Scientist, and Great General. Does NOT replace other GPTIs
+2
Food, +1 




all other yields







+100%
Defense Bonus for units on tile

allows exploitation of any strategic resource on the tile
+10 HP to nearest workable City on construction
adjacency bonuses:
+1
/
to Farms


+1
/
to Camps


+1
/
to Pastures


+1
/
to Mines


+1
/
to Quarries


+1
/
to Plantations


+1
/
to Lumber Mills


+1
/
to Logging Camps


+1
/
to Fishing Boats


Tech Boosts:
+1
, +1
at Iron Working


+1
, +1
at Theology


+1
, +1
at Economics


+1
, +1
at Industrialization


+1
, +1
at Flight


+1
, +1
at Computers


Increases WLTKD from Great Merchants, Hurry Production of Great Engineers
UA change:changed "Leader_Flavor" value for "Great People" to 8
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