Recent content by CaptainPatch

  1. CaptainPatch

    What's wrong with this picture?

    I'm building ALhambra. It shows that it will be completed next turn. Bbbbbuuuuutttt in the in-between cycle, an AI civ completes Alhambra literally moments before it would have been my completed Wonder. Soooooo I decide to bend Time a bit to my advantage. I Load a Save from about a...
  2. CaptainPatch

    Anyone remember there being a possibility or +2 Reformation beliefs?

    There is something of a difference between a Freedom of Religion environment where the various Followers seriously dislike each other, and a rigid theocracy where proselytizing for other than the State Religion can get a person in prison for a prolonged period of "hard labor". (If not outright...
  3. CaptainPatch

    Anyone remember there being a possibility or +2 Reformation beliefs?

    There is something of a dichotomy Today. On the one hand, for much/most of the world has gone with and celebrates Freedom of Religion. But then on the other hand, there is Iran and much/most of the Islamic world which adheres to the firm belief that Allah wants Man to yield to an Islamic...
  4. CaptainPatch

    Anyone remember there being a possibility or +2 Reformation beliefs?

    As with most things, it seems to me that "More is better than less". Given the FOUR parameters we have to define Religions, it seems like there really isn't all that much difference between most Religions. But then look at Real Life and see just how drastically different Christianity is from...
  5. CaptainPatch

    Anyone remember there being a possibility or +2 Reformation beliefs?

    At the moment, we get 1 pantheon belief 2 core beliefs 2 Apostolic beliefs But I think it was Civ 4 or Civ 5 that had the possibility of getting two more beliefs. I think having 2 more beliefs would help to better define a Religion. I'm wondering if that +2 is still there, but only for...
  6. CaptainPatch

    Landlocked Admirals (Great Persons)

    Hahaha! A "land battleship"! Whichever Admiral that was, he was probably the Navy version of "Wrong Way Corrigan". {https://en.wikipedia.org/wiki/Douglas_Corrigan]
  7. CaptainPatch

    Constant incremental cost increase for religious units.

    Or cater at all to ANY playstyle. The rules are the rules and apparently it is the player that must adapt to the limitations of the game rather than the game to the player's desires.
  8. CaptainPatch

    Landlocked Admirals (Great Persons)

    When you stop to think about it, why are Admirals the ONLY Great People that cannot travel overland to where he is needed? like consider how advantageous it would be to move an Admiral from the Atlantic Ocean to the Pacific Ocean via railroad. WHY must it always be viewed as being ONLY via...
  9. CaptainPatch

    Landlocked Admirals (Great Persons)

    Because Harbors do NOT need to be directly attached to City Centers, it often happens that a player may keep having his Great Admirals popping up in quite disadvantageous locations. Such as in a recent game I found it useful to have my landlocked Capital build a Harbor on a nearby lake. Other...
  10. CaptainPatch

    Constant incremental cost increase for religious units.

    Alright, people. You've made your point(s). Mod a game, endure the complications those parameter changes brought with them.
  11. CaptainPatch

    Constant incremental cost increase for religious units.

    I see those prices in the Great People panel and think, "I gather I'm NOT supposed to buy them." As there is literally no way that a player would EVER be able to afford such a price tag. Not unless he deliberately went without spending the more reasonable increments of gold or faith to buy...
  12. CaptainPatch

    Constant incremental cost increase for religious units.

    By your own reasoning -- "510,720 (8*5*19*12*14*4) possible combinations" -- it's obvious that for a MASSIVELY large number of combinations, there was not even an attempt to create balance. So why think that a set of parameters that works for a very few combinations will work ideally (or even...
  13. CaptainPatch

    Constant incremental cost increase for religious units.

    You do realize that neither of us can prove our assertions, don't you? There is NOTHING available to show which way most players setup their games. And like most people, we tend to think that there WILL be a substantial number of players that share our preferences, even if that "substantial...
  14. CaptainPatch

    Constant incremental cost increase for religious units.

    Sort of yes; sort of no. You actually highlighted the core of the problem: Firaxis balanced the game for ONLY the middle-of-the-road settings. Average Difficulty, average land mass, average speed, average everything. Any player deviating from those average settings can NOT expect everything...
  15. CaptainPatch

    Constant incremental cost increase for religious units.

    Ah, but having MANY City States for which you are suzerain is a deterrent to other civs declaring war on you. Who wants to declare war when it means there will be 15 City States jumping against you? All of which could get leveed to create a MASSIVE force against you? PLUS access to all of...
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