Recent content by ChaosArbiter

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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    Huh. Coulda sworn that my colonies couldn't build them until after I'd made the Govt Building ... oh well.
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    In before "It's not historical!" China actually can take over Conscript Workers from the French, but yeah, it's pretty much impossible for the NCPs to develop their countries effectively which is terribly annoying. The Conscript Workers are currently geared to require the Colonial Government...
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    Yes, they will upgrade their King unit Hulls.
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    What's bothersome is the level of inferiority. A Coastal Battleship (available at the tail-end of the game with Super Dreadnoughts 1) has 5 HP @ Regular, can Sink in Ocean tiles, has 18 Attack, 12 Defense, 4 Movement, and 15 Bombard RoF 2; it costs 200 Shields. A Russian Petropavlovsk BB...
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    And that makes - for example - the Generic Destroyer unit very good, as it's cheap, has a decent Bombard, and good RoF, but your units are still terribly vulnerable to other civs' ships. I've had 10 Espana-class BBs do Bombardment of a single Virginia-class BB (IIRC) and not kill it, and...
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    Possibly; then again, considering Human advantages over AI, all those changes might mean is that a 12-hour slog to take a handful of cities only takes 10 hours. No one is arguing for changes that make Britain roll over and die, or that make Cuba curb-stomp the entire world before the first age...
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    Yeah, that's one of the two real problems I have that make playing non-Colonials difficult. Your ships suck and your artillery suck. When your best ships are strictly inferior to 2nd- or 3rd-generation Predreadnoughts, it gets depressing. And when your best artillery unit isn't available...
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    Holy carp. If I thought I would be able to keep it up for more than a couple months, I would totally ask to join.
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    For a given value of "strongest," anyway. Civ III isn't really capable of reproducing the real world accurately, and GB's strength historically wasn't really her ground forces - which are the only real problems in-game, due to the AI's ability to fail all things naval. @Dirk_Diggler: Known...
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    I think Russia's at war with them right now, and I know Japan was at war with them. Neither one bothered landing any troops on the mainland at any point, though, only on islands (including the times they were at war with me :/). The Brits don't really need to be weakened. In my China game...
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    Doesn't work. :( I tried. The HAB didn't even get through the last Schutztruppe, and throwing my Cavalry against it ... also failed to kill anyone. I would have, but after taking Tibet (and rebuilding), the French and British were at war, and the French had taken Hong Kong and were going...
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    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    So, I've got a little scenario for anyone who happens to read this ... You're China. It is Week 13, 1909, on Lieutenant difficulty. Your current Armed Forces total: 18 Maxim MG units 13 Light Cavalry units 3 Boxer Riflemen units 50 Imperial Chinese Riflemen units 24 Horse Artillery...
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    Interesting Screenshots

    That is going to be awesome if they both grow rather large, and then someone murders one of them overnight. Did he promote? ... Anyway, do you have any mods installed? I wouldn't think they'd affect the base game, but I've heard that they do funny things to units sometimes (and I know...
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