pineappledan
Deity
Welcome to the 3rd and 4th Unique Components mod for VP!
Download v88 here
Older versions available here
Github Repository for bug reports here
Credits for Assets used
Download v88 here
Older versions available here
Github Repository for bug reports here
Credits for Assets used
Spoiler Credits for collaborators: :
Hinin - ideas and early development of 3rd and 4th Unique Component mod. Mod support, spreadsheets and summarizing, Playtesting, bug reports,
pineappledan - ideas, research, sql programming, art and game texts. Mod support, spreadsheets and summarizing. Too many forum posts than is healthy, project collaborator,
Blue Ghost - main page development, coding, bug fixes, merging, game texts, ideas and help with coding other people's parts, project collaborator,
Infixo - DLL coding, ideas and bug reports, lua code, Github help, coding suggestions, VP cooperation and implementations, project collaborator,
FoxOfWar - Playtesting, quality assurance and ideas,
Jarula - Ideas and playtesting ,
De_Genius - 2 civs coded, art and ideas,
FieryCharizard7 - 1 civ coded, ideas,
Enginseer - 1 civ coded, some other borrowed parts of code, ideas and help with coding,
doublex55 - ideas and bug reports,
BazaarJack - early civ design, ideas and bug reports,
phantomaxl1207 - early mod design, ideas and bug reports,
LukaSlovenia29 - ideas and bug reports,
Hokath - art, ideas, SQL coding and bug reports,
ThirstQuencher - ideas and bug reports,
IcyAngel - ideas and bug reports,
Ziad - ideas and bug reports,
Chandler - ideas and bug reports,
CrazyG - ideas and bug reports,
InkAxis - DLL coding
Gazebo - patience during answering on many questions, author of VP,
and I should thank myself but at least I can put what I managed to give to this mod:
Adan_eslavo - All other coding, assembly puttings things together, main post development, ideas, bug fixes, art, advice, testing, texts, promotion overhauls and many more
If I forgot to mention someone please give me a call.
pineappledan - ideas, research, sql programming, art and game texts. Mod support, spreadsheets and summarizing. Too many forum posts than is healthy, project collaborator,
Blue Ghost - main page development, coding, bug fixes, merging, game texts, ideas and help with coding other people's parts, project collaborator,
Infixo - DLL coding, ideas and bug reports, lua code, Github help, coding suggestions, VP cooperation and implementations, project collaborator,
FoxOfWar - Playtesting, quality assurance and ideas,
Jarula - Ideas and playtesting ,
De_Genius - 2 civs coded, art and ideas,
FieryCharizard7 - 1 civ coded, ideas,
Enginseer - 1 civ coded, some other borrowed parts of code, ideas and help with coding,
doublex55 - ideas and bug reports,
BazaarJack - early civ design, ideas and bug reports,
phantomaxl1207 - early mod design, ideas and bug reports,
LukaSlovenia29 - ideas and bug reports,
Hokath - art, ideas, SQL coding and bug reports,
ThirstQuencher - ideas and bug reports,
IcyAngel - ideas and bug reports,
Ziad - ideas and bug reports,
Chandler - ideas and bug reports,
CrazyG - ideas and bug reports,
InkAxis - DLL coding
Gazebo - patience during answering on many questions, author of VP,
and I should thank myself but at least I can put what I managed to give to this mod:
Adan_eslavo - All other coding, assembly puttings things together, main post development, ideas, bug fixes, art, advice, testing, texts, promotion overhauls and many more
If I forgot to mention someone please give me a call.
Unique components are buildings, units, or tile improvements which are exclusive to a single civilization. This mod increases the number of unique components of each of the base 43 civilizations from 2 to 4. Many of the components from this mod are collected from many of the great mods already existing for VP, but some are exclusive to this mod. In addition to the new UCs, some base components of civilizations have been modified, either to adjust and incorporate the new components smoothly into the game, or as a way of altering balance. Many AI flavours have been adjusted to help the AI accomodate for the new tools at their disposal.
Detailed descriptions of each of the new UCs by civilization can be found below.
Techs and construction costs for each component are italicized.
features or aspects of unique components which are different from the base unit or building they replace are underlined.
Spoiler America :
UM - Monitor (replaces Ironclad):
unlocked at Industrialization
900 Production cost
61 CS
5Moves
+33% vs cities
"Hardened" (Damage received is reduced by 3)
"Coastal Guard" (+5% City Defense to adjacent Cities)
UB - Homestead (replaces Stable):
unlocked at Chivalry
300 Production cost
+3 Production
+2 Food, +2 Production and +2 Gold to Horse, Cattle, Sheep and Bison Resource
+33% Production toward Mounted Units
+25% Production toward Workers and Settler Units
Pioneers can be trained in this city
+10% Military Supply Cap
Claims all Horse, Sheep, Cattle and Bison Resources within 3 tiles of the City. Immediately gives 20 production, scaling with era, for each tile claimed in this way
+2 Production to Production Internal trade routes from this city
Spoiler Arabia :
UM - Hashemite Raider (replaces Light Tank):
unlocked at Combustion
1300 Production cost
does not require Aluminum
58 CS, 52 RCS
5 Movement
"Garland Mine" (No Movement Points used on Pillage. 15 Damage to adjacent Enemy Units on Pillage)
"Desert Raider" (Double Movement and +25% CS on Desert)
is a Mounted Unit instead of Mechanized
UB - Bimaristan (replaces University):
available at Education
300 Production cost
+3 Food and +3 Science
10% of Science in this City converted to Food
+1 Science to Jungle and Snow
1 Scientist Specialist Slot
-1 Unhappiness from Illiteracy
15% of Faith Purchases in city converted to Science and Food
25% of the Science Output of the City as an instant boost to your current Research on Citizen Birth
Spoiler Assyria :
UM - Iron Chariot (replaces Horseman):
Unlocked at Military Training
90 Production cost
does not require Horses
13 CS
4 Movement
"Beam Axle"
"Hard and Fast" (+1 Combat Power if Player has more Horses or Iron than Iron Chariot Units. Bonuses can stack)
"Shock Cavalry" (+25% CS in Open Terrain)
UB - Lamassu Gate (replaces Walls):available at Construction
110 Production cost
+1 Faith
+4 City Defense
+125 City HP
+1 City Attack Range
-5% empire needs modifier
+30% City Strike Damage
+20% Military Supply Cap from Population
When you construct a Unit in this City, gain Faith equal to 15% of the Unit's Production cost.
Spoiler Austria :
UM - Grenzer (replaces Fusilier):
Available at Rifling
625 Production cost
35 CS
2 Movement
"Field Works"
"Home Guard" (+25% CS in Friendly Territory)
"Grenzer" (+1 CS per Diplomatic Marriage on Empire (CS adjustment on level up))
UB - Schützenstand (replaces Arsenal - Gunsmith in EE):
Available at Military Science
1500 Production Cost
5 Gold Maintenance
Does not requires a Castle
+1 City Attack Range
Heals Garrisons by 5 HP, regardless of action
+3 Production and +3 Culture
+1 Production and +1 Culture for each allied CS
+15% Production towards Land Military Units and +30% to Gunpowder Units
+15 XP to Gunpowder Units on Training
+12 City Defense
+300 City HP
+25% Military Supply Cap from Population
-5% empire needs modifier
Spoiler Aztecs :
UM - Otomi (replaces Warrior):
Available at Agriculture
40 Production cost
10 CS
2 Movement
Woodsman
Survivalism I
Brute Strength (+40% vs Barbarians; Kept on upgrade)
UW - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a Golden Age on on Construction
+3 Faith and +3 Food (down from +6 Faith)
+2 Faith and +1 Gold to all Temples, +2 Food to all Barracks
1 Great Work of Music Slot
-1 unhappiness from Religious Unrest
receive permanent +3 Faith and +3 Food, and +3 XP to units trained in the City (stacks 10 times) Whenever a Golden Age Start
Production cost scales with number of Cities
UU change:
Jaguars moved to Unique Longswordsman
Unlocked at Steel
160
Does not require Iron
23 CS
2 Movement
"Discipline"
"25 HP heal on Kill"
"War Captives" (+30% Combat Strength vs units with 50 HP or less)
UB ChangeFloating Garden moved to Egypt as Nilometer
New UB - Telpochcalli
Unlocked at Writing
150
1Maintenance
+2 Science
+1 Science for every 4 Population in City
-1 Unhappiness from Distress
1 Specialist in the city does not generate Urbanization
Gains +1Food, +1 Production, and +2 XP to units trained in this city whenever you enter a Golden Age.
Bonus stacks up to 10 times (max of +10/ and +20 XP)
Bonus is not retroactive (ie. GAs triggered before the Telpochcalli is built are not counted)
Spoiler Babylon :
UM - Sabum Kibitum (replaces Spearman):
Available at Bronze Working
70 Production Cost
13 CS
2 Movement
"Legacy" (+10% Defense Bonus vs Range Attacks. +8% CS for every 2 levels gained until level 10, then additional +10% CS on level 12 and 25% CS on level 15)
"Quick Study"
"Formation I"
UW - E-temenanki (replaces National Monument):
available at Drama and Poetry
Production cost scales with number of Cities
+4 Culture, +4 Food, +2 Faith
+2 Food to all Shrines and +1 Science to all Monuments
+25% Great Person Points
1 Great Work of Writing Slots
25% of the Capital's Science and Food output as an instant boost in the Capital whenever you invest in a building on empire
25 Culture on Citizen Birth, scaling with era.
50 Golden Age Points on Policy Unlock
Spoiler Brazil :
UM - Amazonas (replaces Ironclad)
unlocked at Industrialization
900 Production Cost
58 CS
5 Movement Points
"Breacher"
"Riachuelo" (Can Move after attack and is Plague Immune. Refreshes its attacks when it kills a unit)
UB - Sambadrome (replaces Opera House - Salon in EE)available at Acoustics
600 Production Cost
No Maintenance cost
+4 Culture and +2 Golden Age Points
+10% Culture
10% of Culture in City is converted to Golden Age Points
+33% Great Musician Rate
Begins 10 turns of "Carnaval" on completion
1 Great Work of Music Slot
Great Works in City gain +1 Tourism
Spoiler Byzantium :
UM - Dromon (replaces Liburna):
Available at Sailing
100 Production Cost
19 CS, 19 RCS
4 Movement
Half movement in Deep Ocean
"Greek Fire" (Targeted enemy units suffer a debuff that reduces their max HP by 20 and their healing per turn by 10 for 3 turns.)
"Splash Damage I"
UW - Hippodrome (replaces Circus Maximus):
available at Metal Casting
Provides 2 Horse Resources
must be built in Capital
Does not require Arena
Free Arena in City
10 turns of WLTKD in all Cities on Construction
10 turns of WLTKD in all Cities at the start of every Era
+1 Gold and +4 Culture
+3 Gold to all Arenas and +3 Culture to all Circuses
+1 Gold and +1 Culture to all Horse Resources on Empire
+15% Gold and Culture on Empire during WLTKD
+3 Happiness
Production cost scales with number of Cities
UA change:
changed "Leader_Flavor" value for "Naval" to 6
Added Coastal Start Bias
Spoiler Carthage :
UM - Suffet (replaces Great General and Great Admiral):
must be in a Friendly City to disembark back to a Suffet
Suffets Can embark anywhere to function as a Great Admiral, and disembark in Cities to function as Great Generals
on Land:
"Leadership"
Can Construct Citadels
"Cannea and Drepana" - Units beginning their turn stacked or adjacent to a Suffet have plague immunity and ignore ZOC for that turn)
on Water:
"Naval Leadership"
Can be expended to full heal all stacked and adjacent units
Can perform a Voyage of Discovery
"Cannea and Drepana" - Units beginning their turn stacked or adjacent to a Suffet have plague immunity and ignore ZOC for that turn)
UB - Tophet (replaces Shrine):
Available at Agriculture
65 Production cost
+1 Culture, +2 Faith
20 Culture on Unit Purchase (with Faith or Gold), scaling with Era
Spoiler Celts :
UM - Scythed Chariot (replaces Skirmisher):
Available at Mathematics
100 Production cost
Requires Horses
12 CS, 13 RCS
4 Movement
"Rend" (Inflicts 5 Damage to all adjacent enemy units on Move. Lost after unit upgrade)
"Carnyx" (+10% RCS vs Archer and Melee Units)
"Beam Axle"
UM - Pictish Warrior change:added dummy promotion: "Druidism" (Unit gains Faith on Kill)
UI - Oppidum (Great Person Improvement):
Can be built by Great Merchant, Great Engineer, Great Scientist, and Great General. Does NOT replace other GPTIs
+2 Food, +1 all other yields
+100% Defense Bonus for units on tile
allows exploitation of any strategic resource on the tile
adjacency bonuses:
+1 / to Farms
+1 / to Camps
+1 / to Pastures
+1 / to Mines
+1 / to Quarries
+1 / to Plantations
+1 / to Lumber Mills
+1 / to Logging Camps
+1 / to Fishing Boats
Tech Boosts:
+1, +1 at Iron Working
+1, +1 at Theology
+1, +1 at Economics
+1, +1 at Industrialization
+1, +1 at Flight
+1, +1 at Computers
Increases WLTKD from Great Merchants, Hurry Production of Great Engineers
UA change:changed "Leader_Flavor" value for "Great People" to 8
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